Tailwind
If attacking before the enemy, this skill's power increases by 50%.

With sharp eyes and an extraordinary demeanor of calm, dignified gentility, it is quite popular among nobility. The downy feathers on its chest and abdomen form a stable insulating layer, allowing it to maintain body temperature in strong winds and granting it considerable endurance.
If attacking before the enemy, this skill's power increases by 50%.




Deals physical damage, 2 Combos.

Self gains +100% Physical Attack.

Deals Physical DMG. Priority +1.

Self gains +120 Speed.

Reduces damage taken by 70%. Counters attacks.

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Self gains +20 All Skill Power, Swiftness.

Deals Physical DMG. The higher your Speed compared to the enemy's, the higher this skill's Power.

Self gains 1 stack of Windrise Mark.

Deals physical damage to the enemy creature.

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.

Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge up to deal magic damage to the enemy.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage, 2 Combos.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.

Self gains +3 Combo Count.

Deals physical damage to the enemy creature.

Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.

Enemy gains 2 stacks of Slow Mark.

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Deals physical damage. The higher the enemy's Weight, the higher this skill's Power.

Deals physical damage. Counter state: This skill's Power becomes 3x.

Each turn, randomly transforms into a skill from another creature on your team.

On next attack, Skill Power +70.

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Energy cost of next Skill used -6.

50% damage reduction. Counter: Next action gains Priority +1.

Deals Physical Damage. When the weather is Rain, this skill's Energy Cost -2.
Ice, Electric
Grass, Bug, Martial
Progress: 9 items