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Pinecub(松仔)
NO.153

Pinecub(松仔)

Grass Martial Phase I Original Form

If they sense a young Locke entering the forest, they will wedge their horns between tree branches to disguise themselves as pine cones, luring the young Locke to approach for a closer look. If dampened by forest dew, they will sunbathe together, emitting a fragrant scent while doing so.

Dex Number
153
Category
Pine Sheep Sprite
Height
0.52~0.68 M
Weight
6.25~7.85 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Wild Senses

After successful response, next action gains +1 priority.

Recommended Skill Sets

Dual Buff Burst Build

Playstyle

Start with Qi Gathering + Bloom double buff, use counter to trigger trait for first strike, Sanshou 6-hit burst, Apex Predator for finishing

Why this set works

Utilize dual 0-energy cost buff skills for rapid stacking, Free Form bursts with 6-hit combo after trait activation, Top Advantage as high-power harvesting tool. Output maximized after dual buffs activate.

Gather Qi

Why pick this skill

Core buff skill. 0 energy cost for +40 skill power to all skills, with an additional +50 when the opponent switches. Greatly enhances subsequent damage output.

Full Bloom

Why pick this skill

0 Energy Cost power buff: doubles to +60 when responding to Defense. Combined with Trait for higher returns after responding.

Scatterhand

Why pick this skill

Main DPS skill, 35 Energy 2-hit combo, becomes 6 hits under Counter state, core burst method after Trait activation.

Apical Dominance

Why pick this skill

High power single-target skill. 100 energy for finishing or shield breaking. Output is considerable with power buffs.

Sustained Combat Build

Playstyle

Root Absorption for sustain. Vine Strangle and Scattered Hands alternate for output and energy recovery. Use trait-triggered First Strike to seize tempo. Scattered Hands' 6-hit burst when responding.

Why this set works

Abandon the enhancement route, focusing on sustained combat and energy cycling. Root Absorption for sustainability, Vine Strangle and Freehand for damage and energy recovery, Strike First for tempo control.

Root Absorption

Why pick this skill

0 Energy cost, restores 15% HP and 4 Energy. Provides sustain assurance, maintaining battlefield presence.

Scatterhand

Why pick this skill

Core damage skill. 35 Energy cost, 2-hit combo. 6-hit burst in Counter state, perfectly synergizes with its trait.

Vine Strangle

Why pick this skill

80 energy high damage skill. Self-restores 5 energy. Balances damage output and energy cycling.

First Strike

Why pick this skill

55 Energy priority +1 skill. Used for tempo control or finishing. Paired with trait can achieve consecutive priority attacks.

Single-Boost Speed-Attack Build

Playstyle

Start with Power Boost to buff physical attack, use Sanshou to counter burst, Apex Predator for shield breaking and finishing, Needle Shot to punish pet swaps and recover energy

Why this set works

Single-boost quick start, Power Boost directly doubles Physical Attack, Free-Hand counters burst damage, Apex Advantage and Needle Shot serve as dual high-power output methods, with Needle Shot targeting enemy pet switches.

Power Boost

Why pick this skill

0 Energy Physical Attack doubling, a straightforward and simple Physical Attack buff, providing base damage bonus for subsequent skills.

Scatterhand

Why pick this skill

Main DPS skill, 6-hit combo under Counter state is primary burst method, higher damage with buffs.

Apical Dominance

Why pick this skill

100 Energy cost high-power skill; used for breaking shields or finishing high-HP targets after boosting

Needle Shot

Why pick this skill

80 energy damage skill. Restores 7 energy when enemy switches. Counters switch tactics while replenishing energy.

Notes
  • Pinecone is a Grass + Martial dual-type physical attacker; base stats lean toward Physical Attack and Physical Defense, with medium Speed.
  • Trait 'Wild Senses' provides +1 priority on next action after successful Counter, requiring Counter-type skills to activate.
  • Skill pool focuses on physical output with 2-hit, 6-hit, and energy/HP recovery mechanics.
  • Lacks same-type high power STAB skills, Grass and Martial type skills generally low power
  • Skills like Qi Gathering and Full Bloom provide Power boosts, serving as buff starting points.
Gallery
Pinecub(松仔) True Body
True Body
Pinecub(松仔) Pet Egg
Pet Egg
Skills
Thorn Vine
Lv. Lv.1

Thorn Vine

Grass
Energy: 3 Power: 45 Physical Attack

Deals physical damage, 2 Combos.

Power Boost
Lv. Lv.1

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Silk Binding Force
Lv. Lv.10

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Vine Strangle
Lv. Lv.12

Vine Strangle

Grass
Energy: 4 Power: 80 Physical Attack

Deals Physical DMG. Restores 5 Energy to self.

Defense
Lv. Lv.17

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

First Strike
Lv. Lv.27

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Root Absorption
Lv. Lv.28

Root Absorption

Grass
Energy: 2 Status

Restore 15% HP and 4 energy to self.

Gather Qi
Lv. Lv.29

Gather Qi

Martial
Energy: 4 Status

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Scatterhand
Lv. Lv.33

Scatterhand

Martial
Energy: 3 Power: 35 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill changes to 6 Combos.

Needle Shot
Lv. Lv.35

Needle Shot

Grass
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, restores 7 Energy to self.

Apical Dominance
Lv. Lv.36

Apical Dominance

Grass
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Shadow Strike
Lv. Lv.37

Shadow Strike

Martial
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Full Bloom
Lv. Lv.38

Full Bloom

Grass
Energy: 1 Status

Self gains +30 All Skill Power, Against Defense: changed to +60 Power.

Branch Out
Lv. Lv.48

Branch Out

Grass
Energy: 4 Power: 90 Physical Attack

Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.

Slap
Lv. Normal Lineage

Slap

Normal
Energy: 1 Power: 65 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Cold Wind
Lv. Ice Lineage

Cold Wind

Ice
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Eagle Claw
Lv. Wing Lineage

Eagle Claw

Wing
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Illusion
Lv. Nether Bloodline

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Intercepting Fist
Lv.

Intercepting Fist

Martial
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: Additionally causes interruption, restoring Energy equal to that skill's Energy Cost.

Rockfall
Lv.

Rockfall

Earth
Energy: 1 Power: 55 Physical Attack

Deals physical damage, 1 Combo.

Earth Spike
Lv.

Earth Spike

Earth
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Junshi
Lv.

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Bite
Lv.

Bite

Dark
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Energy Blade
Lv.

Energy Blade

Normal
Energy: 3 Power: 80 Physical Attack

Deals physical damage. For every successful counter, this skill's Power is permanently +90.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Quick Move
Lv.

Quick Move

Normal
Energy: 1 Status

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Shadowless Kick
Lv.

Shadowless Kick

Martial
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 2x.

Neutralize
Lv.

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Grafting
Lv.

Grafting

Grass
Energy: 2 Status

Restore 15% HP to self, then retreat.

Photosynthesis
Lv.

Photosynthesis

Grass
Energy: 4 Status

Self gains 1 stack of Photosynthesis Mark.

Horse Stance
Lv.

Horse Stance

Martial
Energy: 3 Status

This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.

Matchups

受击伤害增加

Wing, Fire, Ice, Poison, Cute, Phantom

受击伤害降低

Water, Light, Electric, Dark, Earth

Stats
HP 63
Physical Attack 83
Magic Attack 34
Physical Defense 77
Magic Defense 60
Speed 63
Total 380
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10