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Yibelle Pinky(伊贝粉粉)
NO.072

Yibelle Pinky(伊贝粉粉)

Grass Final Form Original Form

The moss often covers its eyes, making it slow to react to subtle movements. If a Roco helps comb away the moss, it becomes noticeably happier. After eating, its body briefly swells in size before slowly returning to normal.

Dex Number
072
Category
Fluffy Creature
Height
1.03~1.47 M
Weight
9.3~12.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Humus Cycle

Each time 1 energy is restored, also restores 5% HP.

Recommended Skill Sets

Late-Game Burst Build

Playstyle

Early game: Use Seed Bullet and Salt Accumulation to stack layers and accumulate energy. Fearless Heart handles high-pressure turns for HP recovery and survival. Late game: Once Light Energy Gathering is fully stacked, coordinate with high-combo Salt Accumulation for massive damage.

Why this set works

Late-game burst system built around Light Energy Gathering's stacking mechanic and Salt Cluster's combo growth. Seed Bullet provides low-cost triggers and Energy cycling, Fearless Heart ensures survival to stall for stacking turns.

Light Energy Gathering

Why pick this skill

Core damage skill. Power permanently +60 after each other Grass-type skill use. Combined with frequent Grass skill triggers, can reach extremely high power in late game.

Seed Bullet

Why pick this skill

Low-cost Grass-type skill that triggers Light Energy Gathering stacks while its self Energy recovery can activate trait healing, forming an Energy-HP dual cycle.

Salt Gathering

Why pick this skill

Core scaling skill. 2-hit combo with HP and Energy recovery per hit. Permanent +1 combo count after use. When combo count becomes extremely high in late game, can pair with Light Energy Gathering for burst.

Fearless Heart

Why pick this skill

Strongest survival skill, 100% damage reduction and converts damage to healing, though energy cost permanently increases, but combined with trait can achieve triple cycle of damage-energy-life, greatly extending field time.

Defensive Counter Build

Playstyle

Use Wax Coating to predict enemy attacks for damage reduction and energy recovery; if Counter triggers, use Pruning for massive healing. Use Cactus Spike for damage normally, and First Strike when low on HP or needing to seize tempo

Why this set works

Abandons stacking mechanics, chooses immediate power skills for fast tempo. Wax Film + Branch Draw form defense-counter chain. First Strike compensates for Speed. Cactus Thorn main output.

Cactus Sting

Why pick this skill

High-power Physical damage skill (150 Energy cost), serves as the main damage source. Combined with its base 91 Physical ATK stat to deal consistent damage

First Strike

Why pick this skill

Priority +1 Physical skill, compensating for Speed disadvantage to seize tempo, moderate 55 Energy cost usable for finishing off or interrupting.

Wax Membrane

Why pick this skill

80% damage reduction response skill. Restores 3 energy when responding to attacks, combined with trait healing, an excellent defense-counterattack method.

Branch Out

Why pick this skill

Recovers 50% HP and 5 Energy when countering status. Synergizes with Wax Membrane: Wax Membrane damage reduction → attacked → Branch Out counter for HP/Energy recovery, forming a perfect defense chain.

Iron Wall Attrition Build

Playstyle

At the start, use Fibrosis when responding to physical attacks to stack Physical Defense; use Blood Qi to survive when facing lethal threats; throughout the battle, use Salt Accumulation and Seed Bullet to maintain HP and energy; rely on Salt Accumulation's permanently growing combo count to gradually suppress opponents.

Why this set works

Extreme durability build. Fiberization + Blood Qi provide double insurance against sudden death, Salt Accumulation + Seed Bullet maintain energy and HP cycling, relying on Salt Accumulation's grown combo count for damage output.

Salt Gathering

Why pick this skill

2-hit scaling skill; restores HP and Energy per use. Core to Energy cycling; damage becomes significant when hit count is high in the late game.

Seed Bullet

Why pick this skill

Energy recovery triggers trait HP restoration, low cost and high efficiency, maintaining energy cycle.

Fibrosis

Why pick this skill

Gains +70% Physical Defense when countering attacks, combined with base 95 Physical Defense stat becomes physical shield, 80% damage reduction ensures survival

Blood Qi

Why pick this skill

Retains 1 HP when taking fatal damage this turn, with 60% damage reduction. Serves as second-layer insurance after Fibrosis, preventing death from Magic damage or special effects.

Notes
  • Ibelle Pink possesses excellent durability base stats (dual defense 95, HP 106), combined with the "Humus Cycle" trait (healing when recovering energy), suitable for prolonged battles and energy cycling system
  • Rich Grass-type skill pool, but lacks high-power STAB skills—needs to rely on the stacking mechanic of "Light Energy Gathering" or the combo growth of "Salt Accumulation" to boost output.
  • Speed 90 is moderately below average, needs to rely on "First Strike" to seize tempo or damage reduction skills to stall turns
  • Key Mechanic: Salt Accumulation permanently increases combo count, while Light Energy Gathering permanently stacks power. Combined, they enable late-game burst potential.
Gallery
Yibelle Pinky(伊贝粉粉) True Body
True Body
Yibelle Pinky(伊贝粉粉) Shiny Form
Shiny Form
Yibelle Pinky(伊贝粉粉) Pet Egg
Pet Egg
Yibelle Pinky(伊贝粉粉) Pet Egg Alternate Color
Pet Egg Alternate Color
Skills
Wax Membrane
Lv. Lv.1

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Seed Bullet
Lv. Lv.1

Seed Bullet

Grass
Power: 30 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Dazzling
Lv. Lv.1

Dazzling

Normal
Energy: 1 Status

Enemy gains Combo Count -4.

Vine Strangle
Lv. Lv.8

Vine Strangle

Grass
Energy: 4 Power: 80 Physical Attack

Deals Physical DMG. Restores 5 Energy to self.

Salt Gathering
Lv. Lv.10

Salt Gathering

Grass
Energy: 3 Status

2-hit combo. Each hit restores 8% of own HP. After use, this skill's hit count permanently increases by 1.

First Strike
Lv. Lv.11

First Strike

Normal
Energy: 2 Power: 55 Physical Attack

Deals Physical DMG. Priority +1.

Photosynthesis
Lv. Lv.16

Photosynthesis

Grass
Energy: 4 Status

Self gains 1 stack of Photosynthesis Mark.

Fibrosis
Lv. Lv.21

Fibrosis

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: Physical Defense +70%.

Chlorophyll Beam
Lv. Lv.22

Chlorophyll Beam

Grass
Energy: 4 Power: 120 Magic Attack

Deals magic damage to the enemy creature.

Cactus Sting
Lv. Lv.27

Cactus Sting

Grass
Energy: 6 Power: 150 Physical Attack

Deals physical damage to the enemy creature.

Blood Qi
Lv. Lv.34

Blood Qi

Normal
Energy: 2 Defense

60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.

Light Energy Gathering
Lv. Lv.35

Light Energy Gathering

Grass
Energy: 7 Power: 100 Magic Attack

Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.

Branch Out
Lv. Lv.36

Branch Out

Grass
Energy: 4 Power: 90 Physical Attack

Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.

Warm-up Exercise
Lv. Lv.40

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Fearless Heart
Lv. Lv.50

Fearless Heart

Normal
Energy: 5 Defense

100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.

Counter
Lv. Normal Lineage

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Flame Shield
Lv. Fire Bloodline

Flame Shield

Fire
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

Bubble Shield
Lv. Water Bloodline

Bubble Shield

Water
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Attack +70%.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Muddy Skin
Lv. Earth Lineage

Muddy Skin

Earth
Energy: 2 Defense

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Snow Substitute
Lv. Ice Lineage

Snow Substitute

Ice
Energy: 2 Defense

70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Focus
Lv. Electric Lineage

Focus

Electric
Energy: 2 Defense

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Cover
Lv. Bug Lineage

Cover

Bug
Energy: 2 Defense

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Counter Punch
Lv. Martial Bloodline

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Wing Shelter
Lv. Wing Lineage

Wing Shelter

Wing
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.

Charm
Lv. Cute Lineage

Charm

Cute
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Etherealize
Lv. Nether Bloodline

Etherealize

Ghost
Energy: 2 Defense

80% damage reduction, when responding to an attack: Magic Defense +70%.

Equivalent Exchange
Lv. Dark Lineage

Equivalent Exchange

Dark
Energy: 3 Defense

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Ion Oscillation
Lv. Mechanical Lineage

Ion Oscillation

Mech
Energy: 3 Power: 90 Magic Attack

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Meditation
Lv. Phantom Lineage

Meditation

Phantom
Energy: 3 Defense

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Enzyme Concentration Adjustment
Lv.

Enzyme Concentration Adjustment

Grass
Energy: 3 Defense

80% damage reduction, when responding to an attack: restore 20% HP.

Popcorn Blast
Lv.

Popcorn Blast

Cute
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Sugar Marble
Lv.

Sugar Marble

Cute
Energy: 2 Power: 20 Physical Attack

Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.

Smash and Crash
Lv.

Smash and Crash

Cute
Energy: 3 Power: 80 Magic Attack

Deals Magic damage. When self has debuffs, this skill's Power +60.

Sweetheart Endurance
Lv.

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Flattery to Kill
Lv.

Flattery to Kill

Cute
Energy: 4 Defense

90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.

Corrosive Acid
Lv.

Corrosive Acid

Poison
Energy: 2 Power: 35 Magic Attack

Deals Magic damage. Enemy gains 2 Poison stacks.

Consecutive Poison Needles
Lv.

Consecutive Poison Needles

Poison
Energy: 2 Power: 15 Physical Attack

Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.

Untouchable
Lv.

Untouchable

Poison
Energy: 1 Defense

50% damage reduction. For each stack of Poison on the enemy, this skill's damage reduction increases by 10%. Counter.

Sonic Boom
Lv.

Sonic Boom

Normal
Energy: 4 Power: 130 Magic Attack

Deals magic damage to the enemy creature.

Tackle
Lv.

Tackle

Normal
Energy: 7 Power: 135 Physical Attack

Deals physical damage. At turn end, this skill's Energy cost permanently -1.

Consecutive Claw Strikes
Lv.

Consecutive Claw Strikes

Normal
Energy: 2 Power: 30 Physical Attack

Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.

Borrow
Lv.

Borrow

Normal
Status

Each turn, randomly transforms into a skill from another creature on your team.

Degeneration
Lv.

Degeneration

Normal
Energy: 2 Status

Enemy gains 1 stack of Cuteness.

Pain Hunger
Lv.

Pain Hunger

Normal
Energy: 2 Defense

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Eutrophication
Lv.

Eutrophication

Grass
Energy: 3 Status

Restores 3 Energy to each Elf on the bench.

Nutrient Reflux
Lv.

Nutrient Reflux

Grass
Energy: 3 Power: 75 Magic Attack

Deals magic damage. Restores 1 energy to all off-field pets.

Catch Up on Sleep
Lv.

Catch Up on Sleep

Grass
Energy: 2 Status

Choice: Restore 25% HP or restore 8 Energy.

Matchups

受击伤害增加

Fire, Ice, Poison, Bug, Wing

受击伤害降低

Water, Light, Earth, Electric

Stats
Total 607
HP 117
Physical Attack 91
Magic Attack 89
Physical Defense 110
Magic Defense 110
Speed 90
Handbook Tasks

Codex Project

Progress: 9 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Catch 20 Pokémon
Target: 20
Catch 1 Prismatic Mutant Pokémon
Target: 1
Obtain "Destined Hero" Medal
Use Dazzling once
Target: 1
Use Salt Gathering once
Target: 1
Use Fibrosis 2 times
Target: 2
Catch 1 Shiny Mutant Pokémon
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Spirit Fruit x1
Research Points x20
Soul Ring Seal x1
Research Points x30
Light-Splitting Crystal x300
Research Points x50
Dazzling x1
Recipe - Dazzling x1
Research Points x10
Salt Gathering x1
Recipe - Salt Gathering x1
Research Points x10
Fibrosis x1
Recipe - Fibrosis x1
Research Points x10
Soul Ring Seal x1
Research Points x50