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Calmsurge Snail(消波螺)
NO.172

Calmsurge Snail(消波螺)

Corrupted Form

EarthWaterPhase IIRegional Form

The shell's glossiness has further improved, with a love for all shiny surfaces. It polishes its shell on reefs and will also actively polish companions to make their shells smoother. A highly polished shell reduces the adhesion of impurities, maintains movement efficiency, and also makes them happier.

Dex Number
172
Category
Conch Elf
Height
0.68~0.82 M
Weight
46.5~69.9 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Breakwater Block

For each Water-type skill brought into battle, Earth-type skill energy cost -1.

Recommended Skill Sets

Energy Decreasing Attrition Build

Playstyle

Slow war of attrition: use Harden to block damage and trigger Rock-Soil Critical Strike's energy cost reduction, gradually building advantage for sustained output

Why this set works

Utilize the trait Wave Absorber to reduce Earthen Smash's energy cost, paired with Harden to form an attack-defense cycle. Both Water Storage and Harden further reduce actual skill energy cost, allowing Earthen Smash to quickly enter a low-cost high-efficiency output state.

Earthshatter Strike

Why pick this skill

Core Earth-type damage skill. Works with Trait Breakwater to reduce Energy cost. Permanent -1 Energy cost after each hit taken, growing stronger with battle—suits slow attrition playstyle.

Surge

Why pick this skill

Water-type skill triggers the trait Breakwater, reducing Rock Smash energy cost by 1. Also serves as Water-type damage to expand coverage.

Hardening

Why pick this skill

High-quality defensive skill, 90% damage reduction and if last move was an attack move then energy cost -2, can form offense-defense loop when used with Rock-Soil Critical Strike

Water Storage

Why pick this skill

0 Energy Cost support skill: Reduces next skill's Energy Cost by 6, allowing high-cost Rock Smash to activate faster, or enabling early release of Stone Throw/Earth Sink.

Quick Startup Burst Build

Playstyle

Early game: Use Water Storage + Bubble Shield to transition. Quickly reduce Rock Throw's energy cost, then convert to sustained high-power physical damage output.

Why this set works

Rock Throw's energy cost decreases faster than Rock Smash (-5 per turn), combined with ability -1 and Water Storage -6, can reduce Rock Throw to low cost in 2-3 turns. Bubble Shield provides defense while boosting Magic Attack, reserving space for potential Magic attack skills.

Rock Throw

Why pick this skill

Core Earth-type damage skill. Permanent -5 Energy cost at turn end, decreasing faster than Rocksoil Smash. Works with Trait to quickly reach low Energy costs.

Surge

Why pick this skill

Water-type skill triggers the trait Breakwater, reducing Rock Throw energy cost by 1, while serving as physical damage supplement.

Bubble Shield

Why pick this skill

Defensive skill granting +70% MATK on counter. Conch's high MDF (115) combined with MATK boost enhances magic skills like Bubble/Hot Sand (if switching skills afterward).

Water Storage

Why pick this skill

0 Energy startup skill, reduces Rock Throw energy cost by 6, quickly bringing Rock Throw from 140 energy cost to acceptable range, accelerating entry into output rhythm

Notes
  • Trait Breakwater requires carrying Water-type skills to reduce Earth-type skill energy cost; suggest at least 1 Water-type skill per set.
  • Wavebreak Snail has high Magic Defense (115) but average Physical Defense (85), medium HP, and low Speed (56), suitable as a slow stall/counter-type creature
  • Ground + Water typing is weak to Grass, Water, Fighting, and Ice—pay attention to type weaknesses.
  • Both Earth Smash and Rock Throw have energy cost reduction mechanics, suitable for prolonged battles.
  • Weight Suppression is highly effective against lightweight enemies, but relies on knowing the opponent's weight
Gallery
Calmsurge Snail(消波螺) True Body
True Body
Calmsurge Snail(消波螺) Pet Egg
Pet Egg
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1Defense

Reduces damage taken by 70%. Counters attacks.

Bubble
Lv. Lv.1

Bubble

Water
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Water Storage
Lv. Lv.5

Water Storage

Water
Energy: 1Status

Energy cost of next Skill used -6.

Hot Sand
Lv. Lv.13

Hot Sand

Earth
Energy: 2Power: 80Magic Attack

Deals magic damage to the enemy creature.

Sand Surge
Lv. Lv.19

Sand Surge

Earth
Energy: 7Status

Changes the weather to Sandstorm for 8 turns.

Surge
Lv. Lv.22

Surge

Water
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Hardening
Lv. Lv.23

Hardening

Earth
Energy: 2Defense

90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.

Bubble
Lv. Lv.33

Bubble

Water
Energy: 3Power: 100Magic Attack

Deals magic damage to the enemy creature.

Weight Suppression
Lv. Lv.35

Weight Suppression

Normal
Energy: 3Power: 160Physical Attack

Deals physical damage. The lower the enemy's Weight, the higher the Power.

Bubble Shield
Lv. Lv.36

Bubble Shield

Water
Energy: 2Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Meteorite
Lv. Lv.38

Meteorite

Earth
Energy: 3Power: 100Magic Attack

Deals magic damage to the enemy creature.

Earthshatter Strike
Lv. Lv.41

Earthshatter Strike

Earth
Energy: 8Power: 140Physical Attack

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Water Ring
Lv. Lv.44

Water Ring

Water
Energy: 2Defense

60% damage reduction, when responding to an attack: all skill energy cost -2.

Rock Throw
Lv. Lv.47

Rock Throw

Earth
Energy: 30Power: 140Physical Attack

Deals physical damage. At turn end, this skill's Energy cost permanently -5.

Sinkhole
Lv. Lv.49

Sinkhole

Earth
Energy: 5Power: 80Physical Attack

Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2Power: 80Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3Power: 100Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3Power: 200Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1Power: 60Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2Power: 25Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wind Wall
Lv. Wing Lineage

Wind Wall

Wing
Energy: 2Defense

50% damage reduction, Swift. Counter.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1Power: 60Magic Attack

Deals magic damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3Power: 90Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Aqua Light Impact
Lv.

Aqua Light Impact

Water
Energy: 5Power: 140Magic Attack

Deals magic damage to the enemy creature.

Burrow
Lv.

Burrow

Earth
Energy: 3Defense

50% damage reduction and retreat. Counter.

Ready to Strike
Lv.

Ready to Strike

Earth
Energy: 4Status

Self gains 1 stack of Buildup Mark.

Spike Shield
Lv.

Spike Shield

Earth
Energy: 2Defense

70% damage reduction, when responding to an attack: enemy Physical Attack -70%.

Brawl
Lv.

Brawl

Mech
Energy: 1Power: 45Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Metal Sound
Lv.

Metal Sound

Mech
Energy: 3Power: 100Magic Attack

Deals magic damage to the enemy creature.

Trample
Lv.

Trample

Normal
Energy: 4Power: 130Physical Attack

Deals physical damage to the enemy creature.

Snore
Lv.

Snore

Normal
Energy: 6Power: 165Magic Attack

Deals magic damage to the enemy creature.

Pursuit
Lv.

Pursuit

Normal
Energy: 3Power: 75Magic Attack

Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Thorn Spikes
Lv.

Thorn Spikes

Normal
Energy: 2Status

Enemy gains 1 stack of Thorn Mark.

Degeneration
Lv.

Degeneration

Normal
Energy: 2Status

Enemy gains 1 stack of Cuteness.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2Defense

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Blood Qi
Lv.

Blood Qi

Normal
Energy: 2Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Fearless Heart
Lv.

Fearless Heart

Normal
Energy: 5Defense

100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.

Water Blade
Lv.

Water Blade

Water
Energy: 4Power: 115Physical Attack

Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.

Micro Scout
Lv.

Micro Scout

Mech
Energy: 3Power: 75Magic Attack

Deals magic damage. This skill's Power permanently +20 for each resisted skill attack received (excluding combo hits).

Dust Cloud
Lv.

Dust Cloud

Earth
Energy: 3Power: 80Magic Attack

Deals magic damage. Priority +1 when the weather is Sandstorm.

Stone Split
Lv.

Stone Split

Earth
Energy: 3Power: 95Physical Attack

Deals physical damage. Counter state: Enemy gains Physical Defense -80%.

Matchups

受击伤害增加

Grass, Water, Ice, Martial

受击伤害降低

Normal, Poison, Wing, Fire

Stats
Total493
HP85
Physical Attack76
Magic Attack76
Physical Defense85
Magic Defense115
Speed56
Handbook Tasks

Codex Project

Progress: 4 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Confirm 2 different forms of Wave Dispelling Snail
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10
Wishing Star x1
Research Points x20