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Bounceseed(蹦蹦种子)
NO.063

Bounceseed(蹦蹦种子)

Ivory Orb Form

Grass Poison Phase I Regional Form

Growing under intense ultraviolet radiation in arid regions, this form of Bouncing Seed has evolved cream-white flowers. They are sluggish during the day, mainly relying on absorbing trace moisture from the air when temperatures drop at night.

Dex Number
063
Category
Succulent Sprite
Height
0.46~0.67 M
Weight
4.3~5.6 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Alkaloid

When using a Grass-type skill, the enemy gains 2 stacks of Poison.

Recommended Skill Sets

Poison Drain Build

Playstyle

Slow attrition type: quickly stack poison to suppress enemy offense and defense, use Corruption to weaken opponents then sustain with low-cost Venom Infiltration, with Root Absorption to maintain HP, suitable for prolonged battles

Why this set works

With poison stacking as core, rapid startup via Poison Spore, Corruption to suppress enemy output, Venom Infiltration as main magic damage output with sustained poison renewal, Root Absorption for sustain. Alkaloid trait causes Grass-type skills to stack additional poison, but this build carries no Grass-type damage skills, focusing purely on poison-type system operation.

Venom Infiltration

Why pick this skill

Core damage skill. 120 Energy cost is high, but with trait Alkaloid and skills like Toxic Spores and Severe Poison for rapid Poison stacking, actual Energy cost is greatly reduced. Each use adds 1 Poison layer, creating a positive cycle. Magic damage type matches 66 base Magic Attack.

Toxic Spore

Why pick this skill

Quick Poison stack startup skill, 0 energy cost directly grants 5 Poison layers, creates conditions for Venom Infiltration cost reduction. Trait Alkaloid makes Grass-type skills grant additional +2 Poison layers, but Poison Spore itself is not Grass-type, extremely efficient as pure Poison stacking method.

Corruption

Why pick this skill

Core disruption skill. Reduces enemy P.ATK and M.ATK based on their Poison stacks, -30% per layer. Combined with Toxic Spore's 5 Poison layers, this can directly reduce 150% of enemy dual attack (actual effect may be capped or heavily reduced by mechanics), greatly suppressing enemy damage output and creating survival space for slower builds.

Root Absorption

Why pick this skill

Sustain and energy management skill: 0 energy cost recovers 15% HP and 4 Energy. Bouncing Seed has slow Speed, requiring guaranteed energy cycle; meanwhile low Physical Defense (44) needs recovery methods to maintain field presence, supporting poison stacking attrition tactics.

Defensive Counter Build

Playstyle

Prediction defensive counterattack, use Wax Membrane to block damage and recover energy, trigger Deadly Poison responding to defense effects for quick poison stacking, Kick Them When Down doubles stacks then Venom Infiltration for low-cost high output, suitable against burst-type opponents.

Why this set works

Centered around Wax Membrane for defense, combined with Severe Poison (Defensive Response) to quickly stack high poison layers, Kick 'Em When They're Down to double layers for burst, and Venom Infiltration as main damage output. Utilize speed disadvantage to predict enemy actions, turning passivity into poison stacking advantage.

Wax Membrane

Why pick this skill

0 Energy Defense skill, provides 80% damage reduction against enemy burst, and recovers 3 Energy when countering attacks. Bouncing Seed has only 44 Physical Defense, urgently needs damage reduction against physical attackers (especially Fire, Dark and other super-effective types), while Energy recovery assists skill cycling.

Venom Infiltration

Why pick this skill

Core damage skill with 120 Energy cost dealing Magic damage, with Energy cost reduced by Poison stacks. With Wax Film equipped, Poison can be stacked during safe turns, then use the reduced-cost Venom Infiltration to counterattack next turn, forming a defensive counter rhythm.

Severe Poison

Why pick this skill

0 Energy Poison Stacking skill, upgrades to 8 stacks of Poison when responding to Defense, synergizes with Wax Membrane: predict enemy attack to activate Wax Membrane, next turn Toxic (triggers 8 stacks when responding to Defense), rapidly stacking high-level poison.

Kick Them When They're Down

Why pick this skill

Finisher that doubles enemy debuff stacks, use after Toxic 8 stacks or Poison Spore 5 stacks to double Poison stacks to 16 or 10, greatly increasing Venom Infiltration's cost reduction space and Corruption's (if present) attack reduction, or simply accelerate Poison damage to kill opponents

Dual DoT Sustain Build

Playstyle

Continuous suppression type: uses Spore Parasite + Poison Spore double DOT to cut enemy HP each turn, Drain for instant lifesteal to sustain self, Venom Infiltration as main damage source, suitable against opponents lacking dispel capabilities

Why this set works

Triple recovery system (Drain lifesteal, Spore parasitism, Root Absorption/this build actually uses Drain+Spore dual recovery) ensures field presence, dual DoTs (Poison+Parasite) apply sustained pressure, Venom Infiltration as main damage. Sacrificing Root Absorption for Drain's instant lifesteal provides more direct recovery against high-burst opponents.

Absorb

Why pick this skill

Lifesteal skill. Deals Magic damage and recovers 100% of damage as HP. Bouncing Seed's 66 Magic Attack is decent; Drain provides stable sustain, compensating for Root Absorption's lower recovery (15%). Critical for maintaining HP against high-output opponents.

Spore

Why pick this skill

0 Energy Cost: Grants 1 Parasite stack. Sustained drain effect combines with Drain and Root Absorption for triple recovery, greatly enhancing field presence. Parasite and Poison can coexist, with dual DoT suppressing enemy HP.

Venom Infiltration

Why pick this skill

Core damage skill with Energy cost reduction based on Poison stacks. This build quickly stacks Poison through Spore + Poison Spore/Severe Poison, ensuring Venom Infiltration runs at low Energy. Magic damage type matches base stats.

Toxic Spore

Why pick this skill

Quick Poison stack startup, 0 energy cost 5 Poison layers, creates conditions for Venom Infiltration. Forms dual DoT opening with Spore, stronger suppression.

Notes
  • Bounce Seed (Ivory Ball Form) is Grass+Poison dual-type; its Alkaloid trait makes Grass-type skills apply extra Poison layers, forming a Poison stacking system with Poison-type skills. Base stats lean toward Magic Attack (66) and Magic Defense (63), Physical Attack (60) is acceptable but Physical Defense (44) is low, Speed (54) is slow. Skill pool centers on Poison stacking, lifesteal sustain, and energy management, lacking powerful burst skills, positioned toward attrition/disruption.
  • Weak to Fire, Ice, Wing, Fantasy, and Dark, watch for type disadvantage.
  • Key mechanics: Venom Infiltration reduces energy cost and adds Poison based on enemy Poison stacks; Corruption reduces dual attack based on Poison stacks; Kick Them When They're Down doubles debuff stacks; Waxy Film provides high damage reduction and energy recovery.
Gallery
Bounceseed(蹦蹦种子) True Body
True Body
Bounceseed(蹦蹦种子) Pet Egg
Pet Egg
Skills
Poison Swamp
Lv. Lv.1

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Root Absorption
Lv. Lv.1

Root Absorption

Grass
Energy: 2 Status

Restore 15% HP and 4 energy to self.

Absorb
Lv. Lv.1

Absorb

Grass
Energy: 1 Power: 30 Magic Attack

Deals Magic damage and drains 100% HP.

Toxic Spore
Lv. Lv.7

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Defense
Lv. Lv.8

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Thorn Vine
Lv. Lv.12

Thorn Vine

Grass
Energy: 3 Power: 45 Physical Attack

Deals physical damage, 2 Combos.

Spore
Lv. Lv.17

Spore

Grass
Energy: 3 Status

Enemy gains 1 stack of Parasite.

Wax Membrane
Lv. Lv.22

Wax Membrane

Grass
Energy: 2 Defense

80% damage reduction, when responding to an attack: restore 3 energy.

Chlorophyll Beam
Lv. Lv.29

Chlorophyll Beam

Grass
Energy: 4 Power: 120 Magic Attack

Deals magic damage to the enemy creature.

Needle Shot
Lv. Lv.30

Needle Shot

Grass
Energy: 3 Power: 80 Physical Attack

Deals Physical DMG. If the enemy switches Roco this turn, restores 7 Energy to self.

Corruption
Lv. Lv.33

Corruption

Poison
Energy: 1 Status

For each Poison stack the enemy has, enemy gains -30% ATK and MATK.

Venom Infiltration
Lv. Lv.35

Venom Infiltration

Poison
Energy: 5 Power: 120 Magic Attack

Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.

Severe Poison
Lv. Lv.36

Severe Poison

Poison
Energy: 2 Status

Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.

Cactus Sting
Lv. Lv.38

Cactus Sting

Grass
Energy: 6 Power: 150 Physical Attack

Deals physical damage to the enemy creature.

Aromatic Lure
Lv. Lv.40

Aromatic Lure

Grass
Energy: 2 Status

Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.

Kick Them When They're Down
Lv. Lv.47

Kick Them When They're Down

Poison
Energy: 4 Status

Doubles the number of debuff stacks on the enemy sprite.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Thorn Claw
Lv. Grass Lineage

Thorn Claw

Grass
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ignite
Lv. Fire Bloodline

Ignite

Fire
Energy: 2 Status

Enemy gains 10 stacks of Burn.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Rainbow Impact
Lv. Light Lineage

Rainbow Impact

Light
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Festering Touch
Lv. Poison Bloodline

Festering Touch

Poison
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Soul Snare
Lv. Nether Bloodline

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

Greed
Lv. Dark Lineage

Greed

Dark
Energy: 2 Status

Self gains 100% lifesteal.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Grafting
Lv.

Grafting

Grass
Energy: 2 Status

Restore 15% HP to self, then retreat.

Poison Mist
Lv.

Poison Mist

Poison
Energy: 7 Status

Converts all enemy buffs into Poison.

Full Bloom
Lv.

Full Bloom

Grass
Energy: 1 Status

Self gains +30 All Skill Power, Against Defense: changed to +60 Power.

Vine Strangle
Lv.

Vine Strangle

Grass
Energy: 4 Power: 80 Physical Attack

Deals Physical DMG. Restores 5 Energy to self.

Air Wave
Lv.

Air Wave

Martial
Power: 40 Magic Attack

Deals magic damage to the enemy creature.

Counter Punch
Lv.

Counter Punch

Martial
Energy: 2 Power: 25 Physical Attack

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Gather Qi
Lv.

Gather Qi

Martial
Energy: 4 Status

Self gains +40 All Skill Power, if the enemy switches Elves this turn, additionally gains +50 Power.

Ready Stance
Lv.

Ready Stance

Martial
Energy: 1 Status

Self gains +80% Physical Attack, Against Defense: additionally causes enemy to gain -80% Physical Defense.

Counter for Counter
Lv.

Counter for Counter

Normal
Energy: 2 Power: 65 Physical Attack

Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.

Warm-up Exercise
Lv.

Warm-up Exercise

Normal
Energy: 2 Status

Self gains +3 Combo Count.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Thorn Spikes
Lv.

Thorn Spikes

Normal
Energy: 2 Status

Enemy gains 1 stack of Thorn Mark.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Wishing Star
Lv.

Wishing Star

Normal
Energy: 3 Power: 110 Magic Attack

Deals magic damage to the enemy creature.

Counter
Lv.

Counter

Normal
Energy: 2 Defense

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Spine Spike
Lv.

Spine Spike

Grass
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Heavy Metal Dust
Lv.

Heavy Metal Dust

Poison
Energy: 1 Status

Carried attack skills gain an additional Poison 3; Counter Defense: changed to gain an additional Poison 6.

Harvest
Lv.

Harvest

Grass
Energy: 5 Power: 85 Physical Attack

Deals Physical Damage. Restore 20% HP.

Catch Up on Sleep
Lv.

Catch Up on Sleep

Grass
Energy: 2 Status

Choice: Restore 25% HP or restore 8 Energy.

Poison Oath
Lv.

Poison Oath

Poison
Energy: 4 Power: 120 Physical Attack

Deals physical damage to the enemy creature.

Matchups

受击伤害增加

Fire, Ice, Wing, Dark, Phantom

受击伤害降低

Grass, Water, Light, Electric, Martial, Cute

Stats
HP 59
Physical Attack 60
Magic Attack 66
Physical Defense 44
Magic Defense 63
Speed 54
Total 346
Handbook Tasks

Codex Project

Progress: 4 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Confirm 4 different forms of Bounce Seed
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10
Wishing Star x1
Research Points x20