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Demon Wolf King(恶魔狼王)
NO.131

Demon Wolf King(恶魔狼王)

Dark Final Form Boss Form

The Demon Wolf King emerges through duels among the pack's strongest. The victor establishes new rule through a ritual of licking the defeated's forehead. When the pack faces powerful enemies, the Demon Wolf King covers the retreat, never backing down even when gravely wounded.

Dex Number
131
Category
Wolf Spirit
Height
2.04~2.6 M
Weight
168~227.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Mourning

For each exhausted sprite in either team, gains +30% Dual Attack.

Recommended Skill Sets

Late-game Sweeper Build

Playstyle

Early game: Use Bat Siphon for sustain, Bite for damage to lower opponent HP. Mid game: Use First Strike to secure kills or continue operating as situation demands. At low HP, trait triggers high bonus, Other Shore Hand low-energy burst execution. Note: Control HP balance between safety and burst.

Why this set works

Late-game burst system built around Lament trait. Sustain through Bat to maintain HP management, Bite to lower HP, First Strike to seize tempo, finally Other Shore Hand low-cost execution at low HP. Suitable for prolonged battles and late-game comebacks.

Otherworld Hand

Why pick this skill

Core burst skill, energy cost can drop to extremely low when at low HP (minimum ~75), combined with the Mourning trait's physical attack bonus can deal devastating damage, key for late-game cleanup and comeback

Bat

Why pick this skill

Stable lifesteal sustainability skill, 100% lifesteal ensures survival, moderate energy cost. Can be used before Otherworld Hand to maintain healthy HP, or at low HP combined with trait for high damage.

Bite

Why pick this skill

When at low health, combo count increases to 5. Combined with high physical attack and trait bonuses, can quickly lower opponent's health, creating finishing conditions for Otherworld Hand, also serving as main early-game output.

First Strike

Why pick this skill

Priority +1 Physical damage skill that compensates for Demon Wolf King's lack of Speed buffs, used for HP sniping, finishing blows, or disrupting opponent tempo; reasonable Energy cost allows frequent use

Enhanced Snowball Build

Playstyle

At the start, prioritize Power Devour to weaken the opponent and self-buff. On turn 2, use Power Boost to max out Physical Attack. Afterwards, output with Bite or Loot the Burning House, prioritizing Loot the Burning House to kill low-HP targets and trigger permanent strengthening, forming a chain kill rhythm. Note the need to protect during the two-turn vacuum period at the start.

Why this set works

Extreme Enhancement Snowball System: Stack physical attack to the limit through "Power Devour" + "Power Boost" dual buffs, with "Bite" and "Kick 'Em While Down" as core damage skills. Defeating opponents permanently enhances Kick 'Em While Down, forming a chain of kills. Suitable for fast attacks and favorable matchups.

Power Devour

Why pick this skill

Permanently boosts entire team's skill power and weakens opponents. Earlier use yields higher returns. Provides stable damage boost for all subsequent damage skills, core of buff-focused builds.

Power Boost

Why pick this skill

Physical Attack doubled boost, combined with Power Devour's dual-direction buff, can push Demon Wolf King's Physical Attack to extremely high levels, greatly increasing Bite and Loot While Fire's damage

Loot a Burning House

Why pick this skill

Permanently increases combo count after defeating opponent, snowball harvest skill, combined with dual-enhanced high physical attack enables rapid consecutive kills, grows stronger with each battle

Bite

Why pick this skill

5-hit combo at high HP, 5-hit combo at low HP (base 3 + low HP 2). Extremely high damage after double buffs. Main DPS when Looting doesn't trigger, also used for quick HP pressure.

Counter-Interference Stream

Playstyle

Predict opponent actions to use Malicious Escape or Forged Bill for disruption; after successful disruption with limited enemy skills, counter with Dark Raid (doubled in response state) or Hand of Beyond (low energy when HP is low). Requires accurate judgment of opponent skills and tempo, high ceiling but demanding execution.

Why this set works

Counter-interference counter-attack system: uses Malicious Escape's energy interference and Forged Bill's healing counter to disrupt opponent rhythm, Dark Raid deals high damage lifesteal counter when responding to status, Other Shore Hand cleans up endgame. Suitable for targeting specific opponents and tactical mind games.

Malicious Escape

Why pick this skill

When responding to defense, increases opponent's attack skill Energy cost by +4. A key disruption and survival skill. Use when anticipating opponent's burst to disrupt their rhythm and create counterattack windows.

Forged Bill

Why pick this skill

Powerful counter against recovery-type opponents. Priority +1 allows predictive use, converting opponent recovery to double damage. Has fatal suppression against sustain-type pets.

Dark Ambush

Why pick this skill

2x power and 50% lifesteal when Countering. Core counter-attack skill. Used after Malicious Escape's disruption, can deal high damage and heal when opponent's skill Energy cost is increased.

Otherworld Hand

Why pick this skill

Low-HP low-cost burst skill. Combined with trait Lament's high late-game bonus, it serves as a finishing move after successful counter-attacks, or can safely charge when opponents struggle to act after Malicious Escape.

Notes
  • Demon Wolf King is a high-physical-attack, high-speed Dark-type physical attacker. Its trait [Mourning] provides massive dual attack bonuses in the late game, growing stronger as the battle continues
  • Skill pool focuses on Life Drain, Combo attacks, and execution, lacking Speed buffing means. Relies on priority moves or prediction.
  • Dark type is strong against Poison, Cute, Ghost, weak to Light, Martial, Bug, Cute, need to watch for type disadvantage matchups
  • Otherworld Hand is core burst skill, extremely low energy cost at low HP, paired with life drain skills can form HP management strategy
Gallery
Demon Wolf King(恶魔狼王) True Body
True Body
Demon Wolf King(恶魔狼王) Shiny Form
Shiny Form
Skills
Bat
Lv. Lv.1

Bat

Dark
Energy: 2 Power: 65 Physical Attack

Deals physical damage and drains 100% HP.

Greed
Lv. Lv.1

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Bite
Lv. Lv.1

Bite

Dark
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Power Boost
Lv. Lv.3

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Defense
Lv. Lv.6

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

First Strike
Lv. Lv.12

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Forged Bill
Lv. Lv.18

Forged Bill

Dark
Energy: 1 Status

If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.

Loot a Burning House
Lv. Lv.22

Loot a Burning House

Dark
Energy: 3 Power: 35 Physical Attack

Deals physical damage, 2 Combos. If defeating the enemy, this skill's Combo Count permanently +2.

Power Devour
Lv. Lv.25

Power Devour

Dark
Energy: 4 Status

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Dark Ambush
Lv. Lv.26

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Malicious Escape
Lv. Lv.33

Malicious Escape

Dark
Energy: 1 Status

Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.

Rend
Lv. Lv.34

Rend

Dark
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This attack drains 100% HP.

Otherworld Hand
Lv. Lv.35

Otherworld Hand

Dark
Energy: 10 Power: 150 Physical Attack

Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Arrow
Lv. Fire Bloodline

Flame Arrow

Fire
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Wind Arrow
Lv. Wing Lineage

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Slander
Lv. Dark Lineage

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Deceptive Stab
Lv.

Deceptive Stab

Ghost
Power: 40 Physical Attack

Deals physical damage to the enemy creature.

Graveyard Brawl
Lv.

Graveyard Brawl

Ghost
Energy: 4 Power: 180 Physical Attack

Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.

Jack-in-the-Box
Lv.

Jack-in-the-Box

Ghost
Energy: 3 Power: 80 Physical Attack

Deals physical damage. Counter state: Causes the enemy to lose 6 Energy.

Soul Snare
Lv.

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Flame Slash
Lv.

Flame Slash

Fire
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Flash Ignition
Lv.

Flash Ignition

Fire
Energy: 1 Power: 40 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 4x.

Rage
Lv.

Rage

Fire
Energy: 1 Status

Self gains +120% Dual Attack and -40% Dual Defense.

Dragon's Sharp Claw
Lv.

Dragon's Sharp Claw

Dragon
Energy: 3 Power: 130 Physical Attack

Charge up to deal physical damage and drain 50% HP.

Devour
Lv.

Devour

Normal
Energy: 6 Power: 150 Physical Attack

Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.

Sneak Attack
Lv.

Sneak Attack

Normal
Energy: 3 Power: 85 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 3x.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Sudden Awakening
Lv.

Sudden Awakening

Normal
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.

Effective Prevention
Lv.

Effective Prevention

Normal
Energy: 1 Defense

50% damage reduction. Counter: Next action gains Priority +1.

Matchups

受击伤害增加

Light, Bug, Martial, Cute

受击伤害降低

Ghost, Dark

Stats
Total 560
HP 115
Physical Attack 121
Magic Attack 50
Physical Defense 91
Magic Defense 63
Speed 120
Handbook Tasks

Codex Project

Progress: 10 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Catch 1 Shiny Mutant Pokémon
Target: 1
Use Evolution Power to evolve a creature into a Leader
Obtain "Destined Hero" Medal
Use Malicious Escape once
Target: 1
Use Rend 2 times
Target: 2
Use Otherworld Hand 3 times
Target: 3
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Soul Ring Seal x1
Research Points x50
Wishing Star x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Malicious Escape x1
Recipe - Malicious Escape x1
Research Points x10
Rend x1
Recipe - Tear x1
Research Points x10
Otherworld Hand x1
Recipe - Hand of the Other Shore x1
Research Points x10