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Curly Duck(卷毛鸭)
NO.180

Curly Duck(卷毛鸭)

Grass Martial Final Form Original Form

Its physique resembles that of a Roco, with hollow eyes that seem lost in thought. The fur on its head is exceptionally soft and naturally curly, quite rare among duck sprites.

Dex Number
180
Category
Fitness Creature
Height
0.9~1.29 M
Weight
35.8~48.06 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Give an Inch, Take a Mile

When the weather is rainy or in other Water-type environments, gains +100% to both Attack stats.

Recommended Skill Sets

Enhanced Burst Build

Playstyle

Quickly gains Physical Attack boosts via Power Boost; leverages Burst Rush and Scattered Hand’s response-triggered burst; Initiator Strike secures priority control or finishes weakened foes. Requires predicting opponent actions to activate response effects—suited for mid-tempo exchanges.

Why this set works

Startup enhancement with [Power Boost], [Blast Rush] at 5x power in response state as core finisher, [Freeform] multi-hit defense break in response state, [First Strike] ensures action priority. Direct and aggressive playstyle, relies on predicting opponent pet swap or skills to trigger response state.

Burst Rush

Why pick this skill

Core burst skill, 5x Power in Counter state. Combined with trait or [Power Boost]'s Physical Attack bonus, it can deal extremely high damage. This is Curly Duck's most threatening execution method.

Scatterhand

Why pick this skill

6-hit multi-attack in counter status, combined with [Warm-up Exercise] +3 hits reaches 9 hits, has armor-breaking potential against high-defense units, and only 35 energy cost is very flexible

Power Boost

Why pick this skill

0 Energy: Physical Attack +100% buff, provides base damage guarantee for skills like [Burst Rush], [Scattered Hands], [One Punch], key to initiating burst.

First Strike

Why pick this skill

Priority +1 Physical damage, used for HP pressure, finishing off, or interrupting enemy tempo, mitigating the risk of Curly Duck being outsped despite high Speed.

Combo Buff Build

Playstyle

First turn: activate [Bloom] + [Warm-up] simultaneously to gain dual buffs to Power and Combo. Follow up with sustained multi-hit damage from [Sanshou] and [Thorn Vine]. Does not rely on Counter status triggers, offering strong stability and suppression against high-defense teams, but lacks burst one-shot potential.

Why this set works

Dual 0-cost startup with [Bloom] + [Warm-up Exercise], gaining permanent +30 power and +3 combo count buffs, [Freeform] and [Thorn Vine] as multi-hit damage core, extremely high total damage without needing to predict response state. Stable playstyle, suitable for prolonged combat.

Full Bloom

Why pick this skill

0 Energy Cost provides all skill Power +30, +60 when used against Defense. Permanent damage increase without turn startup, higher returns when combined with multi-hit attacks.

Warm-up Exercise

Why pick this skill

0 energy cost +3 hits, directly increasing total damage of multi-hit skills like [Scatter Strike] and [Thorn Vine], multiplicatively stacking with [Full Bloom]'s power bonus.

Scatterhand

Why pick this skill

6 hits in counter status, combined with [Warm-up Exercise] reaches 9 hits, each hit enjoys [Blossom] power bonus, has extremely strong armor-breaking and HP-shredding ability against high-defense units

Thorn Vine

Why pick this skill

2-hit low-Energy skill; combined with [Warm-up], reaches 5 hits. Serves as stable multi-hit damage when [Sanda] fails to trigger Counter, with only 45 Energy cost for great flexibility.

High-Damage Reaper Build

Playstyle

After Power Boost, seeks openings to OHKO with One-Punch; Root Absorption and Vine Constrict maintain healthy Energy and HP—enabling One-Punch every 2–3 turns. Best against frail or low-HP targets; lacks bonus effects when used in response to status conditions.

Why this set works

With [Power Boost] enhanced [One Punch] as core finisher, [Root Absorption] and [Vine Bind] dual sustain ensure high energy cost cycling, [Vine Bind] also provides stable damage. Simple and direct playstyle, suitable for endgame cleanup and one-hit KO tactics.

One Punch

Why pick this skill

140 Energy high-power Physical damage, highest base damage, used for finishing low-health targets or one-shot kill after boost

Root Absorption

Why pick this skill

0 Energy cost, restores 15% HP and 4 Energy. Ensures sustain after [One Punch]'s high energy cost, maintaining healthy HP.

Power Boost

Why pick this skill

0 Energy: Physical Attack +100%, provides necessary damage bonus for [One Punch], otherwise 140 Energy Cost for raw damage has poor cost-performance.

Vine Strangle

Why pick this skill

80 energy Physical damage + restores 5 energy. Serves as transitional damage during 【One Punch】 downtime, alleviates energy pressure, and ensures an alternative sustain method besides 【Root Absorption】.

Notes
  • Curly Duck is a Grass + Martial dual-attribute creature with 98 Physical Attack and 115 Speed, positioned as a high-speed physical attacker.
  • The trait [Give an Inch, Take a Mile] grants +100% to both attacks in Rain or Water environment, but the skill pool lacks active Rain/Water environment creation, requiring reliance on teammates or scenarios.
  • Skill pool focuses on Grass-type Physical and Martial-type Physical damage, lacking high-power STAB skills with matching elements. [One Punch] has excessive 140 Energy cost.
  • 【Burst Rush】5x power in Counter state, 【Scatter Hands】6-hit combo in Counter state are key burst points, 【Warm-up】+3 hit combo can cooperate with multi-hit attacks
  • 【First Strike】's priority +1 compensates for speed tier pressure, while【Full Bloom】provides permanent power bonus.
  • Overall playstyle revolves around: Buff → Burst/Combo, or speed attack suppression. Trait trigger conditions are strict, not used as core reliance.
Gallery
Curly Duck(卷毛鸭) True Body
True Body
Curly Duck(卷毛鸭) Pet Egg
Pet Egg
Skills
Root Absorption
Lv. Lv.1

Root Absorption

Grass
Energy: 2 Status

Restore 15% HP and 4 energy to self.

Thorn Vine
Lv. Lv.1

Thorn Vine

Grass
Energy: 3 Power: 45 Physical Attack

Deals physical damage, 2 Combos.

Collapse Fist
Lv. Lv.6

Collapse Fist

Martial
Energy: 2 Power: 65 Physical Attack

Deals physical damage. Counter state: Self gains Physical Attack +100%.

Power Boost
Lv. Lv.13

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Apical Dominance
Lv. Lv.21

Apical Dominance

Grass
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Warm-up Exercise
Lv. Lv.28

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Vine Strangle
Lv. Lv.30

Vine Strangle

Grass
Energy: 4 Power: 80 Physical Attack

Deals Physical DMG. Restores 5 Energy to self.

Full Bloom
Lv. Lv.35

Full Bloom

Grass
Energy: 1 Status

Self gains +30 All Skill Power, Against Defense: changed to +60 Power.

First Strike
Lv. Lv.36

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Needle Shot
Lv. Lv.37

Needle Shot

Grass
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, restores 7 Energy to self.

Burst Rush
Lv. Lv.39

Burst Rush

Martial
Energy: 3 Power: 65 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 5x.

One Punch
Lv. Lv.44

One Punch

Martial
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Scatterhand
Lv. Lv.49

Scatterhand

Martial
Energy: 3 Power: 35 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill changes to 6 Combos.

Branch Out
Lv. Lv.50

Branch Out

Grass
Energy: 4 Power: 90 Physical Attack

Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Rainfall
Lv.

Rainfall

Water
Energy: 5 Status

Changes the weather to Rain for 8 turns.

Water Blade
Lv.

Water Blade

Water
Energy: 4 Power: 115 Physical Attack

Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.

Water Storage
Lv.

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Gale Stab
Lv.

Gale Stab

Wing
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Counter for Counter
Lv.

Counter for Counter

Normal
Energy: 2 Power: 65 Physical Attack

Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Sever
Lv.

Sever

Martial
Energy: 2 Power: 70 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Shadowless Kick
Lv.

Shadowless Kick

Martial
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 2x.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Water Ring
Lv.

Water Ring

Water
Energy: 2 Defense

60% damage reduction, when responding to an attack: all skill energy cost -2.

Indulgence
Lv.

Indulgence

Water
Energy: 4 Power: 110 Physical Attack

Deals Physical Damage. When the weather is Rain, this skill's Energy Cost -2.

Horse Stance
Lv.

Horse Stance

Martial
Energy: 3 Status

This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.

Matchups

受击伤害增加

Wing, Fire, Ice, Poison, Cute, Phantom

受击伤害降低

Water, Light, Electric, Dark, Earth

Stats
HP 116
Physical Attack 98
Magic Attack 29
Physical Defense 83
Magic Defense 63
Speed 115
Total 504
Handbook Tasks

Codex Project

Progress: 8 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Collapse Fist 2 times
Target: 2
Use Burst Rush 2 times
Target: 2
Use Scatterhand 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Collapse Fist x1
Recipe - Crushing Fist x1
Research Points x10
Burst Rush x1
Recipe - Burst Rush x1
Research Points x10
Scatterhand x1
Recipe - Free Hand x1
Research Points x10