Big Score
Upon entering the field, steal 3 energy from all enemy pets on the field.
It possesses magic-induced secondary growth arms unique to its species, with the left and right arms transformed into two giant thorny vines that can autonomously perform actions such as grasping and swinging. From a distance, it looks like three dead trees of varying heights moving together.
Upon entering the field, steal 3 energy from all enemy pets on the field.
Late-game disruption and attrition, restricts enemy actions through continuous energy theft, drags into late game using Salt Accumulation's growth and Etherealization's high damage reduction, then harvests after Blooming buff
An energy suppression + growth consumption system built around the trait 'Big Score', forming a closed loop through Salt Gathering for sustain, Soul Grasp for energy theft, Etherealization for defense, and Bloom for enhancement, growing stronger as the battle progresses.
Core scaling sustain skill. 2-hit combo, each hit restores 5% HP and 1 Energy, and permanently increases combo count. Stronger in late game. Paired with Trait 'Big Score' to form positive energy cycle.
0 Energy cost Energy steal. Directly steals 3 Energy from enemy. Combined with trait forms 5 Energy net gain per turn, severely disrupting enemy skill cast rhythm.
80% damage reduction defensive skill. Gains additional +70% Magic Defense when countering attacks. Combined with high base Magic Defense, becomes a special wall while also triggering Blossom's counter defense effect.
0 Energy Cost power boost: +60 power when responding to Defense, synergizes with 'Etherealize': first activate Etherealize Defense, next turn Full Bloom gains +60 power then output.
Pure Tank Sustain, infinite endurance through multiple healing and damage reduction skills, slowly grinding down opponents with Salt Accumulation and Drain, specifically targeting burst-insufficient compositions.
Extreme Survival Equipment Setup: Triple sustain (Salt Gather, Root Absorb, Drain) + Etherealization damage reduction, maximizing the tankiness of 125 HP and 134 magic defense. Suitable for grinding attrition battles.
Core scaling sustain skill. Provides stable HP and Energy recovery, ensuring field presence capability.
0 Energy Cost, High Recovery: Instantly restores 15% HP and 4 Energy to replenish status. Used as emergency sustain when Salt Stack layers haven't accumulated.
80% damage reduction + Magic Defense +70% when responding to attacks. Nearly invincible against enemy magic attackers, buying time for Salt Accumulation stacking.
Magic damage + 100% lifesteal, provides both damage and sustain. Offers a third healing method beyond Salt Gathering and Root Absorption. More stable than physical attack skills against high Magic Defense enemies.
Open with Energy Drain to reduce enemy Energy → Ethereal Defense triggers Bloom → high-power Graveyard Punch secures kills, targeting enemy cores reliant on high-Energy skills
Burst damage build: use Soul Hook + trait to rapidly drain enemy energy, Bloom + Ethereal Form synergy for +60 power bonus, finish with Graveyard Brawl
0 Energy cost Energy steal. Priority disruption of enemy Energy reserves, creating output window for ultimate skill.
0 Energy Cost power boost: activate early to boost ultimate damage, +60 power when responding to Defense can greatly increase Graveyard Brawl damage.
180 energy cost high-power physical damage ultimate. Power increases as enemy energy decreases (synergizes with Soul Snatch and trait), can deal extremely high damage under ideal conditions.
80% damage reduction defensive skill. Used to trigger Blossom's counter defense effect (+60 power) while protecting self to safely unleash ultimate skill.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage to the enemy creature.
Steal 3 Energy from the enemy.
Deals Magic damage and drains 100% HP.
2-hit combo. Each hit restores 8% of own HP. After use, this skill's hit count permanently increases by 1.
Deals physical damage, 2 Combos.
Restore 15% HP and 4 energy to self.
80% damage reduction, when responding to an attack: Magic Defense +70%.
Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.
Enemy gains 1 stack of Spirit Descent Mark.
Deals magic damage to the enemy creature.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Deals magic damage to the enemy creature.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Deals Magic damage. For every 5% HP lost, this skill's Power -10. Consumes all HP after use.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Self and the enemy gain Adorify: Restores 40% HP.
Deals magic damage to the enemy creature.
Self gains 100% lifesteal.
The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Enemy gains 1 stack of Parasite.
Restore 15% HP to self, then retreat.
Deals Magic damage, 5-hit combo.
Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.
Deals magic damage to the enemy creature.
Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.
Deals Physical DMG. If the enemy's Energy is 2 or less, deals 5x damage.
Enemy's skills except the one used this turn gain Energy Cost +3 for 3 turns.
Restore 30% HP to self.
Self gains +70% Magic Attack.
Each turn, randomly transforms into a skill from another creature on your team.
Energy cost of skills used by enemy this turn +7, lasts 3 turns.
Restore 25% HP to self, Counter Defense: instead restore 50% HP.
80% damage reduction, when responding to an attack: restore 20% HP.
Deals physical damage to the enemy creature.
Fire, Ice, Wing, Ghost, Dark
Normal, Water, Earth, Electric, Martial
Progress: 9 items