Barrel Trick
After leaving, the swapped-in creature enters in Barrel state.
A little wizard guarding the forest, the hat on its head seems to have accompanied it for many years. The sides of the hat are its leaf-shaped ears, capable of hearing conversations between trees.
After leaving, the swapped-in creature enters in Barrel state.
Sustained damage after field presence enhancement. When low HP or needing to protect teammates, use Graft to exit and trigger Barrel Trick.
Use Magic Enhancement for quick boost, Needle and Drain for output and sustainability, Grafting to trigger trait and protect teammates, forming a complete cycle of boost-output-protect teammates.
Core buff skill. 0 energy cost for +70% Magic Attack, greatly enhancing subsequent damage output. Essential opening move for special attack-oriented creatures.
100% lifesteal provides sustain; with high Magic Attack bonuses, both damage and healing become substantial, compensating for low HP
3-hit skill with low 30 Energy cost, total damage is considerable after magic attack buffs, and multi-hit attacks are good for breaking shields or triggering certain effects.
Core survival + tactical skill. Restores 15% HP then exits, triggering the trait 'Barrel Trick' to protect teammates, enabling safe switching.
Late-game entry, quickly stacks marks then Blooming buff, uses Collapse to harvest low-HP and gain magic attack bonus to continue suppression
A mark system build, using Hyperdimensional Projection + Mind Insight to quickly stack marks, Bloom to enhance power, and Collapse to finish and snowball, suitable for late-entry cleanup in endgame scenarios.
0 Energy initiates Mark system, applies 4 stacks of Starfall Mark to enemy, paving the way for subsequent Mind Insight and Collapse
Adds Mark stacks equal to existing enemy Mark stacks; combined with Hyperdimensional Projection to quickly stack high Mark layers, creating conditions for Collapse finisher.
Core finisher skill; gains +70% Magic Attack after defeating an enemy. Combines damage output with snowball potential; damage becomes significant with high Mark stacks.
0 Energy Cost power boost: +30 power to all skills (+60 when responding to Defense), boosts Collapse and Needle output, compensating for insufficient skill power.
Lead or mid-game entry, Eutrophication for energy then Enzyme Concentration to adjust field presence or Graft for switch, creating advantageous conditions for teammates.
Abandons personal enhancement, focuses on team support and survival. Eutrophication provides Energy, Enzyme Concentration adjusts field presence, Grafting enables safe switching. Pure support positioning.
0 Energy Cost, restores 3 Energy to all benched allies. Extremely strong team support capability, suitable for tactical systems requiring frequent switching.
80% damage reduction + 20% HP recovery when responding to attacks, extremely strong survival, with high Magic Defense can tank super-effective skills
3-hit output skill, stable output under Enzyme Concentration Adjustment's protection.
Healing + exit triggers trait. Safely retreats at low HP to protect teammates, or actively switches after Nutrient Rich to let teammates enter with full Energy.
Deals Magic damage and drains 100% HP.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Restore 15% HP to self, then retreat.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals magic damage to the enemy creature.
Restores 3 Energy to each Elf on the bench.
Deals Magic DMG. 3 Combo.
Enemy gains 4 stacks of Starfall Mark.
Deals Physical DMG. Priority +1.
Enemy gains Starfall Mark; stacks gained equal enemy's current mark stacks.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Restore 30% HP to self.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Deals physical damage to the enemy creature.
Enemy gains 2 stacks of Meteorite.
Self gains 1 stack of Photosynthesis Mark.
Reduces damage taken by 70%. Counters attacks.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Deals Magic damage. This skill's type matches the Weather type.
Up to 1 skill per type gains +35 power.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Self gains 1 stack of Attack Mark.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Enemy gains 3 stacks of Starfall Mark. When countering Defense: Additionally doubles enemy's Starfall Mark stacks.
Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.
Deals magic damage. Restores 1 energy to all off-field pets.
Deals magic damage. Both sides' existing Mark stacks +1.
Bug, Fire, Ice, Poison, Wing, Ghost
Water, Light, Earth, Electric, Martial, Phantom
Progress: 8 items