Free Float
For each stack of Adorify on self, gains +3 Combo Count.
A timid and cautious sprite that instinctively covers and hides itself. The principle of its heart-shaped crest remains unknown—handle with care. Pulling it causes Greenwing's personality and appearance to change dramatically; pulling it three times reverts it to its original state.
For each stack of Adorify on self, gains +3 Combo Count.
High-speed priority burst. Prioritize activating Eclosion Acceleration for first strike. Stack Cute Form with Super Candy, then finish with Gale Thrust/Moonlight Ensemble.
A Cute Combo flow built around the trait "Free Float." Super Candy actively stacks Cute layers, Ecdysis Acceleration ensures first-strike status, and Gale Thrust and Moonlight Ensemble serve as core output methods—using the +2 combo count trait to achieve burst.
Core damage skill. 100 Energy cost. Trait allows stacking Cute Charm layers, with significant +60 power boost. Primary method to trigger Free Float's combo bonus.
Key buff skill that grants +20 Power to all skills and Swift, ensuring first strike status to trigger the first strike effects of Gale Thrust / Fan Wind.
Main combo DPS, low 25 Energy, 3 hits on first strike with Trait adding +2 hits per Cute stack, extreme burst.
Late-game high-damage skill. The more Cute stacks both sides have, the higher the Combo count. Synergizes with traits for massive returns in prolonged battles.
Seize initiative for continuous pressure, use Ecdysis for speed then Fan for damage, use Sweetheart for sustain when HP is critical, Super Candy as burst and stacking tool.
A balanced moveset balancing damage and sustain. Ecdysis Acceleration + Fanning Wind form a stable first-strike high-damage combo, Super Candy provides Cute stacks and burst, and Sweet Heart sustains to cover Greenwing's lack of recovery.
Core damage skill. 100 Energy cost. Trait allows stacking Cute Charm layers, with significant +60 power boost.
Key buff skill that grants +20 Power and Swift, ensuring first strike to trigger the Fan Wind effect.
High power single-target skill. +50% power when moving first. Combined with Swift from Metamorphosis Acceleration almost certainly triggers. 75 energy cost is moderate.
The only sustain method. Restores 40% HP and 4 Energy. Although it inflicts Cute on the enemy, the user can convert this into benefit through its trait, maintaining battlefield sustainability.
Early game: Ecdysis Acceleration + Super Candy for setup. Mid game: Birthday Cake doubles buffs for reversal or enhancement. Late game: Moonlight Ensemble for execution.
Buff Enhancement Sustained Build: Birthday Cake doubles the buff effect of Eclosion Acceleration for massive skill power bonuses, Super Candy stacks Cuteness layers, and Moonlight Ensemble delivers terrifying combo counts in the late game
Core damage skill. 100 Energy cost. Trait allows stacking Cute Charm layers, with significant +60 power boost.
Key buff skill that grants +20 Power and Swift, ensuring first strike status.
Dispels debuffs and doubles buffs, reversing the situation when debuffed; combined with Ecdysis Acceleration buffs, can instantly gain high power bonuses
Late-game high-damage skill. The more Cute stacks both sides have, the higher the Combo count. Synergizes with traits for massive returns in prolonged battles.
Self and the enemy gain Adorify: Restores 40% HP.
Deals physical damage, 2 Combos.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Reduces damage taken by 70%. Counters attacks.
Self gains +20 All Skill Power, Swiftness.
Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.
Dispels all debuffs from self and doubles own buffs.
Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.
Self gains 1 stack of Windrise Mark.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Deals physical damage. For every +1 to this skill's Energy Cost, Power +50.
Deals physical damage, 1 Combo. For each layer of Cute on all sprites carried by both sides, this skill's Combo Count +1.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Enemy gains 1 stack of Parasite.
Deals magic damage to the enemy creature.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Deals physical damage to the enemy creature.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
On next attack, Skill Power +70.
Dispels all buffs from the enemy.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Self gains +30% Physical Attack, 3 Combo Strikes.
Self gains +3 Combo Count.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Deals Physical DMG. When HP is above 80%, this skill's Power increases by 75.
Self permanently gains +10% to both Attack stats, 2-hit combo. If self has debuffs, this skill's Combo Count +1.
Deals Physical Damage, 2-hit combo. Choice: After each use, this skill's Power permanently +10 or Combo Count permanently +1.
Self gains +30 power to all skills. Choice: This use costs 1 less Energy, or when countering Defense, instead permanently gains +50 power to all skills.
Ice, Electric, Poison, Dark, Mech
Grass, Bug, Martial
Progress: 3 items