Full Concentration
Upon entry, gain Physical Attack +100%, -20% after each action.
Its crest and tail sway like flames, a manifestation of the fiery heat flowing within its body. Once its fighting spirit is ignited, it transforms into fiercer flames and more reliable suppressing power.
Upon entry, gain Physical Attack +100%, -20% after each action.
Use Ignition to rapidly stack Burn layers, Flash Burn for 4x power burst when enemy has status, Fire Cloud Chariot as high-power finisher, Meteor Fire Rain for scaling finishing ability, and permanent damage boost after defeat to create snowball effect.
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Rage provides 120% Dual Attack bonus combined with trait's 100% Physical Attack on entry, forming ultra-high Physical Attack panel; Ignite stacks Burn to trigger Flash Fire 4x power, Fire Cloud Chariot as stable high-power output, pursuing extreme burst damage.
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Use Ignite to quickly stack 10 Burn layers. Searing Brand dispels marks and converts to more Burn layers, creating stable 4x power trigger condition for Flash Burn. Fire Cloud Chariot serves as regular high-power damage, forming complete Burn system synergy.
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Reduces damage taken by 70%. Counters attacks.
Deals Physical DMG. Restores 1 Energy to self.
Enemy gains 10 stacks of Burn.
Deals Physical DMG. Each time an enemy is defeated, this skill's Power permanently increases by 75.
Self gains +100% Physical Attack.
Deals Physical DMG. If the enemy switches Roco this turn, this skill's Power increases by 100.
Dispels all marks from both sides. For each layer dispelled, the enemy gains 5 layers of Burn.
Deals Magic damage. User switches out.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals physical damage to the enemy creature.
On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.
Deals physical damage to the enemy creature.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Deals massive physical damage. Self gains Physical ATK -50%. Counter state: Instead gains Physical ATK +50%.
Self gains 100% lifesteal.
Deals physical damage to the enemy creature.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Returns to the field at the end of the turn. The selected skill gains +1 use count next turn.
Deals physical damage to the enemy creature.
Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.
Deals physical damage. Counter state: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from another creature on your team.
Dispels all buffs from the enemy.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Water, Earth
Grass, Ice, Bug, Cute, Mech
Progress: 9 items