Petty Theft
Upon entering the field, steal 2 energy from all enemy pets on the field.
Its left and right hands seem to have minds of their own, making it look like three spirits in the dark. Although its disguise is so poor that anyone can see through it, it still enjoys pretending to be an ordinary tree and following behind Roco, though it bears no ill will toward them.
Upon entering the field, steal 2 energy from all enemy pets on the field.
Energy Control Sustain Type, frequently steals Energy to limit enemy actions, uses lifesteal and damage reduction to maintain survival, suitable for attrition and support roles
Utilize trait + dual energy control skills to quickly suppress enemy energy, combined with Leech lifesteal and Etherealization damage reduction to form a 'control and stand firm' prolonged battle system. Magic Defense 123 combined with Etherealization can tank Special attacks, with Physical Defense weakness compensated by lifesteal.
Core Energy control skill. 0 Energy Cost steals 3 Energy, stacking with Trait "Petty Theft" to quickly suppress enemy Energy gain, creating output window for teammates.
Enemy loses 6 Energy when responding to defense. Enhances Energy control capability. As a 0 Energy cost skill, ensures action frequency. Combined with trait, achieves immediate crowd control upon entry.
Core sustain skill, 30 Energy cost deals Magic damage with 100% lifesteal, stable field presence with high Magic Defense base stat, compensating for lower Physical Defense survival weakness.
80% damage reduction response skill. Gains Magic Defense +70% after responding to attacks, further strengthening magic defense advantage; nearly invincible against special attackers, compensating for speed disadvantage.
Scaling Output Type. Early game focuses on Salt Accumulation stacking + Root Absorption for sustainability, late game relies on high-combo Salt Accumulation and Ghost-type burst amplified by Blooming for finishing.
Abandon the energy control route, instead using Root Absorption + Salt Accumulation's energy self-cycling to support high-cost output. After Bloom enhancement, Phantom Burst deals massive damage. Salt Accumulation's scaling makes it stronger as battles progress.
0 Energy cost, restores 15% HP + 4 Energy. Solves the energy deficit of high-cost skills while providing stable sustain to ensure continuous combat capability.
2 hits and each time restores 5% HP and 1 energy. Multi-hit count permanently grows, low-energy high-frequency output, combined with Root Absorption forms positive energy loop.
140 Energy high-power Magic damage skill, main burst method, deals high damage with Bloom or type advantage
0 Energy Cost buff: +60 power when responding to Defense, greatly increasing skills like Spectral Burst's damage. Used as a burst setup or countermeasure.
Flexible Offensive Type: Switch between physical and magic output based on enemy defense weakness; Spirit Descent for damage boost + Drain for sustain to ensure consistent contribution.
Balanced dual attack configuration. Spirit Lowering + Thorn Vine/Floral Scent for type coverage, Drain for survival. Suitable for flexible response when enemy defense tendency is uncertain, or as team cleanup.
0 Energy cost to apply Soul Mark on the enemy. Sets up damage for follow-up skills, with zero cost ensuring action flexibility.
45 Energy 2-hit physical damage. Can deal higher damage with Spirit Mark. The 2-hit characteristic is suitable for breaking shields and lowering HP.
60 Energy Magic damage skill. Supplementary offensive tool for dual-attack species. Moderate Energy cost allows frequent use.
Core sustain, 30 Energy cost 100% lifesteal, under dual-attack configuration both Physical and Magic Attack can recover HP through Drain, ensuring field presence.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Steal 3 Energy from the enemy.
Deals Magic damage and drains 100% HP.
2-hit combo. Each hit restores 8% of own HP. After use, this skill's hit count permanently increases by 1.
Deals physical damage, 2 Combos.
Restore 15% HP and 4 energy to self.
80% damage reduction, when responding to an attack: Magic Defense +70%.
Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.
Enemy gains 1 stack of Spirit Descent Mark.
Deals magic damage to the enemy creature.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Deals magic damage to the enemy creature.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals Magic damage. For every 5% HP lost, this skill's Power -10. Consumes all HP after use.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Enemy gains 1 stack of Parasite.
Restore 15% HP to self, then retreat.
Deals Magic damage, 5-hit combo.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Deals magic damage to the enemy creature.
Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Restore 30% HP to self.
Self gains +70% Magic Attack.
Each turn, randomly transforms into a skill from another creature on your team.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals physical damage to the enemy creature.
Fire, Ice, Wing, Ghost, Dark
Normal, Water, Earth, Electric, Martial
Progress: 9 items