Humus Cycle
Each time 1 energy is restored, also restores 5% HP.
The moss often covers its eyes, making it slow to react to subtle movements. If a Roco helps comb away the moss, it becomes noticeably happier. After eating, its body briefly swells in size before slowly returning to normal.
Each time 1 energy is restored, also restores 5% HP.
Early game: Use Seed Bullet and Salt Accumulation to stack layers and accumulate energy. Fearless Heart handles high-pressure turns for HP recovery and survival. Late game: Once Light Energy Gathering is fully stacked, coordinate with high-combo Salt Accumulation for massive damage.
Late-game burst system built around Light Energy Gathering's stacking mechanic and Salt Cluster's combo growth. Seed Bullet provides low-cost triggers and Energy cycling, Fearless Heart ensures survival to stall for stacking turns.
Core damage skill. Power permanently +60 after each other Grass-type skill use. Combined with frequent Grass skill triggers, can reach extremely high power in late game.
Low-cost Grass-type skill that triggers Light Energy Gathering stacks while its self Energy recovery can activate trait healing, forming an Energy-HP dual cycle.
Core scaling skill. 2-hit combo with HP and Energy recovery per hit. Permanent +1 combo count after use. When combo count becomes extremely high in late game, can pair with Light Energy Gathering for burst.
Strongest survival skill, 100% damage reduction and converts damage to healing, though energy cost permanently increases, but combined with trait can achieve triple cycle of damage-energy-life, greatly extending field time.
Use Wax Coating to predict enemy attacks for damage reduction and energy recovery; if Counter triggers, use Pruning for massive healing. Use Cactus Spike for damage normally, and First Strike when low on HP or needing to seize tempo
Abandons stacking mechanics, chooses immediate power skills for fast tempo. Wax Film + Branch Draw form defense-counter chain. First Strike compensates for Speed. Cactus Thorn main output.
High-power Physical damage skill (150 Energy cost), serves as the main damage source. Combined with its base 91 Physical ATK stat to deal consistent damage
Priority +1 Physical skill, compensating for Speed disadvantage to seize tempo, moderate 55 Energy cost usable for finishing off or interrupting.
80% damage reduction response skill. Restores 3 energy when responding to attacks, combined with trait healing, an excellent defense-counterattack method.
Recovers 50% HP and 5 Energy when countering status. Synergizes with Wax Membrane: Wax Membrane damage reduction → attacked → Branch Out counter for HP/Energy recovery, forming a perfect defense chain.
At the start, use Fibrosis when responding to physical attacks to stack Physical Defense; use Blood Qi to survive when facing lethal threats; throughout the battle, use Salt Accumulation and Seed Bullet to maintain HP and energy; rely on Salt Accumulation's permanently growing combo count to gradually suppress opponents.
Extreme durability build. Fiberization + Blood Qi provide double insurance against sudden death, Salt Accumulation + Seed Bullet maintain energy and HP cycling, relying on Salt Accumulation's grown combo count for damage output.
2-hit scaling skill; restores HP and Energy per use. Core to Energy cycling; damage becomes significant when hit count is high in the late game.
Energy recovery triggers trait HP restoration, low cost and high efficiency, maintaining energy cycle.
Gains +70% Physical Defense when countering attacks, combined with base 95 Physical Defense stat becomes physical shield, 80% damage reduction ensures survival
Retains 1 HP when taking fatal damage this turn, with 60% damage reduction. Serves as second-layer insurance after Fibrosis, preventing death from Magic damage or special effects.
80% damage reduction, when responding to an attack: restore 3 energy.
Deals Physical DMG. Restores 1 Energy to self.
Enemy gains Combo Count -4.
Deals Physical DMG. Restores 5 Energy to self.
2-hit combo. Each hit restores 8% of own HP. After use, this skill's hit count permanently increases by 1.
Deals Physical DMG. Priority +1.
Self gains 1 stack of Photosynthesis Mark.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Self gains +3 Combo Count.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Reduces damage taken by 70%. Counters attacks.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals physical damage to the enemy creature.
Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Self and the enemy gain Adorify: Restores 40% HP.
90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
50% damage reduction. For each stack of Poison on the enemy, this skill's damage reduction increases by 10%. Counter.
Deals magic damage to the enemy creature.
Deals physical damage. At turn end, this skill's Energy cost permanently -1.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Each turn, randomly transforms into a skill from another creature on your team.
Enemy gains 1 stack of Cuteness.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Restores 3 Energy to each Elf on the bench.
Deals magic damage. Restores 1 energy to all off-field pets.
Choice: Restore 25% HP or restore 8 Energy.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric
Progress: 9 items