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Grasscrest Duck(草头鸭)
NO.179

Grasscrest Duck(草头鸭)

Grass Phase I Original Form

Its eyes are positioned on both sides and rotate constantly. It's unclear whether this means it's thinking, making its behavior difficult to interpret. Its visual range is 360 degrees, so it will spot anyone approaching from any direction.

Dex Number
179
Category
Duckling Sprite
Height
0.5~0.72 M
Weight
4.9~6.57 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Give an Inch, Take a Mile

When the weather is rainy or in other Water-type environments, gains +100% to both Attack stats.

Recommended Skill Sets

Combo Burst Build

Playstyle

Enhanced Speed Attack

Why this set works

Utilize Warm-up to provide combo bonus, combined with Thorn Vine and Scatter Strike to deal multi-segment Physical damage, with Root Absorption ensuring endurance. Scatter Strike's 6-combo during counter state is the core burst point, with overall rhythm of buff → output → endurance cycle.

Thorn Vine

Why pick this skill

Core damage skill. 2-hit combo with Warm-up's combo bonus allows multi-hit damage. Low Energy cost (45) suitable for frequent use.

Warm-up Exercise

Why pick this skill

Key enhancement skill that grants +3 Combo Count, synergizing with combo skills like Thorn Vine and Scattered Hands. 0 energy cost with no side effects.

Scatterhand

Why pick this skill

Counter state burst skill. 6-hit combo damage is extremely high in Counter state, reaching 9-hit combo with Warm-up, being the main burst method.

Root Absorption

Why pick this skill

Sustain and energy recovery skill: 0 energy cost to recover 15% HP and 4 Energy, ensuring sustained combat capability, compensating for fragile physique

Enhanced Speed Attack Flow

Playstyle

Enhanced Harvest

Why this set works

Traditional buffed speed attack route, after Power Boost raises Attack, use First Strike to pressure HP or clean up, One Punch as stable high-damage move, Burst Rush at 5x power in Counter state as hidden burst point. Suitable for situations requiring quick battle resolution.

First Strike

Why pick this skill

Priority skill with Priority +1 ensures turn priority, compensating for potential competition despite high Speed; 55 Energy is moderate.

One Punch

Why pick this skill

High power single-target skill (140 energy). Used for finishing or bursting. High energy cost but stable damage.

Power Boost

Why pick this skill

Physical Attack boosting skill, 0 Energy cost for Physical Attack +100%, greatly increasing subsequent damage output, priority boost followed by high power skill

Burst Rush

Why pick this skill

Counter state burst skill. 5x power in Counter state, with Power Boost can deal extremely high damage, being a comeback/harvesting method.

Counter sustain build

Playstyle

Sustained Attrition

Why this set works

Built around Counter mechanic. Bloom provides stable power bonus, Branch Out and Free Hand provide sustainability and burst respectively in counter state, Root Absorption as regular sustain. Combat style leans toward prolonged battles, utilizing counter state triggers for offense-defense integration, suitable for attrition warfare.

Full Bloom

Why pick this skill

Core buff skill. +30 skill power to all skills (+60 when targeted while defending), 0 energy cost permanent buff, raising overall damage ceiling.

Branch Out

Why pick this skill

Counter state sustain skill, restores 50% HP and 5 Energy in Counter state, cooperating with Blooming's high power to deal damage while healing, improving survival.

Scatterhand

Why pick this skill

Counter state burst skill. 6-hit combo in Counter state, with considerable damage from Blooming's power bonus, low Energy cost (35) suitable for multiple uses.

Root Absorption

Why pick this skill

Sustain and energy recovery skill: 0 energy cost guarantees energy cycle, maintains combat capability when Branching fails to trigger counter state

Notes
  • Grass Head Duck is a pure Grass-type physical attacker with base stats leaning toward high-speed physical offense (79 ATK / 92 SPD), but with low defenses and a fragile frame.
  • The trait "Give an Inch, Take a Mile" provides a massive +100% dual attack boost in Rain or Water environments, but the conditions are strict and difficult to consistently trigger in regular battles. Skill selection should not overly rely on this trait.
  • Skill pool focuses on physical output, lacking elemental skills (all skill type fields are empty); cannot benefit from same-type bonus, limiting output potential.
  • Possesses various counter mechanism skills (Collapse Fist, Burst Rush, Scattered Hands, Branch Draw, Bloom), requiring specific states to trigger
  • Sustain methods only Root Absorption (HP and energy recovery) and Branching (counter state HP and energy recovery), survival capability average
  • Overall role: High-speed P.ATK dealer. Relies on combos, counter mechanics, and buff skills for burst, but lacks attribute skills and stable trait support, limited ceiling.
Gallery
Grasscrest Duck(草头鸭) True Body
True Body
Grasscrest Duck(草头鸭) Pet Egg
Pet Egg
Skills
Root Absorption
Lv. Lv.1

Root Absorption

Grass
Energy: 2 Status

Restore 15% HP and 4 energy to self.

Thorn Vine
Lv. Lv.1

Thorn Vine

Grass
Energy: 3 Power: 45 Physical Attack

Deals physical damage, 2 Combos.

Collapse Fist
Lv. Lv.6

Collapse Fist

Martial
Energy: 2 Power: 65 Physical Attack

Deals physical damage. Counter state: Self gains Physical Attack +100%.

Power Boost
Lv. Lv.13

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Apical Dominance
Lv. Lv.21

Apical Dominance

Grass
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Warm-up Exercise
Lv. Lv.28

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Vine Strangle
Lv. Lv.30

Vine Strangle

Grass
Energy: 4 Power: 80 Physical Attack

Deals Physical DMG. Restores 5 Energy to self.

Full Bloom
Lv. Lv.35

Full Bloom

Grass
Energy: 1 Status

Self gains +30 All Skill Power, Against Defense: changed to +60 Power.

First Strike
Lv. Lv.36

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Needle Shot
Lv. Lv.37

Needle Shot

Grass
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, restores 7 Energy to self.

Burst Rush
Lv. Lv.39

Burst Rush

Martial
Energy: 3 Power: 65 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 5x.

One Punch
Lv. Lv.44

One Punch

Martial
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Scatterhand
Lv. Lv.49

Scatterhand

Martial
Energy: 3 Power: 35 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill changes to 6 Combos.

Branch Out
Lv. Lv.50

Branch Out

Grass
Energy: 4 Power: 90 Physical Attack

Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Rainfall
Lv.

Rainfall

Water
Energy: 5 Status

Changes the weather to Rain for 8 turns.

Water Blade
Lv.

Water Blade

Water
Energy: 4 Power: 115 Physical Attack

Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.

Water Storage
Lv.

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Gale Stab
Lv.

Gale Stab

Wing
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Counter for Counter
Lv.

Counter for Counter

Normal
Energy: 2 Power: 65 Physical Attack

Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Sever
Lv.

Sever

Martial
Energy: 2 Power: 70 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Shadowless Kick
Lv.

Shadowless Kick

Martial
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 2x.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Water Ring
Lv.

Water Ring

Water
Energy: 2 Defense

60% damage reduction, when responding to an attack: all skill energy cost -2.

Indulgence
Lv.

Indulgence

Water
Energy: 4 Power: 110 Physical Attack

Deals Physical Damage. When the weather is Rain, this skill's Energy Cost -2.

Horse Stance
Lv.

Horse Stance

Martial
Energy: 3 Status

This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.

Matchups

受击伤害增加

Fire, Ice, Poison, Bug, Wing

受击伤害降低

Water, Light, Earth, Electric

Stats
HP 92
Physical Attack 79
Magic Attack 24
Physical Defense 66
Magic Defense 50
Speed 92
Total 403
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10