Humus Cycle
Each time 1 energy is restored, also restores 5% HP.
A tuft of fluffy green moss grows atop its head, allowing it to blend seamlessly into grass when crouching low. The moss is not water-repellent; once wet, it rapidly absorbs water and becomes heavy, slowing or immobilizing it until it air-dries naturally. Its body is elastic like jelly, capable of stretching and deforming.
Each time 1 energy is restored, also restores 5% HP.
Sustain energy and HP recovery through Wax Coating and Salt Accumulation, use traits for dual sustain, Cactus Spike as finisher, First Strike to seize tempo. Suitable for prolonged battles; Salt Accumulation combo count and benefits increase over time.
Utilize Salt Accumulation + Waxy Film to build energy-HP dual cycle system, trait [Humus Cycle] maximizes benefits, Cactus Spike provides finishing power, First Strike guarantees move priority. Overall playstyle focuses on attrition sustain, gradually accumulating advantages.
Core sustain skill, 2-hit combo recovers 5% HP and 1 Energy per hit, with trait "Humus Cycle" actually recovering 5% HP + 1 Energy + extra 5% HP per hit, extremely high Energy cycle efficiency, and permanent combo count growth for higher late-game returns.
80% damage reduction + 3 energy recovery when responding to attacks, achieves damage reduction and HP recovery with trait, Eevee's most stable energy gain and survival method, 0 energy cost is very flexible
150 power physical damage, Ebel's highest power skill. Used to finish or pressure HP when energy is abundant, compensating for Poly Salt's insufficient damage output.
Priority +1 Physical damage skill, used for seizing tempo, interrupting enemy key skills, or finishing off. 55 Energy cost allows frequent use with Wax Membrane and Salt Cluster energy support.
Fibrosis counters physical attacks, Pruning counters status effects, dual insurance ensures survival. Salt Accumulation maintains energy and HP cycling, Photosynthesis provides additional buffs. Through extremely high error tolerance, exhausts opponent resources and seeks counterattack opportunities.
Extreme survival-oriented build: Fiberization + Pruning provide dual response mechanisms, Photosynthesis assists sustainability, Salt Gathering ensures basic operation. Using multiple healing methods and defense responses to drag opponents into wars of attrition.
Core sustain skill, provides dual recovery of Energy and HP, the fundamental guarantee of Eevee's field presence, combo growth mechanism increases late-game threat.
80% damage reduction + gains Physical Defense +70% when responding to attacks. A dedicated defensive skill against physical attackers; forms complementary coverage with Wax Membrane, switch based on opponent type.
0 Energy gain Photosynthesis Mark. Though specific effects aren't detailed, as a Grass-type's photosynthesis typically relates to sustain or buffs, fitting overall attrition strategy.
Recovers 50% HP and 5 Energy when countering status. A powerful counter and reversal skill. Combined with trait [Humus Cycle], actually recovers 50% HP + 5 Energy + 25% HP, extremely high value when at low HP.
Dauntless Heart handles burst damage and heals, Dazzling disrupts enemy combo rhythm, Chlorophyll Beam provides stable output, Salt Gathering sustains endurance. Flexible playstyle with varied strategies, switching tactics based on opponent type, no obvious weaknesses.
Balanced moveset covering survival, disruption, and damage output. Fearless Heart provides top-tier survivability, Dazzling disrupts key opponents, Chlorophyll Beam provides stable damage, Salt Gathering maintains operation. Suitable as a versatile choice against unknown opponents.
Core sustain and growth skill, essential base for all builds.
100% damage reduction + converts mitigated damage to HP recovery, ultimate life-saving skill. Though Energy Cost permanently increases, can be used multiple times early to establish massive HP advantage.
120 Power Magic damage, synergizes with Light Energy Gathering's Grass-type skill damage boost mechanism, but used as independent output method in this build with stable power
Enemy combo count -4, powerful disruption skill. Targets combo-reliant damage dealers or specific mechanics, 0 energy for flexible use.
80% damage reduction, when responding to an attack: restore 3 energy.
Deals Physical DMG. Restores 1 Energy to self.
Enemy gains Combo Count -4.
Deals Physical DMG. Restores 5 Energy to self.
2-hit combo. Each hit restores 8% of own HP. After use, this skill's hit count permanently increases by 1.
Deals Physical DMG. Priority +1.
Self gains 1 stack of Photosynthesis Mark.
80% damage reduction, when responding to an attack: Physical Defense +70%.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Deals Magic damage. After each other Grass-type skill used, this skill's Power permanently +60.
Deals physical damage. Counter state: Restores 50% HP and 5 Energy to self.
Self gains +3 Combo Count.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals physical damage to the enemy creature.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Reduces damage taken by 70%. Counters attacks.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals physical damage to the enemy creature.
Deals physical damage. The greater the weight difference between both sides, the higher this skill's power.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Self and the enemy gain Adorify: Restores 40% HP.
90% damage reduction, when responding to an attack: enemy gains 1 layer of Cuteness.
Deals Magic damage. Enemy gains 2 Poison stacks.
Deals physical damage, 2 Combos. Each Combo inflicts 1 layer of Poison on the enemy.
50% damage reduction. For each stack of Poison on the enemy, this skill's damage reduction increases by 10%. Counter.
Deals magic damage to the enemy creature.
Deals physical damage. At turn end, this skill's Energy cost permanently -1.
Deals physical damage, 2 Combos. Counter state: This skill's Combo Count doubles.
Each turn, randomly transforms into a skill from another creature on your team.
Enemy gains 1 stack of Cuteness.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
Restores 3 Energy to each Elf on the bench.
Deals magic damage. Restores 1 energy to all off-field pets.
Choice: Restore 25% HP or restore 8 Energy.
Fire, Ice, Poison, Bug, Wing
Water, Light, Earth, Electric
Progress: 3 items