Prophet
If the enemy's skill can defeat you, gain Speed +50 and both Attack stats +50% at the start of the turn.
It has gained the ability to traverse the dark night sky. Legend says they can read messages from all starlight in the universe and foresee impending crises. Young Roco often notice that when Black Cat Detectives suddenly become unusually quiet, some change is about to occur.
If the enemy's skill can defeat you, gain Speed +50 and both Attack stats +50% at the start of the turn.
At the start, use Clamor to disrupt or Magic Boost to buff depending on the situation. In mid-game, use Pain Eater to intentionally take damage and trigger trait. Leverage high dual-attack bonuses combined with Flail's 5-hit combo to one-shot opponents.
Actively take damage through Pain Eater to trigger the 'Prophet' trait, while stacking dual attack bonuses. Paired with Magic Boost for triple attack enhancement. Wild Flurry serves as low-cost high-burst output, with Noise restricting enemy counterattacks.
Core buff skill. 70% Magic Attack boost combined with 186 base Magic Attack greatly enhances damage output, setting up for subsequent high-power skills.
5-hit Magic damage skill. Extremely low 25 Energy cost. Combined with Magic Boost and the +50% Dual Attack from triggered Trait, total damage per use is extremely high. Main offensive tool.
Disruption skill: increases all enemy attack skills' Energy cost by 3 for 3 turns, effectively limiting enemy offense tempo and creating space for ally buffing or offense.
Core trait-linked skill. 80% damage reduction and gains Dual ATK +40% when taking damage. Active HP control triggers 'Prophet' trait while stacking ATK for low-HP comeback kills.
Start with Quick Move to contest speed, after Magic Boost buff use Wait and See to charge, second round use Wishing Star to finish; or flexibly distribute Wait and See's bonuses based on situation
Abandon characteristic synergy, rely on Quick Move for speed control, Magic Boost + Bide dual enhancement combined with Wishing Star for priority high burst, pursuing quick resolution.
Core buff skill. 70% Magic Attack boost is the foundation for speed attack builds, ensuring maximum damage for subsequent skills.
110 Energy medium-power Magic damage skill, stable output method after Magic Boost, more suitable for quick finishing than Random Strike
Increases next attack power by 70. Combined with Magic Enhancement and Wishing Star can deal extremely high burst, or saved for subsequent skills.
Speed-boosting skill, 80 Speed boost is crucial for Black Cat Scout with 70 Speed stat; 160 Speed boost when countering Defense ensures first-move priority.
At the start, use Noise to disrupt; after Magic Boost buff, use Wait and See to charge; on turn 3, Comet Self-Destruct to clean up; or release early depending on HP, using high base HP to tank damage and counter at low HP.
Comet serves as the core, with Magic Boost + Wait and See double-buffing to maximize self-destruct damage. Clamor restricts enemy disruption. Ideal as a finishing blow or against high-threat targets.
Core buff skill. 70% Magic Attack boost maximizes Comet damage, essential preparation for self-destruct builds.
The +70 power Charge effect, combined with Magic Boost, can push Comet damage to extremes ensuring one-hit KO
240 power self-destruct skill. Combined with Magic Boost and Wait for Opportunity can reach extremely high damage. Used when low HP or certain to kill key target, mutual destruction.
Disruption skill: +3 Energy cost limits enemy counterattack capability during ally charging, creating safe conditions for Comet Release.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
On next attack, Skill Power +70.
Deals magic damage to the enemy creature.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Deals Magic damage, 5-hit combo.
Self gains 1 stack of Attack Mark.
Deals Magic damage. For every 5% HP lost, this skill's Power -10. Consumes all HP after use.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage to the enemy creature.
Self gains +3 Combo Count.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Each turn, randomly transforms into a skill from another creature on your team.
Dispels all buffs from the enemy.
Deals magic damage to the enemy creature.
Deals Magic damage, 5-hit combo.
Steal 3 Energy from the enemy.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Self gains +20 All Skill Power, Swiftness.
Self gains 1 stack of Windrise Mark.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
The enemy receives -50% Magic Defense and loses 3 energy.
Martial
Ghost
Progress: 8 items