Breakwater Block
For each Water-type skill brought into battle, Earth-type skill energy cost -1.
Corrupted Form
It often inhabits shallow waters and lacks the ability to withstand the impact of waves. Its shell has gradually become smooth over years of being polished by water currents, making it less likely to get stuck by water flow and pebbles when moving, allowing it to navigate flexibly in shallow waters.
For each Water-type skill brought into battle, Earth-type skill energy cost -1.
Stall Counter Type: Use Harden's high damage reduction to stay on field, trigger trait with Foam to reduce Rock Smash Energy cost, combine with Sandstorm weather for sustained pressure, with Rock Smash's Energy decreasing when hit to achieve low-cost high output in late game.
Built around the trait "Breakwater," this build uses Foam to trigger the trait and reduce Rock Smash's energy cost, Harden provides massive damage reduction for survival, Rock Smash serves as the core output that gets cheaper the more it's used, and Sand Surge provides weather control. Overall a consumption counterattack playstyle.
Core Water-type skill. Triggers trait "Wave Breaker" to reduce Earth-type skill energy cost, while providing 60 energy cost physical damage as opening or cleanup tool.
Core Earth-type high-power skill. More cost-effective when combined with trait's energy reduction. Permanently reduces energy cost by 1 each time attacked, growing stronger in prolonged battles.
High-quality damage reduction skill, 90% damage reduction against enemy attacks, if last move was an attack move then energy cost is only -2 (effectively 2 energy), survival at extremely low cost.
Weather skill, Sandstorm can cooperate with Earth-type skills, while 8-turn duration provides environmental support for the team, can also be used to force switches or stall turns.
Boosted Counter-attack Type: Dual Water skills maximize trait benefits, Bubble Shield reduces damage while boosting Magic Attack, Sinkhole has extreme burst when countering, Rock Smash maintains pressure, overall balanced offense and defense.
Maximize trait activation with dual Water-type (Tidal Surge + Bubble Shield). Earth and Rock Critical and Earth Sink as dual Ground-type output. Bubble Shield provides Magic Attack buff and damage reduction, Earth Sink provides Physical Defense buff and counter-attack burst.
Water-type skill, triggers trait to reduce Earth-type skill energy cost, 80 energy physical damage output. Higher energy cost than Bubble but presumably higher power; choose based on actual power values.
Ground-type high-power skill. Combined with trait Energy reduction, permanently reduces cost by 1 each time attacked—core damage method.
80% damage reduction while gaining +70% magic attack when responding to attacks, Bubble Snail has high magic defense but average magic attack, this skill boosts its magic output, use with Bubble/Meteor
Ground-type skill that grants +70% Physical Defense after dealing physical damage. When countering, power doubles and Physical Defense gains an additional +70%, combining damage and defense buffs—suitable for counter-attacking.
Magic Attack Drain Type: Bubble Shield activation gains Magic Attack buff, Bubble performs Magic output, Rock Throw becomes extremely low-cost high-Power skill after Energy cost reduction, Water Ring further accelerates Energy reduction and provides damage reduction—late-game Rock Throw can be used frequently
Magic Attack Drain Build: Bubble pairs with Bubble Shield's Magic Attack buff for output, Rock Throw serves as core Earth-type Physical output with rapidly decreasing Energy cost, Water Ring provides damage reduction and Energy cost reduction, Bubble Shield grants Magic Attack buff and damage reduction—dual damage reduction skills ensure survival.
Water-type skill, triggers trait, 100 energy magic damage output. Combined with Bubble Shield's Magic Attack boost, can deal high damage.
80% damage reduction + 70% Magic Attack when countering attacks, provides output buffs for Bubble and Meteor while ensuring survival
Ground-type high-power physical skill. Permanently reduces Energy cost by 5 at turn end. Combined with trait Energy reduction, can quickly drop to extremely low cost—core late-game damage output.
Water-type damage reduction skill. 60% damage reduction while gaining -2 energy cost to all skills when reacting to attacks. Forms dual damage reduction rotation with Bubble Shield, further reducing Rock Throw energy cost.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Changes the weather to Sandstorm for 8 turns.
Deals physical damage to the enemy creature.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals magic damage to the enemy creature.
Deals physical damage. The lower the enemy's Weight, the higher the Power.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
50% damage reduction, Swift. Counter.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals magic damage to the enemy creature.
50% damage reduction and retreat. Counter.
Self gains 1 stack of Buildup Mark.
70% damage reduction, when responding to an attack: enemy Physical Attack -70%.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Enemy gains 1 stack of Thorn Mark.
Enemy gains 1 stack of Cuteness.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.
Deals magic damage. This skill's Power permanently +20 for each resisted skill attack received (excluding combo hits).
Deals magic damage. Priority +1 when the weather is Sandstorm.
Deals physical damage. Counter state: Enemy gains Physical Defense -80%.
Grass, Water, Ice, Martial
Normal, Poison, Wing, Fire
Progress: 4 items