Accretion Disk
At the end of the turn, the enemy gains 2 stacks of Starfall Mark.
They live in groups in damp, dimly lit areas. The mucus they secrete has a unique scent that lures travelers deep into the dense forest. Inhaling too much of this gas will cause incessant tearing.
At the end of the turn, the enemy gains 2 stacks of Starfall Mark.
Field presence mark stacking, late-game burst
A mark rapid-stacking build centered on the trait 'Accretion Disk', quickly stacking Starfall Marks through Star Chain + Meditation, then utilizing the mark synergy effects of Multi-Dimensional Strike and Four-Dimensional Degradation to deal high damage. Meditation provides survival capability, allowing the slow-speed Weepy Mushroom to stack marks on field.
Core Mark stacking skill. 0 Energy for 2-hit combo. Each hit applies 1 stack of Starfall Mark. Combined with trait to stably stack 4 marks per turn, setting up for subsequent high-damage skills.
Mark-linked output skill: base 15 energy cost for 1 combo hit, +1 combo hit per Starfall Mark on enemy, reaching high combo counts when marks are stacked—low cost, high return.
High-burst finisher. 100 cost Magic damage. -1 cost per Mark layer on enemy. Near 0 cost when Marks are maxed, with considerable power.
Defensive counter skill, 0 energy cost for 80% damage reduction, applying 2 layers of Starfall Mark to the enemy when responding to attacks—combining survival with mark stacking. With traits, can stack 4 marks per turn.
Damage reduction field presence, counter consumption
A survival-focused sustained combat build using Blood Qi and Pain Addiction's dual damage reduction to ensure field presence, Pain Addiction's dual attack boost compensating for Cryshroom's low base stats, stacking Star Chain marks before using Multi-Dimensional Strike for damage. Suitable against high-burst opponents.
0 energy cost 2-hit mark-stacking skill. Each turn combined with traits can stably produce marks, forming the foundation of the mark system.
Mark-linked low-energy output: more marks mean more combo hits, suitable for mid-game attrition.
0-cost 60% damage reduction survival skill, retains 1 HP when countering fatal damage, provides key survival guarantee for low-speed pets, ensuring key skills can be released
80% damage reduction counter skill. Gains +40% dual attack boost after taking damage; combined with Star Chain stacking marks while boosting output, forming offense-defense integration.
Restrict opponent, counter burst
Control and Counter archetype, Dazzling restricts enemy combo ability, Meditation creates counter opportunities and stacks marks, Raid deals 3x power burst in counter state. Star Chain ensures mark resource supply, forming a complete Control-Defense-Counter chain
0 Energy restriction skill, enemy Combo Count -4, effectively counters enemy creatures reliant on combos, creates move space for low-Speed Cryshroom
Core Mark stacking. 0 Energy for efficient stacking. Combined with trait to rapidly accumulate Mark resources.
High-burst Magic damage skill. 3x power in Response state. Combined with Meditation or Star Chain's created Response timing can deal massive damage.
Defensive counter stacking marks, 0 energy cost for 80% damage reduction, stacking 2 marks when responding to attacks—both survivable and creating response conditions for Ambush.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Restores 1 Energy to self.
Enemy gains Combo Count -4.
Deals physical damage to the enemy creature.
2-hit combo, each hit inflicts 1 stack of Meteor Mark on the enemy.
Deals Magic DMG. 3 Combo.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
Deals magic damage. If energy is depleted after use, this skill's Power +120.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.
Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals Magic damage. Counter status: Enemy gains 3 layers of Meteor Mark.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage and drains 100% HP.
Deals Physical DMG. Restores 5 Energy to self.
2-hit combo, each hit grants self Magic Attack +60%.
80% damage reduction, when responding to an attack: restore 20% HP.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
Deals Physical DMG. Priority +1.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Restore 30% HP to self.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Self gains +3 Combo Count.
60% damage reduction. Counter: Enemy retreats.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Bug, Ghost
Martial, Phantom
Progress: 3 items