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Spikecarap Bug(刺盔虫)
NO.077

Spikecarap Bug(刺盔虫)

WaterPoisonPhase IIOriginal Form

Shells, wood chips, and seaweed often get stuck on its spines. The long spines contain numerous photoreceptor cells, making them extremely sensitive to light with negative phototaxis. To escape light, it grabs various objects during the day to shield itself. When food is abundant, its movement range also slightly increases.

Dex Number
077
Category
Spiky Creature
Height
0.83~1.19 M
Weight
22.5~29.8 KG
Updated
2026-06-07
Distribution
Unknown
Trait

Dissolution Spread

For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.

Recommended Skill Sets

Poison Stack Burst Build

Playstyle

Speed Attack Suppression: Quickly stacks Poison layers, uses energy cost reduction mechanics for high-frequency high-damage output, while Corruption weakens enemies. Suitable for mid-speed matchups.

Why this set works

Rapid poison stacking startup with "Corrosive Acid," "Water Splash" for sustain and trait triggering, "Corruption" to weaken enemy output, and finally "Venom Infiltration" for low-cost high-damage burst after poison stacks accumulate, forming a complete poison-type fast attack cycle.

Venom Infiltration

Why pick this skill

Core damage skill with energy cost decreasing with more enemy Poison stacks (minimum 0 Energy), and applies 1 additional Poison stack per use. Combined with Trait "Dissolution Spread" for double Poison stacking—Thornhelm's main skill for late-game burst and sustained pressure.

Corrosive Acid

Why pick this skill

Efficient poison stacking method. Directly grants enemy 2 Poison layers, creating cost reduction condition for 'Venom Infiltration'. Also enables subsequent Water-type skills to apply Poison via trait. Core opener.

Corruption

Why pick this skill

0 Energy Cost support skill: More enemy Poison stacks = greater attack reduction (-30% dual ATK per stack). Effectively weakens enemy output and improves self-survival after poison stacking matures, perfectly synergizing with Poison system.

Water Splash

Why pick this skill

Low-cost (30) Water-type skill. Deals damage while recovering 1 energy, alleviating Spiny Helmet Bug's high-cost skill sustainability pressure. When carrying Poison-type skills, triggers trait to give enemy 1 additional Poison stack, combining output and poison stacking functions.

Energy Reduction Speed Attack Build

Playstyle

Energy Control: Use multiple cost reduction effects to release high-power skills early, quickly suppressing enemy HP, relying on Speed advantage to seize tempo

Why this set works

An extreme energy reduction build centered around "Salt Bath" and "Water Storage". "Spring" enjoys double cost reduction bonuses to deal high-power Water-type damage, while "Venom Infiltration" becomes a 0-energy cost finisher after poison stacking. Faster overall tempo, suitable for aggressive matchups.

Spring

Why pick this skill

0 Energy: Water-type skill, deals damage and gains +10 power per 1 Energy Cost reduced, combined with "Salt Bath"'s cost reduction can greatly boost output, while triggering Trait to apply Poison, ideal low-cost high-damage choice.

Saltwater Bath

Why pick this skill

0 Energy Cost support: Provides All Skills Energy Cost -2 (-3 when countering Defense), directly boosting [Spring Gush] Power and lowering [Venom Infiltration] threshold—the core engine of Energy Cost control system.

Venom Infiltration

Why pick this skill

Core Poison-type damage. Can achieve extremely low or even 0 energy cost release after Poison layer and cost reduction stacking. Combined with "Brine Bath" cost reduction, can enter burst phase earlier.

Water Storage

Why pick this skill

0 Energy startup technique, next skill energy cost -6, can let "Spring" or "Venom Infiltration" get significant cost reduction in first turn, quickly establishing advantage, also works with "Brine Bath" for extreme energy reduction

Defensive Counter Build

Playstyle

Sustained attrition: uses damage reduction and disengagement to buy turns, steadily stacks undispellable poison marks, late game suppresses enemy damage through Corruption, Venom Infiltration for cleanup. Suitable for unfavorable situations or against high-attack opponents

Why this set works

Using Bubble Illusion for survival, Plague Breath and Venom Infiltration for sustained Poison stacking, Corruption to weaken enemy damage, forming a defense-counter prolonged battle system, suited for dragging high-burst enemies into late-game for victory.

Bubble Phantom

Why pick this skill

0-cost counter-skill granting 80% damage reduction and automatic disengagement when responding to an attack—critical survival tool for Spikeshell, compensating for its four-type weakness and enabling Poison stacking or Charge buildup.

Plague Breath

Why pick this skill

0 Energy Poison Stacking method, grants 1 stack of Poison Mark (undispellable), serves as a supplementary poison stacking method for "Corrosive Acid", ensuring stable growth of poison stacks.

Venom Infiltration

Why pick this skill

Core damage. Higher returns with more Poison stacks. Steadily stack Poison in the safe environment created by "Bubble Illusion", achieve low-cost finishing in late game.

Corruption

Why pick this skill

The more poison layers on the enemy, the higher the attack reduction. Combined with [Plague Breath]'s mark poison stacking, has extremely strong suppression in prolonged battles while improving self-survival.

Notes
  • Thorn Helmet Bug is a Water-type/Poison-type special attack creature. Trait [Dissolution Diffusion] causes Water-type skills to apply Poison layers when carrying Poison-type skills, with core mechanics revolving around [Poison] stacking and energy cost control.
  • Base stats: Magic Attack 79, Magic Defense 88, and Speed 80 are relatively prominent. Physical Attack 33 is extremely low—completely specialized for special attack route.
  • The skill pool has abundant Poison-type skills, but lacks stable recovery methods, relying on 「Water Splash」 for Energy recovery or 「Water Storage」 for cost reduction to maintain cycles
  • Weak to four types: Electric, Earth, Fantasy, and Dark; watch your timing when entering.
Gallery
Spikecarap Bug(刺盔虫) True Body
True Body
Spikecarap Bug(刺盔虫) Shiny Form
Shiny Form
Spikecarap Bug(刺盔虫) Pet Egg
Pet Egg
Spikecarap Bug(刺盔虫) Pet Egg Alternate Color
Pet Egg Alternate Color
Spikecarap Bug(刺盔虫) Fruit
Fruit
Skills
Defense
Lv. Lv.1

Defense

Normal
Energy: 1Defense

Reduces damage taken by 70%. Counters attacks.

Water Splash
Lv. Lv.1

Water Splash

Water
Power: 30Magic Attack

Deals Magic damage. Self recovers 1 Energy.

Water Storage
Lv. Lv.8

Water Storage

Water
Energy: 1Status

Energy cost of next Skill used -6.

Corrosive Acid
Lv. Lv.9

Corrosive Acid

Poison
Energy: 2Power: 35Magic Attack

Deals Magic damage. Enemy gains 2 Poison stacks.

Corruption
Lv. Lv.16

Corruption

Poison
Energy: 1Status

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Wishing Star
Lv. Lv.28

Wishing Star

Normal
Energy: 3Power: 110Magic Attack

Deals magic damage to the enemy creature.

Plague Breath
Lv. Lv.35

Plague Breath

Poison
Energy: 3Status

Enemy gains 1 stack of Poison Mark.

Bubble Phantom
Lv. Lv.36

Bubble Phantom

Water
Energy: 2Defense

80% damage reduction, when responding to an attack: retreat.

Venom Infiltration
Lv. Lv.37

Venom Infiltration

Poison
Energy: 5Power: 120Magic Attack

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Poison Mist
Lv. Lv.40

Poison Mist

Poison
Energy: 7Status

Converts all enemy buffs into Poison.

Spring
Lv. Lv.41

Spring

Water
Energy: 6Power: 90Magic Attack

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Saltwater Bath
Lv. Lv.49

Saltwater Bath

Water
Energy: 2Status

Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.

Infection
Lv. Lv.50

Infection

Poison
Energy: 4Power: 110Magic Attack

Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2Power: 90Magic Attack

Deals magic damage to the enemy creature.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2Status

Restore 10 energy to self.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2Status

Enemy gains 10 stacks of Burn.

Water Blaster
Lv. Water Bloodline

Water Blaster

Water
Energy: 2Power: 80Magic Attack

Deals magic damage to the enemy creature.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3Power: 100Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3Power: 200Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2Power: 80Physical Attack

Deals physical damage to the enemy creature.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3Status

Self and the enemy gain Adorify: Restores 40% HP.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4Status

Enemy gains 4 stacks of Starfall Mark.

Soak
Lv.

Soak

Water
Energy: 4Status

Self gains 1 stack of Wet Mark.

Plunder
Lv.

Plunder

Dark
Energy: 1Power: 60Magic Attack

Deals magic damage to the enemy creature.

Power Devour
Lv.

Power Devour

Dark
Energy: 4Status

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Backroom Deal
Lv.

Backroom Deal

Dark
Energy: 1Status

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Annihilation
Lv.

Annihilation

Normal
Energy: 5Power: 155Magic Attack

Deals magic damage to the enemy creature.

Reinforce
Lv.

Reinforce

Normal
Energy: 2Status

Self gains +140% Physical Defense.

Cheer On
Lv.

Cheer On

Normal
Energy: 3Status

Self gains +170% Magic Defense.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1Status

Dispels all buffs from the enemy.

Stress Response
Lv.

Stress Response

Normal
Energy: 2Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Severe Poison
Lv.

Severe Poison

Poison
Energy: 2Status

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Moisture
Lv.

Moisture

Water
Energy: 7Status

Self gains +190% Magic Attack.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Zhen Poison
Lv.

Zhen Poison

Poison
Energy: 3Power: 75Magic Attack

Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.

Cleanse
Lv.

Cleanse

Water
Status

Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.

Matchups

受击伤害增加

Earth, Electric, Dark, Phantom

受击伤害降低

Fire, Poison, Bug, Martial, Cute, Mech

Stats
HP94
Physical Attack33
Magic Attack79
Physical Defense61
Magic Defense88
Speed80
Total435
Handbook Tasks

Codex Project

Progress: 4 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Confirm 2 different forms of Thorn Helmet Bug
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10
Wishing Star x1
Research Points x20