Compound Potion
While on the field, the Poison effect at the end of each turn for both sides triggers 1 additional time.
Always bubbling, it's hard to tell if it's from boiling or from chattering nonstop. It seems intent on spreading rumors everywhere, claiming to be the direct descendant of the Great Alchemy Pot in the alchemy classroom. Researchers have to listen to its glorious family history fifty times a day during research observations.
While on the field, the Poison effect at the end of each turn for both sides triggers 1 additional time.
Rapidly stack Poison layers to reduce Venom Infiltration's energy cost, forming low-cost or even free high-damage output per turn. Meanwhile use Poison Mist to counter enemy enhancements, focusing on attrition and endurance battles.
Poison Infiltration serves as the core for building a Poison cycle system, quickly activated by Poison Spore, Corrosive Acid maintains pressure, Poison Mist counters enemy buffs, maximizing trait utilization for sustained high damage.
Core damage skill with energy cost decreasing with more enemy Poison stacks. Combined with Trait for fast Poison stacking to near 0 Energy cost, while applying Poison stacks for virtuous cycle.
Efficient poison stacking method. 0 cost to apply 5 Poison layers directly, creating cost reduction condition for Venom Infiltration. Core opener.
Combines damage and Poison stacking, low 35 energy cost with trait triggering Poison multiple times per turn, suitable for early game transition and finishing blows.
Key counter skill: converts enemy buffs to Poison, removing threat while stacking layers. Has strategic value against buff-focused opponents.
Early game: Use Poison Spore and Corrosive Acid to stack base layers. Find the right timing to use Kick 'Em While They're Down to double layers. Then continuously release low-cost Venom Infiltration for burst phase. Suitable for seizing enemy openings to quickly establish advantage.
Utilize Kick When Down to double poison stacks, instantly increasing Venom Infiltration's damage cap and energy cost reduction, pursuing high damage output window after stack burst.
Core damage skill. Extremely low energy cost after stacking high Poison, combined with doubled Poison stacks can instantly deal multi-hit damage.
Burst amplifier: doubles existing Poison stacks on the enemy, directly boosting Venom Infiltration damage and cost reduction efficiency—a key tempo play
Efficient poison stacking opener. 0 cost for 5 Poison layers, creating foundation for doubling and cost reduction.
Stable poison supplement and damage skill. 35 cost is easily affordable under poison system, maintaining poison layers without interruption.
Apply pressure normally with Poison Spore and Corrosive Acid. When anticipating enemy defensive actions, release Lethal Poison to gain 8 Poison stacks, then chain reduced-cost Venom Infiltration to break through defenses—designed specifically to crack stall tactics.
Specialized against defensive opponents: use Poison's counter-defense mechanic to quickly stack 8 layers of Poison, instantly transforming Venom Infiltration into an extremely low-energy high-damage skill that breaks enemy defensive tempo.
Core damage skill with greater returns at higher enemy Poison stacks. Combined with Counter Defense's Lethal Poison to quickly reach 8 stacks for massive cost reduction.
Defense-specialized Poison stacking. Gains 8 Poison layers when enemy defends. Key skill against defensive opponents, directly creating burst conditions.
0 Energy Cost fast startup. 5 Poison stacks lay foundation for stack accumulation after Deadly Poison response.
Combines damage and Poison stacking, maintains Poison rhythm, keeps pressure when Severe Poison hasn't triggered.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Deals magic damage to the enemy creature.
Enemy gains 5 stacks of Poison.
Deals Magic damage. Enemy gains 2 Poison stacks.
For each Poison stack the enemy has, gain +30% MATK.
Deals magic damage to the enemy creature.
Enemy gains 1 stack of Poison Mark.
Doubles the number of debuff stacks on the enemy sprite.
Converts all enemy buffs into Poison.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Restore 30% HP to self.
Restore 10 energy to self.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.
Enemy gains 10 stacks of Burn.
Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.
On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Dispels all buffs from the enemy.
Self gains +3 Combo Count.
60% damage reduction. Counter: Enemy retreats.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Reduces damage taken by 90%. Counter Attack: Dispel 1 buff from the enemy.
Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.
Earth, Dark, Phantom
Grass, Poison, Bug, Martial, Cute
Progress: 9 items