Dissolution Spread
For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.

It usually moves sluggishly, but when in danger, it can briefly accelerate to escape light and threat zones. When lightly touched, its spines quickly converge and point toward the point of contact; the venom sacs at the tips of the spines can cause stinging pain and mild numbness.
For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.
Quickly stack Poison layers with Corrosive Acid and Plague Breath, use Corruption to drastically reduce enemy dual attack for survival, finish with low-cost high-power Venom Infiltration. Traits allow Water skills to assist in applying Poison, enabling sustained attrition pressure.
Maximizes the synergy between trait Dissolution Spread and poison stack count, quickly stacking poison through dual Poison-type skills, Corruption to weaken enemy output, Venom Infiltration as core finishing means, forming the complete cycle of poison stacking - weakening - burst.
Core damage skill with 120 high-power Magic Attack. More Poison stacks on the enemy means lower Energy cost and additional Poison stacking, synergizing with the Trait. After stacking high Poison layers, it enables low-cost, high-frequency output.
Quick Poison stacking method, 35 energy cost for 2 Poison layers, creates conditions for Venom Infiltration cost reduction and Corruption attack reduction, key to starting combos
0 Energy Poison Stacking skill, supplements poison stacks at no cost, works with traits to allow Water-type skills to also inflict poison, continuously suppressing enemy HP
Core support skill that directly converts enemy poison stacks into dual attack reduction, -30% dual attack per stack. When fully stacked, greatly weakens enemy damage output and ensures self-survival.
Activate Salt Bath to reduce energy cost on turn 1 or safe timing, subsequently use low-cost high-Power Spring for burst damage, Corrosive Acid to quickly stack Poison triggering trait to add Poison to Spring, Venom Infiltration as Poison-type cleanup, flexibly choose damage skills based on enemy resistance.
Brine Bath serves as the core engine, reducing energy cost to boost Geyser power, while carrying Poison-type skills to trigger the trait adding poison to Water-type skills, balancing Water/Poison dual-attribute damage and sustained pressure.
Core damage skill where Power increases as Energy cost decreases. Combined with Salt Bath's Energy reduction effect, achieves high Power output. Main damage source for Water-type's same-type attacks.
0 Energy Cost support skill: Provides All Skills Energy Cost -2 (-3 when countering Defense), directly boosting Spring Gush Power (+10 Power per -1 Energy Cost)—the core engine for enhanced output.
Quick Poison stacking method, prepares for Venom Infiltration, also triggers trait as Poison-type skill, allowing Geyser to also apply Poison enhancing suppression
High-power Poison output, Energy reduced after Salt Bath. Forms dual output option with Spring Burst, flexibly switched based on enemy attribute weakness.
Utilize Bubble Illusion to anticipate enemy key skills for damage reduction and switching, ensuring self-survival; when on field, quickly stack Poison through Corrosive Acid and Plague Breath, finding safe timing to output with Toxic Infiltration. Not suitable for prolonged field presence, better suited as an attrition point and counter position in team rotation.
Bubble Phantom serves as the core survival tool, achieving damage reduction and escape by predicting enemy high-threat skills. Dual Poison-type skills ensure poison stacking efficiency, with Venom Infiltration as the safe damage option. Overall leans toward conservative attrition and team support.
0 Energy: Counter skill—80% damage reduction against enemy high-threat attacks. After successful response, self escapes and switches positions, key to ensuring survival and team rotation.
Core damage skill. Utilizes Poison stack energy reduction mechanic, becomes a low-cost high-power cleanup tool after stacking Poison.
Quick Poison stack startup skill, creates conditions for Venom Infiltration, also triggers trait as Poison-type skill
0 Energy Poison Stacking supplement method, maintains poison stacks at no cost, securing the energy reduction benefits of Venom Infiltration






Reduces damage taken by 70%. Counters attacks.

Deals Magic damage. Self recovers 1 Energy.

Energy cost of next Skill used -6.

Deals Magic damage. Enemy gains 2 Poison stacks.

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Deals magic damage to the enemy creature.

Enemy gains 1 stack of Poison Mark.

80% damage reduction, when responding to an attack: retreat.

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Converts all enemy buffs into Poison.

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.

Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.

Deals magic damage to the enemy creature.

Restore 10 energy to self.

Enemy gains 10 stacks of Burn.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Enemy gains 4 stacks of Freeze.

Charge up to deal magic damage to the enemy.

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Deals physical damage to the enemy creature.

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Self gains +40 All Skill Power.

Self gains +20 All Skill Power, Swiftness.

Self and the enemy gain Adorify: Restores 40% HP.

Steal 3 Energy from the enemy.

Self gains 100% lifesteal.

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Enemy gains 4 stacks of Starfall Mark.

Self gains 1 stack of Wet Mark.

Deals magic damage to the enemy creature.

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Deals magic damage to the enemy creature.

Self gains +140% Physical Defense.

Self gains +170% Magic Defense.

Dispels all buffs from the enemy.

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Self gains +190% Magic Attack.

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.

Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.
Earth, Electric, Dark, Phantom
Fire, Poison, Bug, Martial, Cute, Mech
Progress: 9 items