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Stoneling(石石)
NO.111

Stoneling(石石)

Earth Phase I Original Form

An ancient race that rarely interacts with modern sprites, but is very friendly to the Roco people. The first species created by the Earth tribe after mastering construction techniques. Also used as an ancient unit of measurement, one Shishi equals approximately 30 kilograms.

Dex Number
111
Category
Weighing Spirit
Height
0.35~0.5 M
Weight
61~75 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Stone Balance

If the skill's energy cost is higher than the enemy's, the enemy loses energy equal to the difference at the end of the turn.

Recommended Skill Sets

Energy Suppression Tank Build

Playstyle

Tank attrition. Use high-cost skills to trigger trait and suppress enemy Energy. Use Immovable Mountain and Quicksand to control tempo, Soul Hook to maintain Energy cycle.

Why this set works

Use Earth Smash's high energy cost paired with Stone Balance trait to form energy suppression, Immovable Mountain for survival, Quicksand to lock down enemy actions, and Soul Hook to replenish energy and disrupt opponents. Earth Smash's energy cost decreases after being attacked, growing stronger in prolonged combat.

Earthshatter Strike

Why pick this skill

Core damage skill with 140 high Energy cost perfectly triggers the 'Stone Balance' Trait. At turn end, it can additionally deduct enemy Energy, forming an Energy suppression cycle.

Unmoving as Mountain

Why pick this skill

Reaction skill, 90% damage reduction provides extreme survival. Combined with high physical defense base stats can tank most physical attacks

Quicksand

Why pick this skill

Crowd Control skill, blocks enemy from switching pets for 3 turns, pairs with high-cost output to force enemy to take damage; also reduces enemy DEF/RES when responding to Defense

Soul Snare

Why pick this skill

Energy disruption skill: 0 cost steals 3 enemy energy, both replenishing self energy and weakening enemy, creating conditions for Penetration or high-cost skills

Piercing Shot Burst Build

Playstyle

Energy Control Burst, first use Prank to reduce enemy Energy below 2, then use Piercing Shot for 5x damage, Meteor for supplemental damage, Sandstorm for environmental support

Why this set works

Heart Piercer's 5x burst serves as the core, Mischief rapidly reduces energy to trigger conditions, Meteor as regular high-energy output to trigger trait, Sand Surge provides environmental buffs. Requires precise enemy energy calculation, once Heart Piercer triggers it can deal devastating damage.

Through the Chest

Why pick this skill

Core burst skill, deals 5x damage when enemy Energy ≤ 2. Combined with Energy control methods, it can unleash extremely high burst damage.

Mischief

Why pick this skill

Energy disruption skill: 0 cost causes enemy to lose 3 energy, doubled to 6 when responding to defense, quickly suppressing enemy energy below 2 to trigger Penetration special effect

Meteorite

Why pick this skill

High-cost Magic DPS. 100 Energy triggers Stone Balance trait. Main DPS when Piercing condition is not met.

Sand Surge

Why pick this skill

Weather skill, Sandstorm lasts 8 turns, Earth-type pets usually benefit from Sandstorm environment, and 0 energy cost doesn't affect energy management

Magic Attack Artillery Build

Playstyle

Artillery output: Taunt to boost MATK then use Ghost Burst for high damage; Heavy Stance to increase DEF for field presence; Will-o'-Wisp to replenish energy and maintain output tempo.

Why this set works

Ghost Burst + Mocking's Magic Attack buff combo provides extreme magic damage, Equilibrium turns Rock Rock into a physical iron wall to compensate for low Magic Defense, Will-o'-Wisp maintains Energy cycle. High Energy cost Trait combined with Stone Balance forms Energy suppression, Equilibrium's Speed reduction side effect can be tactically utilized.

Spectral Burst

Why pick this skill

Strongest Magic damage output, 140 maximum energy cost maximizes Stone Balance trait's energy deduction effect, dealing double blow to enemy energy.

Mockery

Why pick this skill

Enhancement skill, +90% Magic Attack greatly boosts output, if enemy switches Elf, additionally gain Speed bonus, forcing enemy to take high damage

Junshi

Why pick this skill

Defense buff skill, +140% Physical Defense compensating for Speed drop, becoming a physical iron wall with high base Physical Defense.

Will-o'-Wisp

Why pick this skill

Energy restore skill: 30 cost deals magic damage and restores 1 energy, maintaining skill cycle at low energy

Notes
  • Stone Stone's trait 'Stone Balance' encourages using high energy cost skills, suppressing enemy energy through energy cost difference
  • Stone Stone has a high Physical Defense base stat (101), but low Magic Defense (56), suitable for Physical Defense tank or attrition routes
  • Many high-energy cost skills available (100-140), synergizes well with trait
  • Lacks effective healing means, relies on energy suppression and damage reduction to survive
  • Piercing Shot skill has extremely high burst under specific conditions, but requires energy control methods.
Gallery
Stoneling(石石) True Body
True Body
Stoneling(石石) Pet Egg
Pet Egg
Skills
Soul Snare
Lv. Lv.1

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Will-o'-Wisp
Lv. Lv.1

Will-o'-Wisp

Ghost
Power: 30 Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Defense
Lv. Lv.1

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Mud Spray
Lv. Lv.5

Mud Spray

Earth
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Mockery
Lv. Lv.10

Mockery

Ghost
Energy: 2 Status

Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.

Illusion
Lv. Lv.11

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Junshi
Lv. Lv.17

Junshi

Earth
Energy: 3 Status

Self gains +140% Physical Defense and -30 Speed.

Unmoving as Mountain
Lv. Lv.22

Unmoving as Mountain

Earth
Energy: 2 Defense

Reduces damage taken by 90%. Counter Attack: Gain +50% to Attack.

Meteorite
Lv. Lv.29

Meteorite

Earth
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Sand Surge
Lv. Lv.35

Sand Surge

Earth
Energy: 7 Status

Changes the weather to Sandstorm for 8 turns.

Through the Chest
Lv. Lv.36

Through the Chest

Normal
Energy: 2 Power: 65 Physical Attack

Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.

Mischief
Lv. Lv.39

Mischief

Ghost
Energy: 1 Status

Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.

Spectral Burst
Lv. Lv.40

Spectral Burst

Ghost
Energy: 5 Power: 140 Magic Attack

Deals magic damage to the enemy creature.

Quicksand
Lv. Lv.41

Quicksand

Earth
Energy: 2 Status

The enemy gains Immobilize for 3 turns; Counter Defense: the enemy gains Dual Defense -60%.

Earthshatter Strike
Lv. Lv.43

Earthshatter Strike

Earth
Energy: 8 Power: 140 Physical Attack

Deals Physical DMG. Each time attacked, this skill's Energy Cost permanently decreases by 1.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Earthquake
Lv.

Earthquake

Earth
Energy: 10 Power: 190 Physical Attack

Deals physical damage to the enemy creature.

Spirit Descent
Lv.

Spirit Descent

Ghost
Energy: 2 Status

Enemy gains 1 stack of Spirit Descent Mark.

Mud Armor
Lv.

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Cold Wind Blow
Lv.

Cold Wind Blow

Ice
Energy: 3 Power: 70 Magic Attack

Deals Magic damage. Enemy gains Magic DEF -50%.

Ice Toss
Lv.

Ice Toss

Ice
Energy: 3 Power: 90 Physical Attack

Deals physical damage. Enemy gains Speed -30.

Ice Bind
Lv.

Ice Bind

Ice
Energy: 3 Status

2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.

Instant Zero
Lv.

Instant Zero

Ice
Status

Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.

Demon Energy Burst
Lv.

Demon Energy Burst

Normal
Power: 1 Magic Attack

Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.

Noisy
Lv.

Noisy

Normal
Energy: 3 Status

The enemy receives +2 Energy cost for all attack skills for 3 turns.

Thought Extraction
Lv.

Thought Extraction

Normal
Status

Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Thorn Spikes
Lv.

Thorn Spikes

Normal
Energy: 2 Status

Enemy gains 1 stack of Thorn Mark.

Power Boost
Lv.

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Intimidate
Lv.

Intimidate

Normal
Energy: 2 Defense

60% damage reduction. Counter: Enemy retreats.

Stone Skin Technique
Lv.

Stone Skin Technique

Earth
Energy: 3 Status

Self gains +160% Physical Defense and -60% Magic Defense.

Frozen Wasteland
Lv.

Frozen Wasteland

Ice
Energy: 2 Defense

80% damage reduction, when responding to an attack: responded skill energy cost +3.

Counterattack
Lv.

Counterattack

Normal
Energy: 1 Power: 55 Physical Attack

Deals physical damage. For every +1 to this skill's Energy Cost, Power +50.

Matchups

受击伤害增加

Grass, Water, Ice, Martial, Mech

受击伤害降低

Normal, Fire, Electric, Poison, Wing

Stats
HP 76
Physical Attack 79
Magic Attack 79
Physical Defense 101
Magic Defense 56
Speed 76
Total 467
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10