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Snowbean(雪豆丁)
NO.134

Snowbean(雪豆丁)

Ice Phase I Original Form

After birth, it was placed in a snow nest by its parents. The energy gained from eating allows its body to grow rapidly during hibernation. The big-handed and big-footed Snow Beanie is accustomed to moving by rolling. It has a straightforward mindset and gets angry easily; petting its head can calm it down.

Dex Number
134
Category
Chilly Sprite
Height
0.86~1.23 M
Weight
9.5~12.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Crystallized Water

Initial Energy is 0. Before entry, for each Ice-type skill used by your creatures, recover 3 Energy.

Recommended Skill Sets

Low-speed speed control build

Playstyle

Lead or mid-entry, Snowball for speed drop → First Strike for damage → Ice Toss for sustained damage → Ice Wall for key skills, relying on dual speed reduction to keep enemy slower.

Why this set works

Addressing Snow Bean's extremely low 36 Speed: use 'Snowball' to maximally slow enemies, 'First Strike' to steal turns for damage, 'Throw Ice' to continuously suppress the speed line, combined with 'Ice Wall' for survival and Freeze stacks. This plan allows Snow Bean to maintain action priority despite Speed disadvantage, with Freeze stacks amplifying energy cost penalties when paired with teammates.

First Strike

Why pick this skill

Core priority skill. +1 Priority compensates for the extremely low 36 Speed, ensuring damage is dealt before the enemy acts. Snow Bean's only means to actively seize turns.

Snowball

Why pick this skill

0 Energy Cost speed control skill. -90 Speed significantly reduces enemy's priority capability, creating output environment for self and teammates. When combined with trait, can rapidly charge Energy.

Ice Toss

Why pick this skill

Primary damage skill. 90 Energy deals physical damage while applying -30 Speed, continuously suppressing enemy Speed line, forming dual slow control with Snowball.

Ice Wall

Why pick this skill

High damage reduction counter skill: 80% damage reduction ensures survivability; countering attacks adds 2 Freeze stacks to reinforce energy suppression, synergizing with Hail/Frost Sky

Freeze Energy Cost Suppression Build

Playstyle

Late-game entry (relies on teammate charging), Frost Sky start → Blizzard stacks Freeze → Hail harvest/counter → Frozen World for survival, uses Freeze layers to cause enemy skill energy cost to spiral out of control

Why this set works

Built around the ‘Freeze Stacks = Energy Cost Penalty’ mechanic: Frost Sky + Blizzard rapidly stack Freeze; Hail applies additional penalties upon responding to status conditions; Icy Terrain grants survivability while continuing to accumulate energy cost penalties. This strategy requires teammates to pre-charge Ice-type moves (via ability ‘Snowball Fight’) and excels as a late-entry finisher, trapping foes in a vicious cycle of ‘high energy cost + Freeze’.

Frost Sky

Why pick this skill

0-cost Freeze startup skill, can apply Freeze and stack energy cost penalty from turn 1, creating energy suppression environment for subsequent skills

Blizzard

Why pick this skill

Core damage skill with 85 Energy physical damage plus Freeze. Combines with Frosty Sky to quickly stack Freeze layers, creating dual pressure through 'Energy cost + Freeze'.

Hail

Why pick this skill

High-power finishing move, 105 Energy Physical damage. Inflicts an additional +3 Energy penalty when in Counter state. Combined with Freeze stacks, it can cause enemy skill costs to skyrocket.

Frozen Wasteland

Why pick this skill

0 Energy: High damage reduction response. +3 Energy Cost to responded skill when responding to attack. Forms 'Response-Energy Penalty' synergy with Hail, enhances field presence.

Self-Sufficient React Build

Playstyle

Snowball Slow → Snow Substitute Response Charge → Ice Toss offense → Hail harvest, achieving skill cycling through Snow Substitute's Energy recovery without relying on team coordination

Why this set works

Use 'Snow Decoy's counter energy recovery trait for self-sufficiency, breaking dependence on teammates' Ice-type skills. Snowball for speed control to create output environment, Snow Decoy to counter key skills while charging, Ice Toss/Hail to spend energy for damage. This build gives Snowbean independent combat capability, suitable for solo play or non-Ice teammate compositions.

Snow Substitute

Why pick this skill

0 Energy Response Skill: 70% damage reduction + energy recovery on response (responded skill energy cost ×2). Snow Beanie's only self-charging method, solves trait's teammate dependency issue

Ice Toss

Why pick this skill

Core damage skill with 90 Energy physical damage plus -30 Speed. Released after Snow Clone charging, forming a 'charge-output' cycle.

Snowball

Why pick this skill

0 Energy Cost speed control skill. -90 Speed creates relative priority for extremely slow Snow Bean, or can be used after Snow Substitute to maintain pressure.

Hail

Why pick this skill

High-power finishing move, inflicts additional +3 Energy penalty in Counter state. Combined with Snow Substitute's charged Energy reserves for release.

Notes
  • Snow Bean is an Ice-type Physical attacker with high Physical Attack (104) but extremely low Speed (36), requiring reliance on priority skills or Speed control methods
  • Trait 'Snowball Fight' relies on teammates' Ice-type skills to set up energy, suitable as late entry for cleanup or control
  • Skill pool focuses on physical output, freeze control, and damage reduction counters, lacking recovery options.
  • Extremely low Speed makes it difficult to act proactively, requiring reliance on 'First Strike' or speed control skills to create damage windows.
  • Freeze stacks can stack energy cost penalties; combined with 'Frost Sky,' 'Ice Wall,' and 'Hail' to form an energy suppression chain
Gallery
Snowbean(雪豆丁) True Body
True Body
Snowbean(雪豆丁) Pet Egg
Pet Egg
Skills
Ice Spike
Lv. Lv.1

Ice Spike

Ice
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Snowball
Lv. Lv.6

Snowball

Ice
Energy: 1 Status

Enemy gains Speed -90.

First Strike
Lv. Lv.11

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Frost Sky
Lv. Lv.21

Frost Sky

Ice
Energy: 4 Status

Enemy gains 1 stack of Freeze, and for each Freeze stack, gains +1 energy cost for all skills.

Ice Toss
Lv. Lv.29

Ice Toss

Ice
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Enemy gains Speed -30.

Snow Substitute
Lv. Lv.34

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Blizzard
Lv. Lv.35

Blizzard

Ice
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Enemy gains 1 stack of Freeze.

Icicle Drop
Lv. Lv.39

Icicle Drop

Ice
Energy: 4 Power: 90 Physical Attack

Deals physical damage. Enemy gains All Skills Energy Cost +1.

Ice Wall
Lv. Lv.40

Ice Wall

Ice
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Freeze.

Hail
Lv. Lv.44

Hail

Ice
Energy: 4 Power: 105 Physical Attack

Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.

Ice Eggshell
Lv. Lv.46

Ice Eggshell

Ice
Energy: 3 Defense

Reduces damage taken by 70%. Counter Attack: The enemy gains 2 stacks of Slowdown Mark.

Frozen Wasteland
Lv. Lv.49

Frozen Wasteland

Ice
Energy: 2 Defense

80% damage reduction, when responding to an attack: responded skill energy cost +3.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Wax Membrane
Lv. Grass Lineage

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Bubble Shield
Lv. Water Bloodline

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Muddy Skin
Lv. Earth Lineage

Muddy Skin

Earth
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Piercing Hand
Lv. Martial Bloodline

Piercing Hand

Martial
Energy: 2 Power: 80 Magic Attack

Deals magic damage to the enemy creature.

Wing Shelter
Lv. Wing Lineage

Wing Shelter

Wing
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Power Boost
Lv.

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Deceptive Stab
Lv.

Deceptive Stab

Ghost
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Illusion
Lv.

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Spirit Descent
Lv.

Spirit Descent

Ghost
Energy: 2 Status

Enemy gains 1 stack of Spirit Descent Mark.

Retaliation
Lv.

Retaliation

Ghost
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy loses 3 energy.

One Punch
Lv.

One Punch

Martial
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Defensive Counter
Lv.

Defensive Counter

Martial
Energy: 3 Defense

80% damage reduction, when responding to an attack: all skill power +40.

Flatten
Lv.

Flatten

Normal
Energy: 5 Power: 155 Physical Attack

Deals physical damage to the enemy creature.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Fearless Heart
Lv.

Fearless Heart

Normal
Energy: 5 Defense

100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.

Jack-in-the-Box
Lv.

Jack-in-the-Box

Ghost
Energy: 3 Power: 80 Physical Attack

Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.

Condensation
Lv.

Condensation

Ice
Energy: 4 Power: 95 Physical Attack

Deals Physical Damage. For every stack of Freeze on the enemy, restore 1 Energy.

Snowfield Hunting
Lv.

Snowfield Hunting

Ice
Energy: 3 Power: 80 Physical Attack

Deals Physical Damage. When the weather is Blizzard, this skill's Power +50%.

Horse Stance
Lv.

Horse Stance

Martial
Energy: 3 Status

This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.

Take a Break
Lv.

Take a Break

Normal
Energy: 2 Status

Restores 1 Energy and 10% HP to self, and gains +10% Magic Attack and Magic Defense, +10 Speed.

Matchups

受击伤害增加

Fire, Earth, Martial, Mech

受击伤害降低

Water, Light, Ice

Stats
HP 97
Physical Attack 104
Magic Attack 47
Physical Defense 83
Magic Defense 62
Speed 36
Total 429
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10