Focus
On the first turn after entry, gain Physical Attack +100%.
When its fighting spirit rises, its crest and tail sway like blazing flames. The scarf on its body contains magical energy that seems to enhance fire elements.
On the first turn after entry, gain Physical Attack +100%.
First-strike blitz: Stack Power Boost with trait on turn 1 to achieve +200% Physical Attack, use Fire Cloud Chariot to one-shot opponents, Ember for energy sustain, and Ignite to set up the Burn system.
Maximize 'Focus' trait: Turn 1 Power Boost + Flame Chariot for extreme burst, Ember ensures energy cycling, Ignite provides Burn setup. Suitable for opening OHKO or quick pressure.
Core burst skill, high cost high power, combined with trait's first-turn physical attack doubling can deal extremely high damage, permanently increases power after defeating enemies, suitable for snowballing cleanup.
First turn after entry combines with trait to achieve +200% Physical Attack (100% from trait + 100% from skill), maximizing burst damage; can add buffs in later turns.
Low-cost sustain skill that deals damage while restoring Energy, meeting the high energy demands of [Flame Chariot], serving as a filler when no other skills are available.
Priority application of 10 Burn stacks to enemy, setting up for Incineration Brand, also providing sustained damage suppression when instant kill is impossible.
Utilize first-turn trait buffs to quickly secure first blood. Meteor Shower becomes core finisher after stacking power. Ember ensures energy, Ignition provides sustained damage.
Meteor Shower's defeat-stacking mechanic is suited for prolonged battles and cleanup, combining with its trait's first-turn burst to secure First Blood and grow stronger as the battle progresses.
Core finisher skill; permanently gains +75 power after defeating an enemy. Combined with high base Physical Attack and first-turn trait bonus, can snowball quickly.
Physical Attack doubles on first turn after entry, combine with Meteor Shower to quickly establish kill pressure, add buffs in subsequent turns as needed.
Low-cost skill that deals damage while recovering energy, alleviating the pressure of Meteor Shower's 75 energy cost and ensuring skill release frequency.
Inflicts 10 stacks of Burn on the enemy, combining with teammates or self via Incineration Brand for sustained damage, or providing supplemental damage when unable to secure a kill.
Start with Ignite to apply Burn. Searing Brand converts marks to more Burn. Flash Burn triggers 4x power burst. Scorch for enemies without status.
A system built around burn status, with Ignite + Burning Brand quickly stacking burns, Flash Ignition triggering 4x power burst, and Scorch as insurance.
Core damage skill with 4x power in Counter state. Combined with Ignite's Burn for massive burst damage.
0 Energy cost to inflict 10 stacks of Burn on the enemy. Triggers Flash Burn's 4x power condition while providing sustained damage.
Dispels both sides' marks and converts them to Burn; combined with Ignite, can quickly stack multiple Burn layers, clearing enemy buffs while enhancing Flash Burn trigger conditions
High-power Physical skill. Serves as fallback damage when Flash Burn doesn't trigger, or as the main skill against enemies without status conditions.
Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Restores 1 Energy to self.
Enemy gains 10 stacks of Burn.
Deals Physical DMG. Each time an enemy is defeated, this skill's Power permanently increases by 75.
Self gains +100% Physical Attack.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.
Deals Magic damage. User switches out.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals physical damage to the enemy creature.
On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.
Self gains 100% lifesteal.
Deals physical damage to the enemy creature.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Deals physical damage to the enemy creature.
Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from another creature on your team.
Dispels all buffs from the enemy.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Water, Earth
Grass, Ice, Bug, Cute, Mech
Progress: 9 items