Wild Senses
After successful response, next action gains +1 priority.
A guide of the jungle, possessing slender limbs and a light bone structure, with fully developed antlers branching like tree limbs. "So-called rules are like branches, or perhaps like thorns. They irritate when entangled, and hurt when they prick. But rules are also like tree trunks, supporting the life of the forest—and so it is with freedom."
After successful response, next action gains +1 priority.
Conifer Ranger is a Grass + Fighting dual-type physical attacker. 139 Physical Attack base stat with 105 Speed makes it a medium-speed high-attack type. Trait "Wild Senses" grants Priority +1 on next action after successful reaction, giving it strong counterattack and priority suppression capability. Skill pool focuses on multi-hit combos, reaction enhancement, and energy recovery. Playstyle revolves around the "React → Priority +1 → Burst Output" cycle.
Anticipate enemy attacks to use 'Freeform' triggering counter, 6-hit combo deals high damage while triggering trait for priority +1, next turn use 'First Strike' to seize initiative or continue 'Freeform' pressure, use 'Vine Strangle' or 'Root Absorption' to recover when low on energy, maintaining sustained combat capability
A counter-attack archetype built around the trait "Wild Senses." Scatter Strike's 6-hit counter triggers the trait for +1 priority, then First Strike achieves continuous priority suppression. Vine Strangle and Root Absorption ensure healthy energy and HP, forming a complete cycle of "counter → burst → sustain → burst again."
Core response skill. Becomes 6-hit combo in Response state. Combined with trait triggering priority +1, can deal extremely high burst damage. The most threatening damage method for Conifer Ranger.
Priority +1 Physical damage skill. After trait activation, achieves double priority suppression, used for seizing initiative or finishing off low-HP targets, ensuring move priority.
80 energy Physical damage + restores 5 energy. Serves as main damage skill while maintaining sustain, ensuring uninterrupted energy cycling.
0 Energy cost, restores 15% HP and 4 Energy. Key sustain method—recovers status when low on HP or replenishes resources when energy is insufficient.
Start with Qi Gathering or Bloom buff, choose Needle Shot to suppress pet swaps or Apex Predator for direct damage based on enemy actions, after trait triggers use first strike +1 to quickly stack buffs or continuous output, achieve team sweep through high power bonuses.
Enhanced Burst archetype that maximizes damage through the dual power boosts of Focus Breath and Bloom, Needle Shot for energy recovery and pressure against enemy swaps, and Apex Predator as a high-power finisher. Suitable for predicting enemy actions to sweep with one empowered wave, or using the trait's +1 priority to quickly stack enhancements.
0 Energy gain All Skill Power +40, extra +50 when enemy switches. Core buff skill for Conifer Ranger, greatly boosting subsequent output.
100 Energy cost high-power physical damage; considerable damage after Spirit Boost, serves as main burst skill for finishing or dealing damage
80 energy Physical damage. Restores 7 energy when enemy switches. Synergizes with Morale Boost's switch bonus power to suppress enemy switching rhythm.
0 Energy Cost: +30 power, +60 when responding to Defense. Combined with Trait priority +1, enables quick counterattack after Defense, raising overall damage ceiling.
Use Sanshou and Branch Draw dual counter skills to cover enemy attacks. Either successful counter triggers trait for first strike +1. Successful Branch Draw can instantly restore half HP, paired with Root Absorption for extremely strong survival. First Strike for harvest, excelling at 1v1 comeback in endgame.
Dual Counter Sustain archetype. Pruning and Scatter Strike provide dual counter methods, greatly increasing Trait trigger frequency. Pruning's 50% healing gives Conifer Ranger extreme endgame comeback potential. First Strike guarantees move priority, Root Absorption serves as fallback sustain. Suitable for prolonged battles and endgame turnarounds.
90 Energy physical damage, restores 50% HP and 5 Energy when countering, is Conifer Ranger's strongest sustain and comeback combo skill, can instantly full HP when countering at low HP
Core response skill. 6-hit combo when responding provides burst damage. Forms dual-response system with Pruning, increasing response success probability.
+1 priority strike skill, trait triggers double priority upon successful response, used for cleanup or interrupting enemy tempo.
0 Energy Cost HP and Energy recovery, fallback sustainability when failing or Energy depleted, ensuring survival ability.
Deals physical damage, 2 Combos.
Self gains +100% Physical Attack.
Deals physical damage, 2 Combos.
Deals Physical DMG. Restores 5 Energy to self.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Priority +1.
Restore 15% HP and 4 energy to self.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Deals physical damage, 2 Combos. Counter state: This skill changes to 6 Combos.
Deals Physical DMG. If the enemy switches Roco this turn, restores 7 Energy to self.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: Additionally causes interruption, restoring Energy equal to that skill's Energy Cost.
Deals physical damage, 1 Combo.
Deals physical damage. Counter state: Additionally interrupts the countered skill.
Self gains +140% Physical Defense and -30 Speed.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Deals physical damage. For every successful counter, this skill's Power is permanently +90.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from another creature on your team.
Dispels all buffs from the enemy.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals physical damage. Counter state: This skill's Power becomes 2x.
Self gains +40 All Skill Power.
Restore 15% HP to self, then retreat.
Self gains 1 stack of Photosynthesis Mark.
This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.
Wing, Fire, Ice, Poison, Cute, Phantom
Water, Light, Electric, Dark, Earth
Progress: 6 items