Overload
Attack skills gain Burst: Enemy gains +1 energy cost for all skills.
They inhabit cold waters, using the crystal on their heads to absorb electrical energy from the air. When energy is abundant, fine bright patterns and electric light appear on the crystal surface. They prefer blizzards and thunder—the stronger the wind and snow, the closer the thunder, the more active they become.
Attack skills gain Burst: Enemy gains +1 energy cost for all skills.
Stack enemy energy consumption through Clamor and traits, break defense with Frostbite, then output with Thunderbolt and Ice Blade Sweep. Suitable for attrition battles and countering high-energy-cost teams.
An energy cost suppression system built around the trait 'Overload', using Clamor to stack energy cost penalties to restrict opponents, followed by Thunderbolt + Ice Edge Sweep cleanup after Frost breaks defense. Ice Edge Sweep targets high-energy enemies, while Thunderbolt's growth mechanic suits prolonged battles.
Core damage skill. Power permanently +20 each entry. Combined with trait "Overload" energy interference, grows stronger over time.
0 Energy Cost, Magic Damage Skill: Power scales with enemy's total skill Energy cost. Highly effective against high Energy cost opponents. Combined with trait, further amplifies enemy Energy pressure.
0 Energy Cost support skill: Reduces enemy Magic Defense by 100%, greatly improving subsequent Magic damage output efficiency.
0 Energy disruption skill. Enemy all attack skills Energy cost +3 for 3 turns. Stacks with Trait 'Overload' for dual Energy suppression, limiting enemy output tempo.
Seize speed for priority, Superconduct for speed gap, Windblown Snow for low-cost poking, Mist Surround for energy recovery against high-cost teams, Thunderbolt to clean up.
Utilize Speed base stat advantage, with Superconduct Acceleration further enhancing priority capability. Windblown Snow for low-cost damage to maintain tempo, Mist Surround for energy recovery against high-cost opponents, and Thunderbolt as core finisher.
Core damage skill with scaling power combined with Speed advantage for rapid threat establishment.
70 energy cost magic damage + +30 Speed, compensates for fragile body weakness, initiative is crucial for fragile special attackers
30 Energy Magic damage + self 1 Energy restore, low-cost efficient output, maintains Energy cycle.
0 Energy Cost, restores Energy equal to half of the enemy's total skill Energy Cost. Against high-Energy-Cost opponents, this can restore significant Energy, creating an Energy advantage.
Extended Range Battery setup: Windblown Snow and Ice Edge Sweep maintain output and energy; Polar Domain delivers high burst when enemies are frozen—suitable for teams with allied crowd control
Polar Domain serves as the core burst, but requires enemies to be Frozen to maximize benefits. Range Battery sets up, Wind-Blown Snow and Ice Edge Sweep maintain damage, waiting for freeze opportunities or coordinating with teammate control.
High-cost, high-power Magic damage. If enemy has Freeze, +60 power and doubles Freeze stacks. Core burst skill.
0 Energy Cost, Magic Damage: Power scales with enemy's total skill Energy cost. Can serve as setup damage or finisher for Polar Domain.
0 Energy Cost, gains 1 Charge Mark, may provide buffs for subsequent skills (inferred from common mechanics), risk-free setup.
30 Energy Magic damage + self 1 Energy restore, low cost maintains output rhythm, creating conditions for Absolute Zero Field deployment.
Deals Magic damage. Self recovers 1 Energy.
Deals Magic damage. User gains Speed +30.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Deals Magic damage. Enemy gains Magic DEF -50%.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Enemy gains Magic Defense -100%.
Deals Magic damage. This skill's Power equals 10x the total Energy Cost of enemy Sprite's skills.
Self gains 1 stack of Charge Mark.
Deals Magic damage. Each time leaving the field, this skill's uses permanently +1.
Restores Energy equal to half of the enemy's total skill Energy cost.
Deals Magic damage. Each time it enters the battle, this skill's power permanently increases by 40.
Deals Magic damage. If the target has Freeze, this skill's power +60. Counter Status: Doubles Freeze.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals magic damage to the enemy creature.
Restore 2 energy to self, swap positions of skills on both sides.
Deals magic damage to the enemy creature.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Self gains +70% Magic Attack.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals Magic damage. Counter status: At end of turn, returns enemy Sprite to the field.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Enemy gains 5 stacks of Freeze. When countering Defense: Additionally gains 5 stacks.
Deals Magic DMG. 3 Combo. If the enemy switches Roco this turn, this skill's Combo count increases by 3.
Deals magic damage. The opponent gains 1 stack of Freeze. Counter state: Gains an additional 4 stacks of Freeze. Shift: Freeze-related skill.
Deals magic damage. Choice: Power permanently +20 after each use, or this skill's Power +100% when countering.
Returns to the field at the end of its own turn. The carried attack skill gains 1 previously triggered Burst effect next turn. Counter Defense: Instead gains all previously triggered Burst effects.
Earth, Fire, Martial
Water, Light, Ice, Electric, Wing
Progress: 3 items