← Back to Spirit Dex
Bouncegrass(蹦蹦草)
NO.064

Bouncegrass(蹦蹦草)

Ivory Orb Form

Grass Poison Phase II Regional Form

Its white flowers can effectively reflect the intense midday ultraviolet rays. The waxy layer on the outer petals of the bud acts as a highly efficient sunlight reflector, protecting the pollen inside. The bud only opens slightly after sunset.

Dex Number
064
Category
Spiky Creature
Height
0.59~0.85 M
Weight
34.3~42.9 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Alkaloid

When using a Grass-type skill, the enemy gains 2 stacks of Poison.

Recommended Skill Sets

Severe Poison Attrition Style

Playstyle

Mid-speed field presence drain, rapidly stacks Poison layers to suppress enemy ATK/DEF, uses Wax Membrane sustain to force favorable matchups

Why this set works

With "Alkaloid" trait as core, Poison Spore for rapid poison stacking startup, Corruption to suppress enemy output, Venom Infiltration as low-cost high-frequency damage, and Wax Film for survival. Forms a complete poison-type attrition loop of "stack poison - reduce attack - output - sustain."

Toxic Spore

Why pick this skill

Core Poison Stacking skill. 0 Energy cost to efficiently stack 5 layers of Poison, quickly activating Poison-type synergy mechanics.

Corruption

Why pick this skill

Passive attack-reduction god skill; the more poison stacks on the enemy, the greater the reduction to both attacks. Coordinates with trait + Poison Spore to quickly stack to high layers.

Venom Infiltration

Why pick this skill

Core damage skill with energy cost reduced by enemy Poison stacks (minimum 0), and applies Poison for virtuous cycle.

Wax Membrane

Why pick this skill

Key survival skill: 80% damage reduction when responding to attacks restores 3 Energy, compensating for Speed disadvantage and ensuring field presence.

Debuff Burst Build

Playstyle

Charge-burst playstyle: early game sets up Poison/Parasite, then uses Kick 'Em When They're Down at the right moment to double debuffs, Chlorophyll Beam to finish

Why this set works

Kick Them When They're Down serves as the burst point, Toxic/Poison Spore provide base debuffs, Kick Them When They're Down doubles to form devastating DOT pressure, Chlorophyll Beam as high-power finishing move. Suitable against high-defense or slow teams, achieving instant qualitative change through debuff doubling.

Spore

Why pick this skill

0 Energy Parasite provides continuous healing, enhancing field presence. Forms dual DoT pressure with Poison.

Severe Poison

Why pick this skill

Burst Poison stacking method that gains 8 Poison layers when responding to defense. Extremely high returns against defensive-type pets.

Kick Them When They're Down

Why pick this skill

Doubles enemy debuff stacks, instantly strengthening Poison/Parasite and other effects, game-changing support skill

Chlorophyll Beam

Why pick this skill

High-power Grass-type damage. Combined with trait to apply 2 layers of Poison, while enjoying doubled benefits after Add Insult to Injury.

Combo Field Control Build

Playstyle

Active field control offense, Aromatic Lure disrupts enemy rhythm, Thorn Vine combo burst, Wax Membrane Drain maintains position.

Why this set works

Utilize Aromatic Lure's counter mechanic to interrupt enemy rhythm and create stun windows, Thorn Vine with combo bonus for burst, Drain for sustain, Waxy Film to ensure skill cycle. Proactive offensive control playstyle, suitable against opponents relying on key skills.

Aromatic Lure

Why pick this skill

Interrupt + Stun next turn when responding to defense. Powerful crowd control skill. Compensates for Speed disadvantage to secure initiative.

Absorb

Why pick this skill

100% lifesteal sustain skill, ensuring healthy HP and enhancing sustained combat capability

Thorn Vine

Why pick this skill

2-hit Physical damage skill; combined with Aromatic Lure's +3 hits, can deal high burst damage.

Wax Membrane

Why pick this skill

Counter Attack: Energy Regen +80% Damage Reduction, creates conditions for releasing Aromatic Lure and Thorn Vine

Notes
  • Bounce Grass (Ivory Ball Form) is Grass+Poison dual-type; its trait "Alkaloid" makes Grass-type skills apply 2 layers of Poison, quickly stacking poison with Poison-type skills
  • Base stats lean toward Magic Attack (88) and Magic Defense (84). Physical Attack 80 is moderate. Speed 72 is slow. Suitable for mid-speed stall/control playstyle.
  • Weak to Fire, Ice, Wing, Fantasy, and Dark, watch for type disadvantage
  • Core mechanics: Poison stack accumulation → Corruption reduces attack / Venom Infiltration reduces energy cost / Kick Them When They're Down doubles layers, forming a Poison-type synergy system.
  • Wax Coating provides 80% damage reduction + Counter energy recovery, a crucial survival skill
  • Aromatic Lure provides Combo + and counters interrupt stun, combining both offense and field control.
Gallery
Bouncegrass(蹦蹦草) True Body
True Body
Bouncegrass(蹦蹦草) Pet Egg
Pet Egg
Skills
Poison Swamp
Lv. Lv.1

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Root Absorption
Lv. Lv.1

Root Absorption

Grass
Energy: 2 Status

Restore 15% HP and 4 energy to self.

Absorb
Lv. Lv.1

Absorb

Grass
Energy: 1 Power: 30 Magic Attack

Deals Magic damage and drains 100% HP.

Toxic Spore
Lv. Lv.7

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Defense
Lv. Lv.8

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Thorn Vine
Lv. Lv.12

Thorn Vine

Grass
Energy: 3 Power: 45 Physical Attack

Deals physical damage, 2 Combos.

Spore
Lv. Lv.17

Spore

Grass
Energy: 3 Status

Enemy gains 1 stack of Parasite.

Wax Membrane
Lv. Lv.22

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Chlorophyll Beam
Lv. Lv.29

Chlorophyll Beam

Grass
Energy: 4 Power: 120 Magic Attack

Deals magic damage to the enemy creature.

Needle Shot
Lv. Lv.30

Needle Shot

Grass
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, restores 7 Energy to self.

Corruption
Lv. Lv.33

Corruption

Poison
Energy: 1 Status

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Venom Infiltration
Lv. Lv.35

Venom Infiltration

Poison
Energy: 5 Power: 120 Magic Attack

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Severe Poison
Lv. Lv.36

Severe Poison

Poison
Energy: 2 Status

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Cactus Sting
Lv. Lv.38

Cactus Sting

Grass
Energy: 6 Power: 150 Physical Attack

Deals physical damage to the enemy creature.

Aromatic Lure
Lv. Lv.40

Aromatic Lure

Grass
Energy: 2 Status

Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.

Kick Them When They're Down
Lv. Lv.47

Kick Them When They're Down

Poison
Energy: 4 Status

Doubles the number of debuff stacks on the enemy sprite.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Grafting
Lv.

Grafting

Grass
Energy: 2 Status

Restore 15% HP to self, then retreat.

Poison Mist
Lv.

Poison Mist

Poison
Energy: 7 Status

Converts all enemy buffs into Poison.

Full Bloom
Lv.

Full Bloom

Grass
Energy: 1 Status

Self gains +30 All Skill Power, Against Defense: changed to +60 Power.

Vine Strangle
Lv.

Vine Strangle

Grass
Energy: 4 Power: 80 Physical Attack

Deals Physical DMG. Restores 5 Energy to self.

Air Wave
Lv.

Air Wave

Martial
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Counter Punch
Lv.

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Gather Qi
Lv.

Gather Qi

Martial
Energy: 4 Status

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Ready Stance
Lv.

Ready Stance

Martial
Energy: 1 Status

Self gains +80% Physical Attack, Against Defense: additionally causes enemy to gain -80% Physical Defense.

Counter for Counter
Lv.

Counter for Counter

Normal
Energy: 2 Power: 65 Physical Attack

Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Thorn Spikes
Lv.

Thorn Spikes

Normal
Energy: 2 Status

Enemy gains 1 stack of Thorn Mark.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Wishing Star
Lv.

Wishing Star

Normal
Energy: 3 Power: 110 Magic Attack

Deals magic damage to the enemy creature.

Counter
Lv.

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Spine Spike
Lv.

Spine Spike

Grass
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Heavy Metal Dust
Lv.

Heavy Metal Dust

Poison
Energy: 1 Status

Carried attack skills gain an additional Poison 3; Counter Defense: changed to gain an additional Poison 6.

Harvest
Lv.

Harvest

Grass
Energy: 5 Power: 85 Physical Attack

Deals Physical Damage. Restore 20% HP.

Catch Up on Sleep
Lv.

Catch Up on Sleep

Grass
Energy: 2 Status

Choice: Restore 25% HP or restore 8 Energy.

Poison Oath
Lv.

Poison Oath

Poison
Energy: 4 Power: 120 Physical Attack

Deals physical damage to the enemy creature.

Matchups

受击伤害增加

Fire, Ice, Wing, Dark, Phantom

受击伤害降低

Grass, Water, Light, Electric, Martial, Cute

Stats
HP 79
Physical Attack 80
Magic Attack 88
Physical Defense 59
Magic Defense 84
Speed 72
Total 462
Handbook Tasks

Codex Project

Progress: 4 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Confirm 4 different forms of Bounce Grass
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10
Wishing Star x1
Research Points x20