Compassion
For each exhausted creature in the allied party, this creature gains +30% dual ATK.
The fur on its chest is very coarse, seemingly serving protective purposes. Capable of high-speed movement on the battlefield, its swift foreclaw attacks are quite powerful.
For each exhausted creature in the allied party, this creature gains +30% dual ATK.
Sustained DPS after mid-game buffs, executes with Bite Burst at low HP
Classic Buff Damage flow, establishing physical attack advantage through Power Boost, Bat for sustain to maintain HP, Bite for burst on low HP, First Strike for cleanup. The trait Compassion further boosts damage after teammate defeat, suitable for mid-game power spikes.
Core damage skill. 3-hit combo increases to 5 hits at low HP. Combined with the trait Compassion's Physical Attack bonus, can deal extremely high burst damage.
100% lifesteal provides strong sustain; combined with high Physical Attack base stats, it enables stable HP recovery to maintain battlefield survival
Priority +1 ensures move priority, compensating for Demon Wolf's lack of priority skills, used for finishing blows or disruption
Physical Attack doubled boost, providing foundation for subsequent damage skills; opening with first strike maximizes follow-up damage
Disrupt enemy recovery and damage tempo, waiting for opportunities to harvest
Disruption Counter Style: uses Forged Bill to counter healing, Malicious Escape to disrupt enemy offense tempo, with Dark Raid and Loot the Fire for cleanup. Suitable for targeting specific compositions, winning through mechanic counterplay.
2 hits and permanently +2 hits after defeating enemy. Growth-type skill, suitable for continuously finishing low-HP targets.
50% lifesteal + double power when in Counter state. High damage and high recovery, extremely high returns when countering enemy statuses.
When responding to defense, increases enemy attack Energy cost by +4. Disrupts enemy rhythm and creates damage windows for yourself.
When the enemy recovers HP, it becomes HP loss instead. Targets recovery-type creatures, with priority +1 to ensure activation.
Active HP control to reduce Other Shore Hand Energy cost, one-shot finisher in endgame.
Late-game Burst Build: Establish power advantage through Power Devour, actively trade HP to reduce Nether Hand's energy cost, while Rip and Bat maintain HP. Trait Compassion further amplifies both offenses after teammates fall, suitable as a team late-game core.
Energy cost decreases with lost HP, enabling low-cost high burst at low health; combined with the Compassion trait, damage is extremely high
2x power + 100% lifesteal when Countering. High damage and high healing, maximized when combined with Other Shore Hand's low HP state after HP sacrifice.
100% lifesteal maintains HP; quickly recovers after using Otherworld Hand at the cost of HP to preserve combat capability
Enemy power -20, self power +20. This trade-off improves overall damage efficiency and boosts Otherworld Hand and Rend.
Deals physical damage and drains 100% HP.
Self gains 100% lifesteal.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Self gains +100% Physical Attack.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Priority +1.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Deals physical damage. Counter state: This attack drains 100% HP.
Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.
Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.
Steal 3 Energy from the enemy.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Self gains +120% Dual Attack and -40% Dual Defense.
Charge up to deal physical damage and drain 50% HP.
Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from another creature on your team.
Dispels all buffs from the enemy.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
50% damage reduction. Counter: Next action gains Priority +1.
Light, Bug, Martial, Cute
Ghost, Dark
Progress: 10 items