Compound Potion
While on the field, the Poison effect at the end of each turn for both sides triggers 1 additional time.
The mucus inside its body is toxic, always sticky and difficult to wash off once contacted. The mucus has a very low boiling point and is often in a boiling state.
While on the field, the Poison effect at the end of each turn for both sides triggers 1 additional time.
Speed Attack Poison Stack: Quickly accumulates Poison layers to trigger Magic Attack boost, uses low-cost high-power skills for cleanup, with targeted answers to defensive enemies
Maximize ‘Compound Tonic’’s extra Poison trigger: rapidly stack high Poison layers, then boost Sp. Atk via ‘Poison Counterattack’, followed by ‘Toxic Permeation’ for execution; Toxic handles defensive stances.
Core Poison stacking skill. 0 Energy cost to directly inflict 5 Poison stacks on enemy. Combined with trait triggering Poison damage 6 times per turn. The fastest Poison stacking method.
Core detonation skill. 0 energy cost gains M.ATK bonus based on enemy Poison stacks, can reach several times M.ATK at maximum. Dodo Pot's main damage amplification method.
Core damage skill with 120 high-power Magic damage. More Poison stacks on the enemy means lower Energy cost (minimum 0), while adding 1 Poison stack to form a positive cycle. The finishing move after stacking Poison.
Key skill against defense-type enemies, when facing shield/defense stance enemies, 8 stacks of Poison cooperating with trait triggers 9 times per turn, extremely oppressive, 0 Energy cost flexible.
Focuses on disruption and counterplay. Against buff-reliant enemies, Poison Mist converts their buffs, working with Kick 'Em While They're Down to rapidly stack multiple Poison layers. Poison for Poison ensures sustained damage, making this ideal for attrition battles.
Specialized counter build against enhancement-focused and endurance battles: Poison Mist converts buffs, Kick Them While They're Down doubles debuffs to form a combo, and Plague Breath ensures Poison stack sustainability.
0 Energy stable Poison stacking method, replenishing 1 layer of Poison per turn to ensure Poison layers don't drop. Combined with the trait, actually triggers twice per turn, the foundation of endurance battles.
Core utility skill. Converts all enemy buffs into Poison. Highly effective against buff-stacking enemies. Also synergizes with trait for additional triggers. The core of counter-strategies.
0 Energy: Gains Magic Attack bonus based on Poison layers, Doodle Pot's only self-buffing method, must carry to ensure output capability.
Enemy debuff layers doubled, combined with poison can quickly pressure HP, also synergizes with Poison Mist (buffs convert to poison then double), a functional support damage method.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Deals magic damage to the enemy creature.
Enemy gains 5 stacks of Poison.
Deals Magic damage. Enemy gains 2 Poison stacks.
For each Poison stack the enemy has, gain +30% MATK.
Deals magic damage to the enemy creature.
Enemy gains 1 stack of Poison Mark.
Doubles the number of debuff stacks on the enemy sprite.
Converts all enemy buffs into Poison.
Deals Magic damage. For each Poison stack on enemy, this skill's Energy Cost -1, and enemy gains 1 Poison stack.
Enemy gains 3 stacks of Poison. When countering Defense: Instead gains 8 stacks.
Restore 30% HP to self.
Restore 10 energy to self.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo. Each Combo inflicts 2 layers of Burn on the enemy.
Enemy gains 10 stacks of Burn.
Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.
On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Active: This skill's passive permanently costs an additional -1 energy. Passive: Adjacent skills cost -1 energy, Transmission 1.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
Dispels all buffs from the enemy.
Self gains +3 Combo Count.
60% damage reduction. Counter: Enemy retreats.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Reduces damage taken by 90%. Counter Attack: Dispel 1 buff from the enemy.
Deals magic damage. This skill's Power +10 for each stack of poison the opponent has. Counter state: Changed to this skill's Power +40.
Earth, Dark, Phantom
Grass, Poison, Bug, Martial, Cute
Progress: 3 items