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Waveglut Snail(嗜波螺)
NO.173

Waveglut Snail(嗜波螺)

Corrupted Form

Earth Water Final Form Regional Form

Often live near the Tainted Woods, where their smooth surface more effectively resists erosion from polluted water sources. Later research confirmed that a family of Bobo Snails was once washed here by ocean waves, remaining in place and gradually evolving into their current form.

Dex Number
173
Category
Conch Elf
Height
1.2~1.6 M
Weight
86.8~113 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Breakwater Block

For each Water-type skill brought into battle, Earth-type skill energy cost -1.

Recommended Skill Sets

Bulky Physical Attack Turret

Playstyle

Utilize the trait to reduce Earth-type skill energy costs. Earthen Smash as core output becomes cheaper with use. Harden provides survival, Sand Surge controls weather. A slow-speed high-durability field presence damage dealer.

Why this set works

Utilize Bubble to trigger trait reducing Rock Smash energy cost, with Rock Smash further reducing energy after being hit, Harden providing high damage reduction and low-energy cycling, and Sand Surge providing weather control. Suitable for prolonged battles and a Physical Attack turret that grows stronger over time.

Bubble

Why pick this skill

Water-type skill triggers the trait "Breakwater," reducing Ground-type skill energy cost by 1. 60 energy cost is low, suitable as an opener or finisher.

Earthshatter Strike

Why pick this skill

Core Earth-type damage skill. 140 high Power Physical damage, permanent Energy cost reduction after being hit. Works with Trait for further Energy reduction, growing stronger the longer the battle lasts.

Hardening

Why pick this skill

90% high damage reduction defense skill, Energy only -2 (actual 2 Energy) if last used attack skill, forms attack-defense cycle with Rock Smash

Sand Surge

Why pick this skill

Changes weather to Sandstorm for 8 turns. Earth-type creatures typically gain bonuses or synergies with other skills under Sandstorm, providing environmental support for team.

Magic Defense Counter Turret

Playstyle

Bubble Shield gains Magic Attack boost when reacting to enemy attacks. Store Energy reserves energy for the next turn to unleash low-cost Heat Sand or Surge as counter. Utilize 144 high Magic Defense and Defense skills to hold the field.

Why this set works

Dual-attribute mixed output. Bubble Shield provides defense and magic attack buffs, Water Storage greatly reduces next skill cost, enabling extremely low-cost consecutive Scorching Sand releases with trait. Suitable for magic-focused defensive counter play.

Surge

Why pick this skill

Water-type skill, triggers trait. 80 energy cost is moderate, physical damage, can serve as main Water-type damage output or trait trigger.

Hot Sand

Why pick this skill

Core Earth-type MATK skill. 80 energy cost, reduced to 70 with trait. MATK species value of 95, while not as prominent as MDEF, enables mixed damage output.

Bubble Shield

Why pick this skill

80% damage reduction + Magic Attack +70% when responding to attacks. Greatly enhances Heat Sand's power, forming a defense-counterattack system.

Water Storage

Why pick this skill

0 Energy Cost, next skill Energy Cost -6, can make Heat Sand or Tidal Surge extremely low cost or even free, strengthens burst or sustain

Energy Compression Attrition Build

Playstyle

Use the dual energy reduction mechanics of Water Ring and Rock Throw to rapidly cheapen the skill pool. Coordinate with high durability base stats for prolonged battles. Sinkhole targets specific enemies, Bubble supplements magic damage output.

Why this set works

Dual energy reduction system: Water Ring provides energy reduction on response + Rock Throw reduces energy at turn end, combined with trait to make Earth skills extremely cheap. Bubble provides Water magic damage, Earthquake targets lightweight enemies. Extreme energy compression for prolonged battles.

Bubble

Why pick this skill

Water-type skill triggers trait. 100 energy cost magic damage, high power, serving as main Water-type damage output.

Rock Throw

Why pick this skill

140 Power Ground-type Physical damage, permanently reduces 5 Energy at turn end, initial Energy can drop to 134 with trait, becomes cheap high-power skill after multiple uses

Water Ring

Why pick this skill

60% damage reduction + all skill Energy cost -2 when countering attacks. Combined with Rock Throw's Energy reduction trait, achieves dual-track Energy reduction—skills become cheaper the longer the fight goes.

Sinkhole

Why pick this skill

Physical damage skill: higher power against lighter enemies, highly effective against lightweight creatures; 80 energy cost reduced to 70 with trait.

Notes
  • Geoshell's base stats specialize in Magic Defense (144), with moderate Physical Defense (106), balanced dual attack (95), and slow Speed (70), suitable as a durable artillery or attrition shield.
  • The trait "Breakwater" requires carrying Water-type skills to reduce Earth-type skill energy costs, so every build needs at least 1 Water-type skill to activate the trait.
  • There are 3 Water-type skills in the skill pool: Bubble (60 Energy physical damage), Surge (80 Energy physical damage), Bubble Beam (100 Energy magic damage), plus Water Ring (0 Energy defensive skill)
  • Rich Ground-type skill selection: Heat Sand (80 magic damage), Sand Surge (weather change), Earth and Rock Critical (140 physical damage, cost reduction when hit), Rock Throw (140 physical damage, cost reduction at turn end), Earth Sink (80 physical damage, Physical Defense buff/doubles on counter).
  • Diverse defense skills: Harden (90% damage reduction), Bubble Shield (80% damage reduction + Magic Attack boost), Water Ring (60% damage reduction + energy cost reduction).
  • With slow speed, better suited for back-end moves or using defensive skills to counter enemy attacks.
Gallery
Waveglut Snail(嗜波螺) True Body
True Body
Waveglut Snail(嗜波螺) Pet Egg
Pet Egg
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Bubble
Lv. Lv.1

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Water Storage
Lv. Lv.5

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Hot Sand
Lv. Lv.13

Hot Sand

Earth
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Sand Surge
Lv. Lv.19

Sand Surge

Earth
Energy: 7 Status

Changes the weather to Sandstorm for 8 turns.

Surge
Lv. Lv.22

Surge

Water
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Hardening
Lv. Lv.23

Hardening

Earth
Energy: 2 Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Bubble
Lv. Lv.33

Bubble

Water
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Weight Suppression
Lv. Lv.35

Weight Suppression

Normal
Energy: 3 Power: 160 Physical Attack

Deals physical damage. The lower the enemy's Weight, the higher the Power.

Bubble Shield
Lv. Lv.36

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Meteorite
Lv. Lv.38

Meteorite

Earth
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Earthshatter Strike
Lv. Lv.41

Earthshatter Strike

Earth
Energy: 8 Power: 140 Physical Attack

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Water Ring
Lv. Lv.44

Water Ring

Water
Energy: 2 Defense

60% damage reduction, when responding to an attack: all skill energy cost -2.

Rock Throw
Lv. Lv.47

Rock Throw

Earth
Energy: 30 Power: 140 Physical Attack

Deals physical damage. At turn end, this skill's Energy cost permanently -5.

Sinkhole
Lv. Lv.49

Sinkhole

Earth
Energy: 5 Power: 80 Physical Attack

Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wind Wall
Lv. Wing Lineage

Wind Wall

Wing
Energy: 2 Defense

50% damage reduction, Swift. Counter.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Aqua Light Impact
Lv.

Aqua Light Impact

Water
Energy: 5 Power: 140 Magic Attack

Deals magic damage to the enemy creature.

Burrow
Lv.

Burrow

Earth
Energy: 3 Defense

50% damage reduction and retreat. Counter.

Ready to Strike
Lv.

Ready to Strike

Earth
Energy: 4 Status

Self gains 1 stack of Buildup Mark.

Spike Shield
Lv.

Spike Shield

Earth
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy Physical Attack -70%.

Brawl
Lv.

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Metal Sound
Lv.

Metal Sound

Mech
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Trample
Lv.

Trample

Normal
Energy: 4 Power: 130 Physical Attack

Deals physical damage to the enemy creature.

Snore
Lv.

Snore

Normal
Energy: 6 Power: 165 Magic Attack

Deals magic damage to the enemy creature.

Pursuit
Lv.

Pursuit

Normal
Energy: 3 Power: 75 Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Thorn Spikes
Lv.

Thorn Spikes

Normal
Energy: 2 Status

Enemy gains 1 stack of Thorn Mark.

Degeneration
Lv.

Degeneration

Normal
Energy: 2 Status

Enemy gains 1 stack of Cuteness.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2 Defense

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Blood Qi
Lv.

Blood Qi

Normal
Energy: 2 Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Fearless Heart
Lv.

Fearless Heart

Normal
Energy: 5 Defense

100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.

Water Blade
Lv.

Water Blade

Water
Energy: 4 Power: 115 Physical Attack

Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.

Micro Scout
Lv.

Micro Scout

Mech
Energy: 3 Power: 75 Magic Attack

Deals magic damage. This skill's Power permanently +20 for each resisted skill attack received (excluding combo hits).

Dust Cloud
Lv.

Dust Cloud

Earth
Energy: 3 Power: 80 Magic Attack

Deals magic damage. Priority +1 when the weather is Sandstorm.

Stone Split
Lv.

Stone Split

Earth
Energy: 3 Power: 95 Physical Attack

Deals physical damage. Counter state: Enemy gains Physical Defense -80%.

Matchups

受击伤害增加

Grass, Water, Ice, Martial

受击伤害降低

Normal, Poison, Wing, Fire

Stats
Total 617
HP 107
Physical Attack 95
Magic Attack 95
Physical Defense 106
Magic Defense 144
Speed 70
Handbook Tasks

Codex Project

Progress: 8 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Confirm 2 different forms of Wave Devouring Snail
Obtain "Destined Hero" Medal
Use Bubble 2 times
Target: 2
Use Rock Throw 3 times
Target: 3
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Wishing Star x1
Research Points x20
Light-Splitting Crystal x300
Research Points x50
Bubble x1
Recipe - Bubble x1
Research Points x10
Rock Throw x1
Recipe - Stone Throw x1
Research Points x10