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Serpent Hexer(游蛇魔使)
NO.161

Serpent Hexer(游蛇魔使)

Water Martial Final Form Original Form

The guide of truth, rumored to have failed its original mission long ago, yet it still keeps watch—watching for the fulfillment of ancient prophecies or awaiting a new contract. It possesses a long, supple tail, and the tip of its tail is said to unlock the door to ancient knowledge. "Truth never reveals itself—will you push open this door?"

Dex Number
161
Category
Water Snake Sprite
Height
2.15~3 M
Weight
71.05~86.05 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Mind Shield

After successful response, next action's skill energy cost -5.

Recommended Skill Sets

Defensive Counter Build

Playstyle

Use Listening Bridge/Ready Stance's counter mechanism to trigger trait cost reduction, forming a defense → low-cost enhancement rhythm. Gradually accumulate advantages before Surge Harvest, with Rain providing environmental pressure.

Why this set works

Building defense counter core with Listening Bridge + Ready Stance, using Trait for low-cost cycling, Surge for stable damage, and Rain Dance for weather setup to assist team or enhance Water suppression.

Ting Bridge

Why pick this skill

Core counter skill. 60% damage reduction and reflects equal Physical damage when countering attacks. Perfectly synergizes with trait 'Mind Shield' — next skill cost -5 after successful counter, forming a 'Defense → Low-cost counterattack' loop.

Ready Stance

Why pick this skill

0 Energy Cost buff skill. Provides +80% Physical Attack to greatly boost damage output; when countering Defense, additionally applies -80% Physical Defense to weaken the enemy. Combines both buffing and defense-breaking functions, forming a counter synergy with Listening Bridge.

Surge

Why pick this skill

Low-cost physical damage output (80 energy cost), only requires 75 energy after trait reduction, synergizes with Ready Stance's physical attack bonus to deal stable damage, serving as a regular damage output method.

Rainfall

Why pick this skill

0 Energy Cost weather skill: initiates Rain for 8 turns, can synergize with Water-type skills (if any) or team Rain setup; 0 Energy Cost doesn't consume action resources, suitable for opening or rotation deployment.

Momentum Stack Growth Build

Playstyle

Early game: Use Listening Bridge defense to stack layers, Qi Raise for enhancement. Once Stacking Momentum combo count grows, coordinate with trait's cost reduction to achieve 20-energy multi-hit high-damage output. Extremely strong late-game pressure.

Why this set works

Built around Stack Momentum's scaling mechanic. Raise Spirit provides power support, Listening Bridge ensures survival and triggers trait cost reduction, Wetting supplements status, forming a late-game infinite combo Magic Attack turret.

Momentum Stack

Why pick this skill

Scaling Magic Attack skill. Base 2 combo hits, permanently gains +2 combo hits per successful response, theoretically infinite growth; extremely low 25 energy cost, reduced to 20 energy after trait cost reduction, grows stronger with each battle.

Gather Qi

Why pick this skill

0 Energy Cost buff. All skill power +40, additional +50 if enemy switches for up to +90 power. Greatly increases Momentum Stack combo damage. Core synergy skill for Momentum Stack.

Ting Bridge

Why pick this skill

Core counter skill. 60% damage reduction ensures survival. Reflects damage when countering attacks. Also triggers trait to reduce next Momentum Stack's cost to 20, enabling a 'Defense → Ultra-low cost high-combo' burst rhythm.

Soak

Why pick this skill

0 Energy gain Wet Mark. May trigger certain Water-type synergy effects (e.g., heal or damage boost). 0 cost doesn't disrupt Momentum/Focus stacking rhythm, serving as status supplement.

Low-cost Magic Attack Defense Break Build

Playstyle

Use Listening Bridge counter to trigger trait, continuously reducing Spring's energy cost while increasing its power. Spirit Lift and Defense Break dual-weaken enemy defense, forming high-penetration Magic Attack pressure.

Why this set works

Builds a low-cost, high-power magic attack system with "Springing Water + Qi Gathering." Tingqiao triggers the trait to further reduce Springing Water's energy cost and ensure survival, while Defense Break weakens enemy defense and disrupts skill cycles.

Spring

Why pick this skill

Low-cost magic attack skill (60 energy). After trait energy reduction, only requires 55 energy. Power increases by 10 for every -1 energy cost, reaching extremely high power after multiple trait triggers. An efficient magic attack output method.

Gather Qi

Why pick this skill

0 Energy Cost buff. All skill power +40, additional +50 when enemy switches. Combines with Spring Burst to break power cap, while 0 cost preserves Spring Burst's low-cost advantage.

Ting Bridge

Why pick this skill

Core counter skill. 60% damage reduction ensures survival. Successful counter triggers trait to reduce Gushing Spring's cost to 55 or even lower (after multiple counters), enabling high-power low-cost damage cycles.

Defense Break

Why pick this skill

0 Energy defense break skill, -130% dual defense greatly weakens enemy defense. When countering Defense, additionally puts the countered skill on cooldown for 2 turns, possessing both defense break and disruption functions, creating output environment for Gushing Spring.

Notes
  • Serpent Sorcerer possesses Water + Martial dual typing, with Physical Attack 110 slightly higher than Magic Attack 104. Its trait 'Mind Shield' reduces next action's energy cost by 5 after a successful response, encouraging defensive counterattack playstyle.
  • Skill pool focuses on physical output but lacks high-power same-type skills; possesses 'Momentum Stack' as a scaling magic attack and 'Listening Bridge' as a powerful counter.
  • Balanced base stat distribution. Speed 105 is moderately high. Suitable for mid-speed control or counter play.
  • Weak to Grass, Electric, Cute, Wing, and Fantasy, watch for type disadvantage.
Gallery
Serpent Hexer(游蛇魔使) True Body
True Body
Serpent Hexer(游蛇魔使) Pet Egg
Pet Egg
Skills
Surge
Lv. Lv.1

Surge

Water
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Power Boost
Lv. Lv.1

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Shadow Strike
Lv. Lv.10

Shadow Strike

Martial
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.12

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Neutralize
Lv. Lv.17

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Water Curtain Impact
Lv. Lv.27

Water Curtain Impact

Water
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Defense Break
Lv. Lv.28

Defense Break

Martial
Energy: 2 Status

The enemy gains Dual Defense -70%; Counter Defense: additionally causes the countered skill to cool down for 2 turns.

Momentum Stack
Lv. Lv.29

Momentum Stack

Martial
Energy: 3 Power: 25 Magic Attack

Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.

Gather Qi
Lv. Lv.35

Gather Qi

Martial
Energy: 4 Status

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Soak
Lv. Lv.36

Soak

Water
Energy: 4 Status

Self gains 1 stack of Wet Mark.

Snore
Lv. Lv.37

Snore

Normal
Energy: 6 Power: 165 Magic Attack

Deals magic damage to the enemy creature.

Ready Stance
Lv. Lv.38

Ready Stance

Martial
Energy: 1 Status

Self gains +80% Physical Attack, Against Defense: additionally causes enemy to gain -80% Physical Defense.

Spring
Lv. Lv.48

Spring

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Rainfall
Lv. Lv.49

Rainfall

Water
Energy: 5 Status

Changes the weather to Rain for 8 turns.

Ting Bridge
Lv. Lv.50

Ting Bridge

Martial
Energy: 4 Defense

Reduces damage taken by 60%. Counter Attack: Deals Martial-type physical damage to the enemy, with power equal to the countered skill.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Moisture
Lv.

Moisture

Water
Energy: 7 Status

Self gains +190% Magic Attack.

Saltwater Bath
Lv.

Saltwater Bath

Water
Energy: 2 Status

Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.

One Punch
Lv.

One Punch

Martial
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Magic Amplification
Lv.

Magic Amplification

Normal
Status

Self gains +70% Magic Attack.

Intimidate
Lv.

Intimidate

Ghost
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Graveyard Brawl
Lv.

Graveyard Brawl

Ghost
Energy: 4 Power: 180 Physical Attack

Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.

Spirit Descent
Lv.

Spirit Descent

Ghost
Energy: 2 Status

Enemy gains 1 stack of Spirit Descent Mark.

Mischief
Lv.

Mischief

Ghost
Energy: 1 Status

Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.

Counter for Counter
Lv.

Counter for Counter

Normal
Energy: 2 Power: 65 Physical Attack

Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.

Cheer On
Lv.

Cheer On

Normal
Energy: 3 Status

Self gains +170% Magic Defense.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Lullaby
Lv.

Lullaby

Normal
Energy: 5 Status

Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2 Defense

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Bubble Phantom
Lv.

Bubble Phantom

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: retreat.

Water Wave Art
Lv.

Water Wave Art

Water
Energy: 6 Power: 90 Magic Attack

Deals Magic damage. At end of turn, this skill's Power permanently +20.

Stacking Waves
Lv.

Stacking Waves

Water
Energy: 3 Power: 10 Physical Attack

Deals Physical Damage, 3-hit combo. For every -1 to this skill's Energy Cost, Power +10.

Matchups

受击伤害增加

Grass, Electric, Wing, Cute, Phantom

受击伤害降低

Fire, Earth, Bug, Dark, Mech

Stats
HP 105
Physical Attack 110
Magic Attack 104
Physical Defense 103
Magic Defense 103
Speed 105
Total 630
Handbook Tasks

Codex Project

Progress: 6 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Defense Break 2 times
Target: 2
Use Ready Stance 2 times
Target: 2
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Defense Break x1
Recipe - Armor Break x1
Research Points x10
Ready Stance x1
Recipe - Ready Stance x1
Research Points x10