Crystallized Water
Initial Energy is 0. Before entry, for each Ice-type skill used by your creatures, recover 3 Energy.
After birth, it was placed in a snow nest by its parents. The energy gained from eating allows its body to grow rapidly during hibernation. The big-handed and big-footed Snow Beanie is accustomed to moving by rolling. It has a straightforward mindset and gets angry easily; petting its head can calm it down.
Initial Energy is 0. Before entry, for each Ice-type skill used by your creatures, recover 3 Energy.
Lead or mid-entry, Snowball for speed drop → First Strike for damage → Ice Toss for sustained damage → Ice Wall for key skills, relying on dual speed reduction to keep enemy slower.
Addressing Snow Bean's extremely low 36 Speed: use 'Snowball' to maximally slow enemies, 'First Strike' to steal turns for damage, 'Throw Ice' to continuously suppress the speed line, combined with 'Ice Wall' for survival and Freeze stacks. This plan allows Snow Bean to maintain action priority despite Speed disadvantage, with Freeze stacks amplifying energy cost penalties when paired with teammates.
Core priority skill. +1 Priority compensates for the extremely low 36 Speed, ensuring damage is dealt before the enemy acts. Snow Bean's only means to actively seize turns.
0 Energy Cost speed control skill. -90 Speed significantly reduces enemy's priority capability, creating output environment for self and teammates. When combined with trait, can rapidly charge Energy.
Primary damage skill. 90 Energy deals physical damage while applying -30 Speed, continuously suppressing enemy Speed line, forming dual slow control with Snowball.
High damage reduction counter skill: 80% damage reduction ensures survivability; countering attacks adds 2 Freeze stacks to reinforce energy suppression, synergizing with Hail/Frost Sky
Late-game entry (relies on teammate charging), Frost Sky start → Blizzard stacks Freeze → Hail harvest/counter → Frozen World for survival, uses Freeze layers to cause enemy skill energy cost to spiral out of control
Built around the ‘Freeze Stacks = Energy Cost Penalty’ mechanic: Frost Sky + Blizzard rapidly stack Freeze; Hail applies additional penalties upon responding to status conditions; Icy Terrain grants survivability while continuing to accumulate energy cost penalties. This strategy requires teammates to pre-charge Ice-type moves (via ability ‘Snowball Fight’) and excels as a late-entry finisher, trapping foes in a vicious cycle of ‘high energy cost + Freeze’.
0-cost Freeze startup skill, can apply Freeze and stack energy cost penalty from turn 1, creating energy suppression environment for subsequent skills
Core damage skill with 85 Energy physical damage plus Freeze. Combines with Frosty Sky to quickly stack Freeze layers, creating dual pressure through 'Energy cost + Freeze'.
High-power finishing move, 105 Energy Physical damage. Inflicts an additional +3 Energy penalty when in Counter state. Combined with Freeze stacks, it can cause enemy skill costs to skyrocket.
0 Energy: High damage reduction response. +3 Energy Cost to responded skill when responding to attack. Forms 'Response-Energy Penalty' synergy with Hail, enhances field presence.
Snowball Slow → Snow Substitute Response Charge → Ice Toss offense → Hail harvest, achieving skill cycling through Snow Substitute's Energy recovery without relying on team coordination
Use 'Snow Decoy's counter energy recovery trait for self-sufficiency, breaking dependence on teammates' Ice-type skills. Snowball for speed control to create output environment, Snow Decoy to counter key skills while charging, Ice Toss/Hail to spend energy for damage. This build gives Snowbean independent combat capability, suitable for solo play or non-Ice teammate compositions.
0 Energy Response Skill: 70% damage reduction + energy recovery on response (responded skill energy cost ×2). Snow Beanie's only self-charging method, solves trait's teammate dependency issue
Core damage skill with 90 Energy physical damage plus -30 Speed. Released after Snow Clone charging, forming a 'charge-output' cycle.
0 Energy Cost speed control skill. -90 Speed creates relative priority for extremely slow Snow Bean, or can be used after Snow Substitute to maintain pressure.
High-power finishing move, inflicts additional +3 Energy penalty in Counter state. Combined with Snow Substitute's charged Energy reserves for release.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Enemy gains Speed -90.
Deals Physical DMG. Priority +1.
Enemy gains 1 stack of Freeze, and for each Freeze stack, gains +1 energy cost for all skills.
Deals physical damage. Enemy gains Speed -30.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Deals physical damage. Enemy gains 1 stack of Freeze.
Deals physical damage. Enemy gains All Skills Energy Cost +1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Freeze.
Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.
Reduces damage taken by 70%. Counter Attack: The enemy gains 2 stacks of Slowdown Mark.
80% damage reduction, when responding to an attack: responded skill energy cost +3.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 1 stack of Spirit Descent Mark.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
Deals physical damage to the enemy creature.
80% damage reduction, when responding to an attack: all skill power +40.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
50% damage reduction. Counter: Next action gains Priority +1.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Deals Physical Damage. For every stack of Freeze on the enemy, restore 1 Energy.
Deals Physical Damage. When the weather is Blizzard, this skill's Power +50%.
This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.
Restores 1 Energy and 10% HP to self, and gains +10% Magic Attack and Magic Defense, +10 Speed.
Fire, Earth, Martial, Mech
Water, Light, Ice
Progress: 3 items