Battle-Hardened
Each time an allied creature responds, this creature gains +20% Water and Martial skill power upon entry.
Evolved from intelligent and experienced Seal Warriors, it possesses an extremely strong sense of territory. This species has an extreme desire for conquest, believing all other spirits must submit to them. It commands its subordinate Seal Warriors in battle.
Each time an allied creature responds, this creature gains +20% Water and Martial skill power upon entry.
Late-game entry stacks trait layers, uses defensive counter damage reduction to trigger power bonus, after Power Boost buff uses One Punch/First Strike to harvest low-HP targets
Maximize 113 base Physical Attack: Power Boost + Counter Guard dual enhancement, trait stacking enables One Punch burst execute. Counter Guard provides reaction mechanic to trigger trait stack conditions
Core damage skill with 140 Energy cost dealing high-power Physical damage. Considerable Power after Trait stacking. The main finishing method.
Priority +1 Physical damage used for speed-based kills or disrupting opponent tempo, with flexible 55 Energy cost
Core buff skill with +100% Physical Attack that greatly boosts damage output, combining with One Punch for burst damage.
80% damage reduction and gains +40 power to all skills after responding, combines survival and output enhancement, buys time for stacking trait layers
Use Listening Bridge to counter high-power skills with reflected damage, Water Storage to smooth out skill cycling, and stack traits for a one-punch finisher.
Use Listening Bridge as a replacement for Defensive Counter, gaining more stable counter-damage (scaling with the countered skill's power), paired with Water Storage to reduce high-energy skill pressure, forming a attrition-and-counter rhythm.
Core damage skill. High-power Physical damage, becomes the main finishing tool after traits are fully stacked.
+1 priority Physical damage output, used for priority strike or cleanup when at Speed disadvantage.
60% damage reduction counter mechanism: deals physical damage equal to the countered skill's power when countering, combining survival and counterattack
Next skill's Energy Cost -6, can reduce One Punch from 140 to 134 or Preemptive Strike to 49, improving skill rotation efficiency
Actively seek Counter opportunities, use Sever to interrupt key skills, Water Blade and Defensive Counter stacking growth, stronger in prolonged battles.
A build centered around counter mechanics, with Sever providing interrupt control, Water Blade growing stronger with use, Defense Counter enhancing global power, forming a control + growth sustained combat style.
Can interrupt the countered skill when countering status. 75 Energy physical damage combining control and output.
This skill's Energy cost permanently -4 when Countering, from 115 to 111. A Physical damage skill that grows stronger in prolonged combat.
+1 priority Physical damage output, used for speed race or interrupting opponent's key skills.
80% damage reduction, gains +40 power to all skills after responding, enhances subsequent Sever/Water Blade output
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals Physical DMG. Priority +1.
Self gains +100% Physical Attack.
80% damage reduction, when responding to an attack: all skill power +40.
Deals magic damage to the enemy creature.
Self gains +40 All Skill Power.
Deals physical damage to the enemy creature.
Reduces damage taken by 60%. Counter Attack: Deals Martial-type physical damage to the enemy, with power equal to the countered skill.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Deals Magic damage. At end of turn, this skill's Power permanently +20.
80% damage reduction, when responding to an attack: retreat.
Response Attack: Interrupts the responded skill and deals 90 power physical damage.
Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals physical damage to the enemy creature.
Deals physical damage. Enemy gains Speed -30.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Freeze.
Deals Magic damage, 5-hit combo.
Deals Physical DMG. For every 5% HP lost, this skill's Power increases by 5.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
50% damage reduction. Counter: Next action gains Priority +1.
Self gains +3 Combo Count.
Reduces damage taken by 70%. Counters attacks.
Grass, Electric, Wing, Cute, Phantom
Fire, Earth, Bug, Dark, Mech
Progress: 7 items