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Titanstone(巨灵石)
NO.112

Titanstone(巨灵石)

Earth Ghost Final Form Original Form

Draws powerful energy from the earth and can use Earth-type magic to manipulate soil and rocks. Often collects soil and stones as snacks, and likes to chew on rocks while telling stories. Roco children occasionally hide nearby to secretly listen to their stories.

Dex Number
112
Category
Stone Sprite
Height
1.95~2.3 M
Weight
205~240 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Stone Balance

If the skill's energy cost is higher than the enemy's, the enemy loses energy equal to the difference at the end of the turn.

Recommended Skill Sets

Energy Suppression Build

Playstyle

High-energy skills trigger traits to deduct enemy energy, paired with Soul Hook for dual suppression, driving enemy into energy depletion; Immovable Mountain for key burst response, Sandstorm weather for sustained benefits. Suitable for mid-speed attrition battles.

Why this set works

Use Ghost Burst's high energy cost to trigger trait and suppress enemy energy, Soul Hook to maintain self energy sustain, Immovable Mountain to compensate for fragility, and Sand Surge to create weather advantage. Overall built around 'energy suppression + survival + environment control'.

Spectral Burst

Why pick this skill

Core high-energy output skill. 140 energy cost perfectly triggers trait 'Stone Balance', draining massive enemy energy at turn end to form energy suppression. 99 Magic Attack stat pairs well for solid damage.

Soul Snare

Why pick this skill

0-cost steals 3 energy, both fills self energy gap and weakens enemy, cooperates with trait to form bidirectional energy suppression, key skill for sustainability and disruption

Unmoving as Mountain

Why pick this skill

Defensive response skill. 90% damage reduction greatly compensates for low Magic Defense. Can save your life against high-burst skills, creating opportunities for counterattacks.

Sand Surge

Why pick this skill

0 Energy cost. Activates Sandstorm weather for 8 turns. Earth-type creatures typically benefit from Sandstorm environments, creating favorable conditions for subsequent damage output. The 0 Energy cost also avoids triggering enemy trait counters.

Physical Attack Boost Build

Playstyle

At the start, use Weighty Stance to buff DEF and stay on field. Quicksand blocks enemy switching to prevent counter-picks. Rock Earth Critical Strike for damage and triggering trait to suppress Energy. When enemy Energy is suppressed below 2, use Through the Chest for 5x finishing. Suitable against teams lacking burst breakthrough.

Why this set works

Physical Attack oriented boosted damage, Heavy Stance greatly increases Physical Defense for field presence, Quicksand blocks enemy switching, Earth Critical becomes cheaper with use, Piercing Strike harvests low-energy enemies. Built around 'field presence boost + lockdown + harvest'

Earthshatter Strike

Why pick this skill

140 Energy Physical Attack ultimate, can drain enemy Energy with trait, and 'permanently -1 Energy per time attacked' special effect makes it stronger over time, can become low-Energy high-power skill in late game

Junshi

Why pick this skill

0 Energy cost to gain +140% Physical Defense, compensating for the weakness of high but insufficient Physical Defense against super-effective types. The -30 Speed has limited impact on Golemite's mediocre Speed, making the trade for extreme Physical Defense highly cost-effective.

Through the Chest

Why pick this skill

65 Energy Physical damage skill. Deals 5x damage to enemies with Energy ≤2. Extremely powerful finisher. Combined with trait that suppresses enemy Energy to low levels, can deliver explosive damage.

Quicksand

Why pick this skill

0 Energy Cost control skill. Blocks enemy creature switch for 3 turns. When used against Defense, also reduces enemy's both Defense stats. Can both prevent enemy from switching to counter creatures and create output environment for Piercing.

Speed Attack Buff Build

Playstyle

Start with Taunt to predict enemy swap or directly buff, gain magic attack and speed advantage; Ghost Burst's high cost suppresses energy, Mischief for flexible energy reduction, Meteor as mid-cost supplement. After speed buff can strike first, quickly establish advantage. Suitable against swap-reliant teams.

Why this set works

Mockery provides dual Magic Attack and Speed buffs. Spectral Burst and Meteor cover different Energy cost needs as dual Magic Attack outputs, while Prank offers flexible Energy disruption. Built around "speed-boost buffs + flexible damage output."

Mockery

Why pick this skill

0 Energy Cost: Magic Attack buff +90%, gains Speed +70 when enemy switches, extremely powerful buff skill. Speed +70 compensates for Titan Rock's speed disadvantage, may even outspeed some mid-speed creatures

Spectral Burst

Why pick this skill

Core high-energy Magic Attack output. 140 energy cost triggers trait for energy pressure. Combined with Taunt's Magic Attack boost, deals massive damage.

Mischief

Why pick this skill

0 Energy disruption skill. Enemy loses 3 Energy, 6 Energy when Defending. Compared to Soul Hook, focuses more on instant burst Energy drain. The 6 Energy loss when Defending is extremely lethal.

Meteorite

Why pick this skill

100 Energy cost Earth-type magic attack skill; lower Energy cost than Ghost Burst but with stable power, usable when Energy is tight, or for adjusting Energy rhythm to precisely trigger Ability

Notes
  • Giant Spirit Stone has Ground+Ghost dual typing, with high Physical Defense (126) but low Magic Defense (70), and moderately low Speed (95). Its trait "Stone Balance" drains enemy Energy after using high-cost skills, forming pressure when combined with high-cost skills. Its skill pool covers Energy control, weather, buffs, and high-power offense, but lacks recovery options—sustain must be managed carefully.
  • Weak to seven types: Grass, Water, Ice, Mechanical, Light, Ghost, and Dark; poor survival conditions, rely on ability suppression or fast attack to win
Gallery
Titanstone(巨灵石) True Body
True Body
Titanstone(巨灵石) Pet Egg
Pet Egg
Skills
Soul Snare
Lv. Lv.1

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Will-o'-Wisp
Lv. Lv.1

Will-o'-Wisp

Ghost
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Mud Spray
Lv. Lv.5

Mud Spray

Earth
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Mockery
Lv. Lv.10

Mockery

Ghost
Energy: 2 Status

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

Illusion
Lv. Lv.11

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Junshi
Lv. Lv.17

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Unmoving as Mountain
Lv. Lv.22

Unmoving as Mountain

Earth
Energy: 2 Defense

Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.

Meteorite
Lv. Lv.29

Meteorite

Earth
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Sand Surge
Lv. Lv.35

Sand Surge

Earth
Energy: 7 Status

Changes the weather to Sandstorm for 8 turns.

Through the Chest
Lv. Lv.36

Through the Chest

Normal
Energy: 2 Power: 65 Physical Attack

Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.

Mischief
Lv. Lv.39

Mischief

Ghost
Energy: 1 Status

Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.

Spectral Burst
Lv. Lv.40

Spectral Burst

Ghost
Energy: 5 Power: 140 Magic Attack

Deals magic damage to the enemy creature.

Quicksand
Lv. Lv.41

Quicksand

Earth
Energy: 2 Status

The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.

Earthshatter Strike
Lv. Lv.43

Earthshatter Strike

Earth
Energy: 8 Power: 140 Physical Attack

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Earthquake
Lv.

Earthquake

Earth
Energy: 10 Power: 190 Physical Attack

Deals physical damage to the enemy creature.

Spirit Descent
Lv.

Spirit Descent

Ghost
Energy: 2 Status

Enemy gains 1 stack of Spirit Descent Mark.

Mud Armor
Lv.

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Cold Wind Blow
Lv.

Cold Wind Blow

Ice
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. Enemy gains Magic DEF -50%.

Ice Toss
Lv.

Ice Toss

Ice
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Enemy gains Speed -30.

Ice Bind
Lv.

Ice Bind

Ice
Energy: 3 Status

2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.

Instant Zero
Lv.

Instant Zero

Ice
Status

Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.

Demon Energy Burst
Lv.

Demon Energy Burst

Normal
Power: 1 Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Noisy
Lv.

Noisy

Normal
Energy: 3 Status

The enemy receives +2 Energy cost for all attack skills for 3 turns.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Thorn Spikes
Lv.

Thorn Spikes

Normal
Energy: 2 Status

Enemy gains 1 stack of Thorn Mark.

Power Boost
Lv.

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Stone Skin Technique
Lv.

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

Frozen Wasteland
Lv.

Frozen Wasteland

Ice
Energy: 2 Defense

80% damage reduction, when responding to an attack: responded skill energy cost +3.

Counterattack
Lv.

Counterattack

Normal
Energy: 1 Power: 55 Physical Attack

Deals physical damage. For every +1 to this skill's Energy Cost, Power +50.

Matchups

受击伤害增加

Grass, Water, Light, Ice, Ghost, Dark, Mech

受击伤害降低

Fire, Electric, Bug, Wing, Normal, Poison

Stats
HP 95
Physical Attack 99
Magic Attack 99
Physical Defense 126
Magic Defense 70
Speed 95
Total 584
Handbook Tasks

Codex Project

Progress: 8 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Sand Surge once
Target: 1
Use Through the Chest once
Target: 1
Use Quicksand once
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Sand Surge x1
Recipe - Sand Surge x1
Research Points x10
Through the Chest x1
Recipe - Piercing Shot x1
Research Points x10
Quicksand x1
Recipe - Quicksand x1
Research Points x10