Mind Shield
After successful response, next action's skill energy cost -5.
The guide of truth, rumored to have failed its original mission long ago, yet it still keeps watch—watching for the fulfillment of ancient prophecies or awaiting a new contract. It possesses a long, supple tail, and the tip of its tail is said to unlock the door to ancient knowledge. "Truth never reveals itself—will you push open this door?"
After successful response, next action's skill energy cost -5.
Use Listening Bridge/Ready Stance's counter mechanism to trigger trait cost reduction, forming a defense → low-cost enhancement rhythm. Gradually accumulate advantages before Surge Harvest, with Rain providing environmental pressure.
Building defense counter core with Listening Bridge + Ready Stance, using Trait for low-cost cycling, Surge for stable damage, and Rain Dance for weather setup to assist team or enhance Water suppression.
Core counter skill. 60% damage reduction and reflects equal Physical damage when countering attacks. Perfectly synergizes with trait 'Mind Shield' — next skill cost -5 after successful counter, forming a 'Defense → Low-cost counterattack' loop.
0 Energy Cost buff skill. Provides +80% Physical Attack to greatly boost damage output; when countering Defense, additionally applies -80% Physical Defense to weaken the enemy. Combines both buffing and defense-breaking functions, forming a counter synergy with Listening Bridge.
Low-cost physical damage output (80 energy cost), only requires 75 energy after trait reduction, synergizes with Ready Stance's physical attack bonus to deal stable damage, serving as a regular damage output method.
0 Energy Cost weather skill: initiates Rain for 8 turns, can synergize with Water-type skills (if any) or team Rain setup; 0 Energy Cost doesn't consume action resources, suitable for opening or rotation deployment.
Early game: Use Listening Bridge defense to stack layers, Qi Raise for enhancement. Once Stacking Momentum combo count grows, coordinate with trait's cost reduction to achieve 20-energy multi-hit high-damage output. Extremely strong late-game pressure.
Built around Stack Momentum's scaling mechanic. Raise Spirit provides power support, Listening Bridge ensures survival and triggers trait cost reduction, Wetting supplements status, forming a late-game infinite combo Magic Attack turret.
Scaling Magic Attack skill. Base 2 combo hits, permanently gains +2 combo hits per successful response, theoretically infinite growth; extremely low 25 energy cost, reduced to 20 energy after trait cost reduction, grows stronger with each battle.
0 Energy Cost buff. All skill power +40, additional +50 if enemy switches for up to +90 power. Greatly increases Momentum Stack combo damage. Core synergy skill for Momentum Stack.
Core counter skill. 60% damage reduction ensures survival. Reflects damage when countering attacks. Also triggers trait to reduce next Momentum Stack's cost to 20, enabling a 'Defense → Ultra-low cost high-combo' burst rhythm.
0 Energy gain Wet Mark. May trigger certain Water-type synergy effects (e.g., heal or damage boost). 0 cost doesn't disrupt Momentum/Focus stacking rhythm, serving as status supplement.
Use Listening Bridge counter to trigger trait, continuously reducing Spring's energy cost while increasing its power. Spirit Lift and Defense Break dual-weaken enemy defense, forming high-penetration Magic Attack pressure.
Builds a low-cost, high-power magic attack system with "Springing Water + Qi Gathering." Tingqiao triggers the trait to further reduce Springing Water's energy cost and ensure survival, while Defense Break weakens enemy defense and disrupts skill cycles.
Low-cost magic attack skill (60 energy). After trait energy reduction, only requires 55 energy. Power increases by 10 for every -1 energy cost, reaching extremely high power after multiple trait triggers. An efficient magic attack output method.
0 Energy Cost buff. All skill power +40, additional +50 when enemy switches. Combines with Spring Burst to break power cap, while 0 cost preserves Spring Burst's low-cost advantage.
Core counter skill. 60% damage reduction ensures survival. Successful counter triggers trait to reduce Gushing Spring's cost to 55 or even lower (after multiple counters), enabling high-power low-cost damage cycles.
0 Energy defense break skill, -130% dual defense greatly weakens enemy defense. When countering Defense, additionally puts the countered skill on cooldown for 2 turns, possessing both defense break and disruption functions, creating output environment for Gushing Spring.
Deals physical damage to the enemy creature.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Self gains +40 All Skill Power.
Deals physical damage to the enemy creature.
The enemy gains Dual Defense -70%; Counter Defense: additionally causes the countered skill to cool down for 2 turns.
Deals Magic DMG. 2 Combo. Each successful Counter permanently increases this skill's Combo count by 2.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Self gains 1 stack of Wet Mark.
Deals magic damage to the enemy creature.
Self gains +80% Physical Attack, Against Defense: additionally causes enemy to gain -80% Physical Defense.
Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.
Changes the weather to Rain for 8 turns.
Reduces damage taken by 60%. Counter Attack: Deals Martial-type physical damage to the enemy, with power equal to the countered skill.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals magic damage to the enemy creature.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Self gains +190% Magic Attack.
Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.
Deals physical damage to the enemy creature.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.
Enemy gains 1 stack of Spirit Descent Mark.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.
Self gains +170% Magic Defense.
Each turn, randomly transforms into a skill from another creature on your team.
Dispels all buffs from the enemy.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
80% damage reduction, when responding to an attack: retreat.
Deals Magic damage. At end of turn, this skill's Power permanently +20.
Deals Physical Damage, 3-hit combo. For every -1 to this skill's Energy Cost, Power +10.
Grass, Electric, Wing, Cute, Phantom
Fire, Earth, Bug, Dark, Mech
Progress: 6 items