Early Warning
If the enemy's skill can defeat you, gain Speed +50 at the start of the turn.
During the day, Little Black Cats often close their eyes and tuck their paws in to rest. If you boldly pry open their eyelids, you'll find that most of the time they aren't actually sleeping. There's a saying: when a Little Black Cat closes its eyes, it's thinking.
If the enemy's skill can defeat you, gain Speed +50 at the start of the turn.
Start or find opportunity to use 'Magic Boost' to buff magic attack, judge whether 'Quick Move' is needed for speed based on enemy threat, use trait 'Early Warning' for extra speed bonus when in danger, ensure first strike then use 'Wild Barrage' for multi-hit damage, 'Sonic Boom' for finishing low HP or when single-target burst is needed. This build relies on speed suppression, becomes passive if controlled or speed fails.
Use 'Quick Move' and trait 'Early Warning' to contest speed, 'Flurry' for sustained output after 'Magic Boost' buff, 'Sonic Boom' to clean up
Core buff skill. +70% Magic Attack greatly increases damage output. 0 Energy cost with no burden—use at start or find opportunities to buff.
Primary damage skill. 5-hit combo can trigger damage multiple times, low 25 Energy cost, with decent damage after buffs.
Key Speed skill: +160 Speed when responding to Defense, combined with Trait "Early Warning" enables speed overtaking to control turn priority.
High power single-target skill. 130 energy used for finishing or bursting. Damage is sufficient with enhancements.
Through 'Chatter' and 'Mental Disruption' to stack enemy skill energy costs, greatly slowing enemy output rhythm to create space for our damage. After 'Magic Boost' enhancement, use 'Wishing Star' for output. This build performs excellently against high energy cost skill enemies, but is limited against low cost or energy recovery methods, and lacks speed assurance, requiring attention to survival.
Dual energy cost suppression to disrupt enemies. 'Magic Boost' ensures self-output, 'Wishing Star' as damage source.
Core buff skill with +70% Magic Attack as the damage foundation—must carry.
Disruption skill: increases all enemy attack skills' Energy cost by 3 for 3 turns, effectively suppressing enemy offense tempo.
Counter defense type disruption, enemy all skills Energy cost +1, +3 Energy cost when countering, dual Energy suppression.
High-power attack skill, used to deal actual damage after enhancement
Use 'Pain Addiction's 80% damage reduction to tank hits, gaining +40% to both attacks per hit taken, combined with Magic Boost's Magic Attack bonus to rapidly stack extreme Magic Attack. 'Quick Move' ensures first-strike output or timely response during 'Pain Addiction'. After stacking, use 'Flurry' for 5-hit burst. Trait 'Early Warning' provides speed bonus when in danger, further securing turn priority during 'Pain Addiction'. Note 'Pain Addiction' is a counter skill, timing is crucial.
'Pain Addiction' provides damage reduction + counter damage stacking attack, 'Quick Move' ensures turn priority, and enhanced 'Wild Flurry' delivers burst damage
Core buff skill. +70% Magic Attack boosts damage output and thorn damage returns.
Key survival skill: 80% damage reduction and +40% to both ATK stats when taking damage, stacking high attack power when combined with Traits.
Speed assurance move, +160 Speed when countering defense, ensures priority or timely counter during "Pain Feeding"
Multi-hit output skill: 5-hit combo with high M.ATK bonuses for burst damage
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
On next attack, Skill Power +70.
Deals magic damage to the enemy creature.
The enemy receives +2 Energy cost for all attack skills for 3 turns.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Deals Magic damage, 5-hit combo.
Self gains 1 stack of Attack Mark.
Deals Magic damage. For every 5% HP lost, this skill's Power -10. Consumes all HP after use.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Self gains +80 Speed, Against Defense: changed to +160 Speed.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage to the enemy creature.
Self gains +3 Combo Count.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Each turn, randomly transforms into a skill from another creature on your team.
Dispels all buffs from the enemy.
Deals magic damage to the enemy creature.
Deals Magic damage, 5-hit combo.
Steal 3 Energy from the enemy.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Self gains +20 All Skill Power, Swiftness.
Self gains 1 stack of Windrise Mark.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
The enemy receives -50% Magic Defense and loses 3 energy.
Martial
Ghost
Progress: 3 items