Dissolution Spread
For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.

When motionless, it resembles an unremarkable reef, making it hard to tell if it is alive. It moves slowly in a benthic manner, with activity level directly tied to food availability—moving only slightly when food is scarce. Photosensitive cells distributed between its spines make it highly sensitive to strong light, often instinctively hiding in shadows.
For each Poison-type skill brought into battle, Water-type skills inflict 1 stack of Poison on enemies.
At the start, use Plague Breath + Corrosive Acid to quickly stack poison. When 3+ layers, activate Corruption to greatly weaken enemy output. Then use low-cost Venom Infiltration for sustained output and poison renewal. Utilize poison layer snowball to suppress opponent.
Maximize ‘Dissolving Diffusion’ synergy: use two Poison-stacking moves to rapidly accumulate layers; Corrosion provides survivability; Toxic Permeation serves as the core damage dealer—scaling stronger with each Poison layer—completing a full ‘Poison Stack → Weaken → Burst’ loop.
Core Poison stacking skill. 0 Energy cost to directly inflict 1 Poison stack on enemy, providing base stacks for all subsequent Poison synergy skills, while also triggering trait "Dissolution Spread" count.
Core Poison Stacking skill. 35 Energy cost for 2 stacks of Poison + Magic damage, rapidly stacking Poison layers. Works with Trait to allow Water-type skills to apply Poison.
Core damage skill with 120 base Energy cost, but reduces Energy cost by 1 and adds 1 Poison stack for each Poison stack on the enemy. After stacking Poison, Energy cost can drop extremely low while dealing more Poison over time, forming double synergy with the Trait.
Key support skill: 0 Energy Cost to reduce both enemy ATK stats based on their Poison stacks (-30% per stack). 3 Poison stacks reduce both ATK by 90%, greatly improving survivability and securing output turns for slow creatures.
At the start, Water Storage + Brine Bath sets up energy reduction environment; on turn 2, release 0-energy high-power Spring for burst; Bubble Illusion is used to respond to enemy key skills or for survival; suppress opponent rhythm through high-frequency low-cost skills.
Abandon the poison stacking system in favor of energy cost management and burst damage. Utilize the dual energy reduction mechanics of Water Storage + Salt Bath to maximize Geyser's power, with Foam Phantom compensating for survivability. Suitable for situations requiring quick battle resolution or facing high-burst opponents.
0 Energy startup technique, reduces next skill energy cost by 6, works with Brine Bath to achieve 0 or near-0 energy cost release of Spring, is the core of burst setup
0 Energy cost passive buff, permanent -2 Energy cost for all skills, -3 when defending. Pairs with Water Storage to minimize Gushing Spring's Energy cost, while increasing frequency of skills like Venom Infiltration.
Core burst skill, base 60 Energy cost, +10 Power for each Energy reduced. Combined with Water Storage + Salt Bath, it can be reduced to 0 Energy and reach 110 Power. This is the highest cost-effective choice for Water-type damage output, while also triggering the trait to inflict Poison.
0-cost counter-skill granting 80% damage reduction and automatic disengagement when responding to an attack—vital survivability tool for slow, fragile Pokémon, preventing OHKOs from Electric- or Ground-type moves.
Against opponents with buff enhancements, prioritize Poison Mist to clear their buffs and convert to poison, Corrosive Acid to supplement stacks, Venom Infiltration for output, Bubble Illusion to respond to enemy burst skills or save key turns, specifically countering buff-stacking strategies.
Specialized solution against buff-dependent opponents. Poison Fog provides unique buff clear mechanism. Combined with traditional poison stacking components to form a "clear buffs - stack poison - output" tactical chain. Bubble Phantom ensures survival for slow startup.
0 Energy Cost strategic skill. Converts all enemy buffs to Poison. Highly effective against buff-reliant opponents. Also provides poison stacks to trigger follow-up synergies.
Core Poison Stacking skill. 35 Energy cost stably provides 2 stacks of Poison + Magic damage, the top choice for quickly replenishing stacks after Poison Mist.
Core damage skill. Relies on Poison stacks to reduce energy cost and extend Poison. After Poison Mist Conversion + Corrosive Acid, energy cost can typically drop below 110 while maintaining high Poison stacks.
0 Energy Cost survival skill. 80% damage reduction + retreat on response. Buys critical turns for deploying Poison Mist and stacking poison, avoiding first-move OHKO.






Reduces damage taken by 70%. Counters attacks.

Deals Magic damage. Self recovers 1 Energy.

Energy cost of next Skill used -6.

Deals Magic damage. Enemy gains 2 Poison stacks.

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Deals magic damage to the enemy creature.

Enemy gains 1 stack of Poison Mark.

80% damage reduction, when responding to an attack: retreat.

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Converts all enemy buffs into Poison.

Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.

Self gains -2 All Skill Energy Cost, Against Defense: changed to -3 Skill Energy Cost.

Deals Magic damage. If it defeats the target, converts Poison into Poison Mark.

Deals magic damage to the enemy creature.

Restore 10 energy to self.

Enemy gains 10 stacks of Burn.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Enemy gains 4 stacks of Freeze.

Charge up to deal magic damage to the enemy.

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Deals physical damage to the enemy creature.

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Self gains +40 All Skill Power.

Self gains +20 All Skill Power, Swiftness.

Self and the enemy gain Adorify: Restores 40% HP.

Steal 3 Energy from the enemy.

Self gains 100% lifesteal.

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Enemy gains 4 stacks of Starfall Mark.

Self gains 1 stack of Wet Mark.

Deals magic damage to the enemy creature.

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Deals magic damage to the enemy creature.

Self gains +140% Physical Defense.

Self gains +170% Magic Defense.

Dispels all buffs from the enemy.

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Self gains +190% Magic Attack.

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.

Dispels its own debuffs. For each stack of debuffs it has, this skill's energy cost is reduced by 1. Adaptive Change: Water-type attack skill.
Earth, Electric, Dark, Phantom
Fire, Poison, Bug, Martial, Cute, Mech
Progress: 4 items