Alkaloid
When using a Grass-type skill, the enemy gains 2 stacks of Poison.
Ivory Orb Form
Its white flowers can effectively reflect the intense midday ultraviolet rays. The waxy layer on the outer petals of the bud acts as a highly efficient sunlight reflector, protecting the pollen inside. The bud only opens slightly after sunset.
When using a Grass-type skill, the enemy gains 2 stacks of Poison.
Mid-speed field presence drain, rapidly stacks Poison layers to suppress enemy ATK/DEF, uses Wax Membrane sustain to force favorable matchups
With "Alkaloid" trait as core, Poison Spore for rapid poison stacking startup, Corruption to suppress enemy output, Venom Infiltration as low-cost high-frequency damage, and Wax Film for survival. Forms a complete poison-type attrition loop of "stack poison - reduce attack - output - sustain."
Core Poison Stacking skill. 0 Energy cost to efficiently stack 5 layers of Poison, quickly activating Poison-type synergy mechanics.
Passive attack-reduction god skill; the more poison stacks on the enemy, the greater the reduction to both attacks. Coordinates with trait + Poison Spore to quickly stack to high layers.
Core damage skill with energy cost reduced by enemy Poison stacks (minimum 0), and applies Poison for virtuous cycle.
Key survival skill: 80% damage reduction when responding to attacks restores 3 Energy, compensating for Speed disadvantage and ensuring field presence.
Charge-burst playstyle: early game sets up Poison/Parasite, then uses Kick 'Em When They're Down at the right moment to double debuffs, Chlorophyll Beam to finish
Kick Them When They're Down serves as the burst point, Toxic/Poison Spore provide base debuffs, Kick Them When They're Down doubles to form devastating DOT pressure, Chlorophyll Beam as high-power finishing move. Suitable against high-defense or slow teams, achieving instant qualitative change through debuff doubling.
0 Energy Parasite provides continuous healing, enhancing field presence. Forms dual DoT pressure with Poison.
Burst Poison stacking method that gains 8 Poison layers when responding to defense. Extremely high returns against defensive-type pets.
Doubles enemy debuff stacks, instantly strengthening Poison/Parasite and other effects, game-changing support skill
High-power Grass-type damage. Combined with trait to apply 2 layers of Poison, while enjoying doubled benefits after Add Insult to Injury.
Active field control offense, Aromatic Lure disrupts enemy rhythm, Thorn Vine combo burst, Wax Membrane Drain maintains position.
Utilize Aromatic Lure's counter mechanic to interrupt enemy rhythm and create stun windows, Thorn Vine with combo bonus for burst, Drain for sustain, Waxy Film to ensure skill cycle. Proactive offensive control playstyle, suitable against opponents relying on key skills.
Interrupt + Stun next turn when responding to defense. Powerful crowd control skill. Compensates for Speed disadvantage to secure initiative.
100% lifesteal sustain skill, ensuring healthy HP and enhancing sustained combat capability
2-hit Physical damage skill; combined with Aromatic Lure's +3 hits, can deal high burst damage.
Counter Attack: Energy Regen +80% Damage Reduction, creates conditions for releasing Aromatic Lure and Thorn Vine
Deals physical damage to the enemy creature.
Restore 15% HP and 4 energy to self.
Deals Magic damage and drains 100% HP.
Enemy gains 5 stacks of Poison.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage, 2 Combos.
Enemy gains 1 stack of Parasite.
80% damage reduction, when responding to an attack: restore 3 energy.
Deals magic damage to the enemy creature.
Deals Physical DMG. If the enemy switches Roco this turn, restores 7 Energy to self.
For each Poison stack the enemy has, enemy gains -30% ATK and MATK.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Deals physical damage to the enemy creature.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Doubles the number of debuff stacks on the enemy sprite.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Restore 15% HP to self, then retreat.
Converts all enemy buffs into Poison.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals Physical DMG. Restores 5 Energy to self.
Deals magic damage to the enemy creature.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.
Self gains +80% Physical Attack, Against Defense: additionally causes enemy to gain -80% Physical Defense.
Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.
Self gains +3 Combo Count.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Dispels all buffs from the enemy.
Enemy gains 1 stack of Thorn Mark.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Deals magic damage to the enemy creature.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals magic damage to the enemy creature.
Carried attack skills gain an additional Poison 3; Counter Defense: changed to gain an additional Poison 6.
Deals Physical Damage. Restore 20% HP.
Choice: Restore 25% HP or restore 8 Energy.
Deals physical damage to the enemy creature.
Fire, Ice, Wing, Dark, Phantom
Grass, Water, Light, Electric, Martial, Cute
Progress: 4 items