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Huffhog(呼呼猪)
NO.137

Huffhog(呼呼猪)

Ice Earth Phase I Original Form

Thanks to sebaceous glands that secrete hydrophobic oils, its fur is tight and glossy, both waterproof and cold-resistant. Its limbs are short and sturdy, running very fast, occasionally wagging its tail slightly to maintain balance while running.

Dex Number
137
Category
Chubby Sprite
Height
0.52~0.75 M
Weight
6.8~8.9 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Frozen Soil

For each Ice-type skill brought into battle, Earth-type skill power +10%.

Recommended Skill Sets

Frozen Soil Burst Build

Playstyle

At the start, use "Power Boost" to buff or "Icicle Drop" to disrupt depending on the situation. Keep Ice-type skills active to maintain trait bonuses. Use "Blizzard" to control key targets, and "Rock Vein Collapse" as the main damage finisher.

Why this set works

Maximize the trait [Frozen Soil], carry 2 Ice-type skills to provide 20% power bonus to Earth-type main output [Rock Vein Destruction]. Create output environment through [Icicle Drop]'s energy disruption and [Blizzard]'s freeze control, [Power Boost] provides burst window.

Vein Collapse

Why pick this skill

Core Earth-type damage skill. Fixed 4 Energy cost, can gain Power bonus with Trait "Frozen Soil". As the main damage method, stable Energy cost makes Energy planning easier in extended battles.

Blizzard

Why pick this skill

Ice-type skill, triggers trait "Frozen Soil" to boost Earth-type skill damage. Provides Freeze control effect, restricts enemy actions, creating damage windows for Huhu Pig.

Icicle Drop

Why pick this skill

Ice-type skill, further stacks trait layers. Energy cost increase effect can disrupt enemy skill release rhythm, forming tactical suppression combined with low speed characteristics.

Power Boost

Why pick this skill

Enhancement skill, doubles Physical Attack to boost overall output. Combined with dual Ice-type skills triggering trait for Earth-type ultimate, can deal burst damage.

Control Lockdown

Playstyle

Open with [Snowball] for speed reduction, use [Stone Lock] to seal key targets depending on situation. Maintain counter state to trigger [Earth Spike] for interruption or [Snowball] for burst, gradually suppress enemy through control chain, limiting their tactical options.

Why this set works

A tactical build centered on control and counterplay. "Snowball" slows to create speed advantage, "Stone Lock" blocks switching, "Ground Spike" and "Snowball Effect" provide powerful counterplay under counter states, forming a complete control chain.

Earth Spike

Why pick this skill

Ground-type skill that can interrupt enemy skills when countering, providing counterplay capability. Has strategic value against core enemy units that rely on specific skills.

Snowball

Why pick this skill

Ice-type skill, powerful control skill, can stack 4 Freeze layers and double power when responding. As a finishing move or countermeasure, yields extremely high returns when predicting enemy actions.

Snowball

Why pick this skill

Ice-type skill, 0 energy cost speed reduction skill, greatly reduces enemy speed. Compensates for Huhu Pig's speed disadvantage, ensures subsequent skills move first, while triggering trait bonuses.

Stone Lock

Why pick this skill

Ground-type skill that restricts enemy switching for 3 turns. Combined with Speed reduction, can form a lockdown kill. Highly effective against enemy teams that rely on switch tactics.

Iron Wall Defensive Build

Playstyle

Anticipate physical attackers to preemptively activate 'Stone Skin', use 'Gravel Charge' to counter switches and stack physical defense. Maintain 'Hail' counter status to deter enemy key skills, 'Frost' assists allies or targets low magic defense enemies

Why this set works

A defensive counterplay move set concept. 'Stone Skin' enhances survival against physical threats, 'Gravel Crash' punishes switching and stacks defense, 'Hail' provides reactive deterrence, and 'Frost' assists with defense breaking. Suitable as a physical defense tank in the team.

Sandstone Charge

Why pick this skill

Ground-type skill, a counter to switch tactics. Grants high Physical Defense buff when successfully triggered. Compensates for Oink Oink's survival pressure against its weakness types.

Hail

Why pick this skill

Ice-type skill, extremely high energy cost penalty when responding, can severely disrupt enemy skill cycles. Exists as tactical deterrence.

Stone Skin Technique

Why pick this skill

Defense buff skill, greatly increases Physical Defense but reduces Magic Defense. Significantly improves survival against Physical Attack-type counter attributes (such as Martial, Mechanical).

Frostbite

Why pick this skill

Ice-type skill, Magic Defense reduction effect synergizes with teammates' Magic Attack output, or targets enemy units with lower Magic Defense. 0 energy cost allows flexible usage.

Notes
  • Huff Hog is Ice+Ground dual-type Physical attacker. Base stats favor Physical Attack and Physical Defense, with slow Speed
  • The trait "Frozen Soil" requires carrying Ice-type skills to enhance Earth-type skill power, so skill selection must balance Ice-type skill quantity with Earth-type damage output.
  • Available Ice-type skills include: Ice Toss, Blizzard, Snowball, Icicle Drop, Frost, Hail, Snowball Roll; Earth-type skills include: Vein Collapse, Earth Spike, Gravel Crash, Stone Lock
  • Specific attributes are not labeled in the skill list, but can be inferred from skill names and effects: Ice-type skills mostly have freeze and slow effects; Earth-type skills are mostly direct physical damage or control
  • Huff Hog is weak to Ground, Fighting, Mechanical, and Grass types. Survival against these attributes requires attention.
Gallery
Huffhog(呼呼猪) True Body
True Body
Huffhog(呼呼猪) Shiny Form
Shiny Form
Huffhog(呼呼猪) Pet Egg
Pet Egg
Skills
Ice Toss
Lv. Lv.1

Ice Toss

Ice
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Enemy gains Speed -30.

Power Boost
Lv. Lv.1

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Blizzard
Lv. Lv.7

Blizzard

Ice
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Enemy gains 1 stack of Freeze.

Vein Collapse
Lv. Lv.12

Vein Collapse

Earth
Energy: 4 Power: 120 Physical Attack

Deals physical damage. This skill's Energy Cost is fixed at 4.

Defense
Lv. Lv.17

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Earth Spike
Lv. Lv.25

Earth Spike

Earth
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Counter state: Additionally interrupts the countered skill.

Snowball
Lv. Lv.32

Snowball

Ice
Energy: 1 Status

Enemy gains Speed -90.

Icicle Drop
Lv. Lv.33

Icicle Drop

Ice
Energy: 4 Power: 90 Physical Attack

Deals physical damage. Enemy gains All Skills Energy Cost +1.

Stone Skin Technique
Lv. Lv.39

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

Sandstone Charge
Lv. Lv.40

Sandstone Charge

Earth
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, gains Physical DEF +100%.

Stone Lock
Lv. Lv.41

Stone Lock

Earth
Energy: 3 Power: 50 Physical Attack

Deals Physical Damage. The enemy gains Immobilize for 3 turns.

Frostbite
Lv. Lv.42

Frostbite

Ice
Energy: 1 Status

Enemy gains Magic Defense -100%.

Hail
Lv. Lv.45

Hail

Ice
Energy: 4 Power: 105 Physical Attack

Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.

Snowball
Lv. Lv.50

Snowball

Ice
Energy: 3 Power: 55 Physical Attack

Deals physical damage. Enemy gains 2 stacks of Freeze. Counter state: Gains 2 additional stacks, this skill's Power is doubled.

Violent Impact
Lv. Normal Lineage

Violent Impact

Normal
Energy: 1 Power: 65 Physical Attack

Deals physical damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Charge
Lv. Fire Bloodline

Flame Charge

Fire
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Super Candy
Lv.

Super Candy

Cute
Energy: 3 Power: 100 Physical Attack

Deals Physical DMG. Gains Cute: This skill's Power increases by 60.

Snore
Lv.

Snore

Normal
Energy: 6 Power: 165 Magic Attack

Deals magic damage to the enemy creature.

Comet
Lv.

Comet

Normal
Power: 240 Magic Attack

Deals Magic damage. For every 5% HP lost, this skill's Power -10. Consumes all HP after use.

Ambush
Lv.

Ambush

Normal
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. Counter status: This skill's Power becomes 3x.

Noisy
Lv.

Noisy

Normal
Energy: 3 Status

The enemy receives +2 Energy cost for all attack skills for 3 turns.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Deceptive Stab
Lv.

Deceptive Stab

Ghost
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Jack-in-the-Box
Lv.

Jack-in-the-Box

Ghost
Energy: 3 Power: 80 Physical Attack

Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.

Soul Snare
Lv.

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Instant Zero
Lv.

Instant Zero

Ice
Status

Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.

Earthquake
Lv.

Earthquake

Earth
Energy: 10 Power: 190 Physical Attack

Deals physical damage to the enemy creature.

Junshi
Lv.

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Ice Wall
Lv.

Ice Wall

Ice
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Freeze.

Matchups

受击伤害增加

Martial, Mech, Grass, Earth

受击伤害降低

Normal, Light, Electric, Poison, Wing

Stats
HP 98
Physical Attack 95
Magic Attack 33
Physical Defense 88
Magic Defense 81
Speed 68
Total 463
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10