Free Float
For each stack of Adorify on self, gains +3 Combo Count.
Does not appear to be a naturally occurring species, with extremely strong magical resonance. According to survey statistics, even wild Magicbound Birds have had contractors, suggesting they were created and then released.
For each stack of Adorify on self, gains +3 Combo Count.
At the start, Ecdysis Acceleration gains Swiftness and damage boost; then leverage Speed advantage to go first and trigger Gale Stab 3 combos or Fan Wind for damage boost; Super Candy as burst finisher.
Maximize 135 high Speed and Molt Acceleration Swift, ensuring first strike to trigger skill effects for stable high damage
Core buff skill, provides +20 skill power to all skills and Swiftness, greatly enhancing damage output and guaranteeing priority.
3-hit combo when acting first, easily triggered with Ecdysis Acceleration's Swiftness and high Speed, a stable damage output skill.
+50% Power when acting first, stable high damage trigger with Ecdysis Acceleration's Swiftness.
+60 power after Cute. Combined with trait, can convert Cute into combo count for extremely high burst.
Sweetheart sustain opener stacks Cuteness while healing and restoring energy, Super Candy continues stacking Cuteness with output, Birthday Cake protects buffs, Moonlight Ensemble delivers explosive combos based on team-wide Cuteness stacks
Built around the trait and Moonlight Ensemble, quickly stack Cute layers through Sweet Sustain and Super Candy, then Moonlight Ensemble delivers extremely high combo burst.
Applies Cuteness to both self and enemy, recovering HP and Energy, stacking layers for Trait
Core damage skill. More Cute stacks on both teams means higher combo count. Combined with trait for +2 additional combos per Cute stack.
+60 power after Cute. Also a means of stacking Cute itself. Can serve as setup for Moonlight Ensemble.
Dispels debuffs and doubles buffs, ensuring Cute stacks are not cleared while strengthening self status
After Molting Acceleration enhancement, Fan Wind priority output, Sugar Marble for light weight targets, Counterattack bursts at high energy, flexibly choose skills according to opponent characteristics
Utilize Ecdysis Acceleration buffs, paired with physical attack skills of different costs and trigger conditions, adapting to various battle situations.
Core buff skill that provides damage amplification and Swiftness, forming the foundation for all playstyles.
Greater weight difference increases power. Has suppression effect on light-weight creatures. 0 energy cost is very flexible.
Energy cost can be converted to Power; extremely high damage at high energy cost, suitable as a burst skill
+50% Power when acting first, stable trigger with Ecdysis Acceleration's Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals physical damage, 2 Combos.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Reduces damage taken by 70%. Counters attacks.
Self gains +20 All Skill Power, Swiftness.
Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.
Dispels all debuffs from self and doubles own buffs.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Self gains 1 stack of Windrise Mark.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Deals physical damage. For every +1 to this skill's Energy Cost, Power +50.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Enemy gains 1 stack of Parasite.
Deals magic damage to the enemy creature.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals physical damage to the enemy creature.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
On next attack, Skill Power +70.
Dispels all buffs from the enemy.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Self gains +30% Physical Attack, 3 Combo Strikes.
Self gains +3 Combo Count.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.
Self permanently gains +10% to both Attack stats, 2-hit combo. If self has debuffs, this skill's Combo Count +1.
Deals Physical Damage, 2-hit combo. Choice: After each use, this skill's Power permanently +10 or Combo Count permanently +1.
Self gains +30 power to all skills. Choice: This use costs 1 less Energy, or when countering Defense, instead permanently gains +50 power to all skills.
Ice, Electric, Poison, Dark, Mech
Grass, Bug, Martial
Progress: 8 items