Give an Inch, Take a Mile
When the weather is rainy or in other Water-type environments, gains +100% to both Attack stats.
Its eyes are positioned on both sides and rotate constantly. It's unclear whether this means it's thinking, making its behavior difficult to interpret. Its visual range is 360 degrees, so it will spot anyone approaching from any direction.
When the weather is rainy or in other Water-type environments, gains +100% to both Attack stats.
Enhanced Speed Attack
Utilize Warm-up to provide combo bonus, combined with Thorn Vine and Scatter Strike to deal multi-segment Physical damage, with Root Absorption ensuring endurance. Scatter Strike's 6-combo during counter state is the core burst point, with overall rhythm of buff → output → endurance cycle.
Core damage skill. 2-hit combo with Warm-up's combo bonus allows multi-hit damage. Low Energy cost (45) suitable for frequent use.
Key enhancement skill that grants +3 Combo Count, synergizing with combo skills like Thorn Vine and Scattered Hands. 0 energy cost with no side effects.
Counter state burst skill. 6-hit combo damage is extremely high in Counter state, reaching 9-hit combo with Warm-up, being the main burst method.
Sustain and energy recovery skill: 0 energy cost to recover 15% HP and 4 Energy, ensuring sustained combat capability, compensating for fragile physique
Enhanced Harvest
Traditional buffed speed attack route, after Power Boost raises Attack, use First Strike to pressure HP or clean up, One Punch as stable high-damage move, Burst Rush at 5x power in Counter state as hidden burst point. Suitable for situations requiring quick battle resolution.
Priority skill with Priority +1 ensures turn priority, compensating for potential competition despite high Speed; 55 Energy is moderate.
High power single-target skill (140 energy). Used for finishing or bursting. High energy cost but stable damage.
Physical Attack boosting skill, 0 Energy cost for Physical Attack +100%, greatly increasing subsequent damage output, priority boost followed by high power skill
Counter state burst skill. 5x power in Counter state, with Power Boost can deal extremely high damage, being a comeback/harvesting method.
Sustained Attrition
Built around Counter mechanic. Bloom provides stable power bonus, Branch Out and Free Hand provide sustainability and burst respectively in counter state, Root Absorption as regular sustain. Combat style leans toward prolonged battles, utilizing counter state triggers for offense-defense integration, suitable for attrition warfare.
Core buff skill. +30 skill power to all skills (+60 when targeted while defending), 0 energy cost permanent buff, raising overall damage ceiling.
Counter state sustain skill, restores 50% HP and 5 Energy in Counter state, cooperating with Blooming's high power to deal damage while healing, improving survival.
Counter state burst skill. 6-hit combo in Counter state, with considerable damage from Blooming's power bonus, low Energy cost (35) suitable for multiple uses.
Sustain and energy recovery skill: 0 energy cost guarantees energy cycle, maintains combat capability when Branching fails to trigger counter state
Restore 15% HP and 4 energy to self.
Deals physical damage, 2 Combos.
Deals physical damage. Counter state: Self gains Physical Attack +100%.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Self gains +3 Combo Count.
Deals Physical DMG. Restores 5 Energy to self.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals Physical DMG. Priority +1.
Deals Physical DMG. If the enemy switches Roco this turn, restores 7 Energy to self.
Deals physical damage. Counter state: This skill's Power becomes 5x.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos. Counter state: This skill changes to 6 Combos.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Changes the weather to Rain for 8 turns.
Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.
Energy cost of next Skill used -6.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Deals physical damage. Counter state: This skill's Power becomes 2x.
50% damage reduction. Counter: Next action gains Priority +1.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals Physical Damage. When the weather is Rain, this skill's Energy Cost -2.
This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric
Progress: 3 items