Breakwater Block
For each Water-type skill brought into battle, Earth-type skill energy cost -1.
Corrupted Form
The shell's glossiness has further improved, with a love for all shiny surfaces. It polishes its shell on reefs and will also actively polish companions to make their shells smoother. A highly polished shell reduces the adhesion of impurities, maintains movement efficiency, and also makes them happier.
For each Water-type skill brought into battle, Earth-type skill energy cost -1.
Slow war of attrition: use Harden to block damage and trigger Rock-Soil Critical Strike's energy cost reduction, gradually building advantage for sustained output
Utilize the trait Wave Absorber to reduce Earthen Smash's energy cost, paired with Harden to form an attack-defense cycle. Both Water Storage and Harden further reduce actual skill energy cost, allowing Earthen Smash to quickly enter a low-cost high-efficiency output state.
Core Earth-type damage skill. Works with Trait Breakwater to reduce Energy cost. Permanent -1 Energy cost after each hit taken, growing stronger with battle—suits slow attrition playstyle.
Water-type skill triggers the trait Breakwater, reducing Rock Smash energy cost by 1. Also serves as Water-type damage to expand coverage.
High-quality defensive skill, 90% damage reduction and if last move was an attack move then energy cost -2, can form offense-defense loop when used with Rock-Soil Critical Strike
0 Energy Cost support skill: Reduces next skill's Energy Cost by 6, allowing high-cost Rock Smash to activate faster, or enabling early release of Stone Throw/Earth Sink.
Early game: Use Water Storage + Bubble Shield to transition. Quickly reduce Rock Throw's energy cost, then convert to sustained high-power physical damage output.
Rock Throw's energy cost decreases faster than Rock Smash (-5 per turn), combined with ability -1 and Water Storage -6, can reduce Rock Throw to low cost in 2-3 turns. Bubble Shield provides defense while boosting Magic Attack, reserving space for potential Magic attack skills.
Core Earth-type damage skill. Permanent -5 Energy cost at turn end, decreasing faster than Rocksoil Smash. Works with Trait to quickly reach low Energy costs.
Water-type skill triggers the trait Breakwater, reducing Rock Throw energy cost by 1, while serving as physical damage supplement.
Defensive skill granting +70% MATK on counter. Conch's high MDF (115) combined with MATK boost enhances magic skills like Bubble/Hot Sand (if switching skills afterward).
0 Energy startup skill, reduces Rock Throw energy cost by 6, quickly bringing Rock Throw from 140 energy cost to acceptable range, accelerating entry into output rhythm
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Changes the weather to Sandstorm for 8 turns.
Deals physical damage to the enemy creature.
90% damage reduction, if last used skill was an attack, this skill energy cost -2, when responding to an attack.
Deals magic damage to the enemy creature.
Deals physical damage. The lower the enemy's Weight, the higher the Power.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.
60% damage reduction, when responding to an attack: all skill energy cost -2.
Deals physical damage. At turn end, this skill's Energy cost permanently -5.
Deals Physical DMG. Gains Physical DEF +70%. Counter State: This skill's Power doubles, and Physical DEF increases by an additional 70%.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
50% damage reduction, Swift. Counter.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals magic damage to the enemy creature.
50% damage reduction and retreat. Counter.
Self gains 1 stack of Buildup Mark.
70% damage reduction, when responding to an attack: enemy Physical Attack -70%.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 1 Combo. Counter State: This skill becomes 3 Combo.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Enemy gains 1 stack of Thorn Mark.
Enemy gains 1 stack of Cuteness.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.
Deals magic damage. This skill's Power permanently +20 for each resisted skill attack received (excluding combo hits).
Deals magic damage. Priority +1 when the weather is Sandstorm.
Deals physical damage. Counter state: Enemy gains Physical Defense -80%.
Grass, Water, Ice, Martial
Normal, Poison, Wing, Fire
Progress: 4 items