Accretion Disk
At the end of the turn, the enemy gains 2 stacks of Starfall Mark.
Buries its body in soil, using unique glands to convert absorbed water into toxic mucus. During dry and hot conditions, it emits a slightly sour odor that brings sad memories to those who smell it.
At the end of the turn, the enemy gains 2 stacks of Starfall Mark.
Use trait and skill coordination to quickly stack Meteor Marks. Utilize mark layers to reduce high-power skill energy costs and boost combo damage, possessing both survival and burst capabilities.
Maximize [Accretion Disk] trait auto Starfall Mark stacking: Star Chain and Meditation rapidly accumulate marks, then Dimensional Degradation (cost reduction) and Multi-Dimensional Strike (combo bonus) for burst damage. Meditation provides survival, overall forming 'Stack Marks → Reduce Cost → Burst' positive cycle
Core damage skill. Each Meteorite Mark stack on the enemy reduces Energy Cost by 1. Combined with traits that auto-stack marks each turn, enables low-cost or even zero-cost high-power Magic damage skills.
Basic multi-hit skill. Each hit adds 1 Starfall Mark stack. Can both deal damage and accelerate mark accumulation, creating conditions for Dimension Degradation.
Response-type skill, stacks 2 Starfall Marks when enemy attacks, combining 80% damage reduction and mark accumulation, with Trait can stack 4 marks on enemies in one turn
Low-cost magic damage skill that converts mark stacks directly to hit count, explosive damage when marks are stacked high, extremely cost-effective at 15 Energy.
With late-turn countering as the core, use status checks to trigger skill effects, ensure survival through Blood Qi, and harvest with high power when enemy status vulnerabilities appear.
Utilize [Ambush] and [Chaos] "Counter State" synergy—Chaos stacks marks while triggering Ambush's 3x power condition; Blood Qi provides error tolerance, Dazzling disrupts enemy tempo. This set relies more on teammates applying status first or self-setup via Meditation/trait, positioned as a late-game harvester.
A high-power status-countering skill with extremely high damage when power becomes 3x, suitable for finishing off enemies with abnormal or specific statuses.
A status-countering skill that can stack 3 layers of Meteorite Mark when the enemy has a status, combining damage output with mark accumulation.
Counter Attack-type Survival Skill: Retains 1 HP when receiving fatal damage, creating opportunity for backline counterattack
0 Energy Interference Skill: Reduces enemy combo count, limits enemy burst damage, and creates output space for self
Utilize low speed late-attack advantage—Pain Eater stacks attack through taking damage, Blood Qi ensures survival, Sudden Awakening punishes enemy swaps, Plagiarism maintains energy sustain.
Physical Attack route, using [Head-on Blow] to punish enemy switch-ins, [Pain Eater] greatly boosts both offenses when taking damage, coordinating with [Plagiarize]'s energy recovery to maintain cycle. Dual counter moves (Pain Eater + Blood Qi) ensure survival at low Speed, suitable as a switch-forcing or counter position.
High-power Physical damage skill, gains +100 power if enemy switches creatures, highly effective against switch tactics
80% damage reduction response skill. Boosts dual attack by 40% when damaged; can stack damage buffs to pave the way for subsequent output.
Deals physical damage and recovers 1 energy. Low energy cost maintains energy cycle, ensuring high-energy-cost skill usage.
0-cost survival skill, forms dual countermeasure protection with Pain Eater, ensuring field presence
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Restores 1 Energy to self.
Enemy gains Combo Count -4.
Deals physical damage to the enemy creature.
2-hit combo, each hit inflicts 1 stack of Meteor Mark on the enemy.
Deals Magic DMG. 3 Combo.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
Deals magic damage. If energy is depleted after use, this skill's Power +120.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.
Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals Magic damage. Counter status: Enemy gains 3 layers of Meteor Mark.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage and drains 100% HP.
Deals Physical DMG. Restores 5 Energy to self.
2-hit combo, each hit grants self Magic Attack +60%.
80% damage reduction, when responding to an attack: restore 20% HP.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
Deals Physical DMG. Priority +1.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Restore 30% HP to self.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Self gains +3 Combo Count.
60% damage reduction. Counter: Enemy retreats.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Bug, Ghost
Martial, Phantom
Progress: 3 items