Mechanical Variation
If the position of your equipped skills changes during a turn, that skill's energy cost is permanently -1.
A sprite born in an era of strife and conflict, bearing the will of craftsmen, their actions, and the first fire they kindled. From birth, it could issue unified commands to surrounding Mechanical sprites, coordinating formations and assigning tasks—showing nobles the infinite potential of Mechanical-type sprites.
If the position of your equipped skills changes during a turn, that skill's energy cost is permanently -1.
Reduces damage taken by 70%. Counters attacks.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Restore 2 energy to self, swap positions of skills on both sides.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Self gains +70% Magic Attack.
Deals Magic damage. When this skill is in slot 1 or 3, Power +30, Transmission 1.
Dispels all buffs from the enemy.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals physical damage. When this skill is in Slot 1, Power +90. Transmission 2.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Self gains +140% Physical Defense.
Enemy gains 1 stack of Thorn Mark.
Deals Magic damage. For every 5% HP lost, this skill's Power -10. Consumes all HP after use.
Self gains +170% Magic Defense.
Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.
After use, the power of skills on both sides permanently increases by 20. When dealing with Defense: changes to power permanently increases by 30.
Restore 30% HP to self.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals physical damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
Deals physical damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals physical damage. Enemy gains All Skills Energy Cost +1.
Enemy gains Speed -90.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Deals physical damage. After each use, this skill's Energy Cost is permanently +1.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Deals physical damage. Skill Power is one-third of the sum of adjacent skills' Power. Transmission 1.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
50% damage reduction. Counter: Next action gains Priority +1.
Deals magic damage. This skill's Power permanently +20 for each resisted skill attack received (excluding combo hits).
Fire, Water, Martial
Normal, Grass, Ice, Dragon, Poison, Bug, Wing, Cute, Mech, Phantom
Progress: 7 items