Tailwind
If attacking before the enemy, this skill's power increases by 50%.

Small and round in build, with a layer of soft down growing around its eyes. Its feathers are very thick; to withstand cold winter nights, it often huddles together with companions to roost.
If attacking before the enemy, this skill's power increases by 50%.
Winter Plume is a Wing-type physical attacker with 92 Speed and 103 Physical Attack. Its trait "Tailwind" increases power by 50% when acting first. Its move pool builds around speed enhancement, first-strike output, and power amplification. The core strategy is leveraging speed advantage to trigger trait and move synergy for high burst physical damage.
Boost → First Strike Suppression → Speed Gap Finisher → High Power Finisher
Gain Swiftness and Power bonuses through Molting Acceleration, pair with First Strike to consistently trigger traits, use Flash Strike to burst with speed difference, and finish with Plunge Strike. Fast-paced, balancing buffs and damage output.
Core buff skill that grants +20 Skill Power and Swiftness, directly boosting damage and accelerating actions to create conditions for subsequent first strikes.
Speed difference damage boost, combined with Eclosion Acceleration's Swiftness and Riding Wind/Quick Movement's speed buffs, can deal extremely high power
High-cost, high-power Physical skill. Used as finishing move to eliminate low-HP targets. Enhanced by traits or Eclosion Acceleration damage bonuses.
Priority +1 Physical skill, stably triggers Tailwind trait's 50% power bonus, a reliable priority damage option.
Dual acceleration → Speed difference maximization → Status response burst / First strike stable output
Extreme Speed stacking, Ride the Wind + Quick Move dual acceleration, Flash Strike and Tornado leverage speed difference/status counter for burst damage, Quick Move provides both utility and speed enhancement.
Provides +120 Speed, greatly raising Speed tier, ensuring priority rights and Blitz/Trait benefits.
Speed difference damage boost, higher speed means higher power, synergizes with Riding Wind, Quick Movement
Swift skill with 1.5x power in Counter state. Combines speed and utility, can burst against opponents with status conditions.
Priority +1 triggers Trait, or grants +160 Speed when Responding to Defense, flexibly adapting to different situations and further strengthening Speed advantage
Physical Attack doubled → First strike output/utility targeting → High-power finisher
Power Boost directly doubles physical attack, abandoning Speed boosts in favor of pure offense; priority-based activation reliably triggers its ability; Feather Blade offers situational targeting, while Dive Bomb serves as the core burst move—ideal against slower or non-priority-dependent opponents.
Physical Attack doubled, directly increasing base output, significant returns when paired with high-power skills
Priority +1 stably triggers 50% Trait damage boost, low Energy cost for high-efficiency output
When countering status, causes enemy emergency retreat. A utility skill targeting opponents that rely on statuses.
High-power finishing move. Combined with Power Boost's Physical Attack doubling and trait damage boost, extremely high burst.




Deals physical damage, 2 Combos.

Self gains +100% Physical Attack.

Deals Physical DMG. Priority +1.

Self gains +120 Speed.

Reduces damage taken by 70%. Counters attacks.

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Self gains +20 All Skill Power, Swiftness.

Deals Physical DMG. The higher your Speed compared to the enemy's, the higher this skill's Power.

Self gains 1 stack of Windrise Mark.

Deals physical damage to the enemy creature.

Self gains +80 Speed, Against Defense: changed to +160 Speed.

Deals physical damage. Counter state: Causes the enemy to Emergency Retreat at the end of the turn.

Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.

Deals magic damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Charge up to deal magic damage to the enemy.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage, 2 Combos.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals magic damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals Physical Damage. Counter Status: This skill's Energy Cost permanently -3.

Self gains +3 Combo Count.

Deals physical damage to the enemy creature.

Deals physical damage. Counter state: Additionally causes the enemy to gain All Skills Energy Cost +3.

Enemy gains 2 stacks of Slow Mark.

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Deals physical damage. The higher the enemy's Weight, the higher this skill's Power.

Deals physical damage. Counter state: This skill's Power becomes 3x.

Each turn, randomly transforms into a skill from another creature on your team.

On next attack, Skill Power +70.

Deals physical damage, 1 Combo. If attacking before the enemy, changes to 3 Combos.

Energy cost of next Skill used -6.

50% damage reduction. Counter: Next action gains Priority +1.

Deals Physical Damage. When the weather is Rain, this skill's Energy Cost -2.
Ice, Electric
Grass, Bug, Martial
Progress: 4 items