← Back to Spirit Dex
Lilybell Lamb(铃兰羊)
NO.016

Lilybell Lamb(铃兰羊)

Ghost Phase II Original Form

During the day, it lazily rests on the grasslands, mainly active at dawn and dusk. It usually lives alone, separate from its herd. Its jumping ability is astonishing, moving across slopes as if on flat ground, and it can leap from heights of 100 meters without injury.

Dex Number
016
Category
Sheep Sprite
Height
0.7~1.01 M
Weight
29~36 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Fake Injury

After using a Dark-type skill, enemy loses 2 energy.

Recommended Skill Sets

Bait Burst Build

Playstyle

Start with 'Prank' or 'Dark Energy' to trigger the energy-reducing trait, then use 'Soul Hook' to continuously suppress the enemy's energy; after lowering HP, use 'Bite' with 5-hit combo for burst finisher, or use 3-hit combo for stable output while keeping HP healthy. Prioritize targeting energy-dependent pets.

Why this set works

An energy suppression burst build centered on the trait 'Insurance Fraud', frequently triggering energy reduction effects through Dark-type skills, combined with 'Soul Grasp' to create a two-way energy gap, with 'Bite' providing extremely high burst output at low HP.

Dark Energy

Why pick this skill

Dark-type skill that triggers the 'Insurance Fraud' trait to make the enemy lose 2 Energy while dealing physical damage; a core trigger for Energy Suppression tactics

Mischief

Why pick this skill

Dark-type skill, 0 cost makes enemy lose 3 energy (6 when responding to defense), combined with trait can form strong energy pressure, also triggers 'Insurance Fraud' to reduce 2 more energy

Bite

Why pick this skill

Core burst skill, 30 Energy cost for 3 hits, increases to 5 hits when HP is below 50%. Combined with Power Boost's Physical Attack doubling, it can deal extremely high damage.

Soul Snare

Why pick this skill

0-cost steals 3 enemy energy, combines energy suppression with self sustainability, forms energy control chain with 'Mischief', 'Evil Energy'

Status Combo Build

Playstyle

Turn 1 apply status with 'Spirit Descent' or 'Power Devour', turn 2 'Counter' enjoys +55 Power bonus for heavy damage; 'Dark Energy' as filler to maintain damage and energy drain pressure. Suits mid-speed aggressive tempo.

Why this set works

Utilize status skills to trigger Counter's power boost, forming a 'Spirit Descent/Power Devour → Counter' combo rhythm, while 'Dark Energy' maintains trait activation and base output.

Dark Energy

Why pick this skill

Dark-type skill that triggers the 'Insurance Fraud' trait to drain energy while dealing damage, serving as a standard offensive option

Power Devour

Why pick this skill

0 Energy Cost, enemy all skill power -20, self all skill power +20. Strengthens own output while weakening enemy, paving way for subsequent burst.

Counter for Counter

Why pick this skill

65 Energy Physical damage. Power +55 if a status skill (such as 'Power Devour' or 'Spirit Descent') was used last turn. Forms high-power output when combined.

Spirit Descent

Why pick this skill

0 Energy cost to apply Soul Mark on the enemy. Creates conditions for 'Counter Every Move' to trigger power bonuses, while providing disruption.

Low-HP Counterattack Build

Playstyle

Early game: Use 'False Bankruptcy' to tank damage and actively lower HP. Once HP drops below 50%, activate 'Power Boost', use 'Bite' for 5-hit burst damage. 'Evil Energy' for energy drain and cleanup. Note: Control HP precision carefully to avoid sudden death.

Why this set works

Using False Bankruptcy for survival, actively controlling HP below 50% to trigger Bite's 5-hit combo, paired with Power Boost for maximum burst, and Dark Energy for Trait triggers and regular damage.

False Bankruptcy

Why pick this skill

0 Energy: 80% damage reduction; when Energy is insufficient, HP can be used instead. Core survival skill that creates a safe HP threshold for low-HP 'Bite'.

Bite

Why pick this skill

Core burst skill, 5 hits at low HP combined with Power Boost's Physical Attack doubling, the damage is extremely considerable.

Power Boost

Why pick this skill

0 Energy: Physical Attack +100%, greatly boosts "Bite" damage, key amplification for burst output.

Dark Energy

Why pick this skill

Dark-type skill used to trigger the Energy Drain trait while providing basic physical damage, compensating for Bite's inability to trigger traits due to not being Dark-type

Notes
  • Lily of the Valley Sheep is a Ghost-type Physical Attacker Sprite. Its trait 'Insurance Fraud' causes the enemy to lose 2 Energy after using Dark-type skills, which combined with its Dark-type skill pool can form an energy suppression tactic. In terms of base stats, Physical Attack 89 and Physical Defense 96 are outstanding, with Speed 88 being above average, making it suitable as a disruptive physical attacker. Its skill pool includes energy control (Soul Hook, Prank), burst damage (Bite, Counter Move, Extreme Tear), status support (Spirit Descent, Power Devour), and survival skills (False Bankruptcy), allowing for diverse playstyles.
  • Note: Specific attributes not labeled in skill list. Based on skill names and trait association, 'Dark Energy', 'Mischief', and 'Malicious Escape' should be Dark-type to trigger trait 'Insurance Fraud'.
  • 'Bite' increases combo count to 5 at low HP, and with 'Power Boost' can form extremely high burst, but self-survival must be considered.
  • 'Extreme Tear' gains dual attack -50% negative effect when used at high HP, use timing must be carefully controlled.
Gallery
Lilybell Lamb(铃兰羊) True Body
True Body
Lilybell Lamb(铃兰羊) Pet Egg
Pet Egg
Skills
Dark Energy
Lv. Lv.1

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Power Boost
Lv. Lv.1

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Illusion
Lv. Lv.6

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Soul Snare
Lv. Lv.8

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

False Bankruptcy
Lv. Lv.12

False Bankruptcy

Dark
Energy: 2 Defense

80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.

Spirit Descent
Lv. Lv.23

Spirit Descent

Ghost
Energy: 2 Status

Enemy gains 1 stack of Spirit Descent Mark.

Bite
Lv. Lv.24

Bite

Dark
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Power Devour
Lv. Lv.29

Power Devour

Dark
Energy: 4 Status

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Counter for Counter
Lv. Lv.35

Counter for Counter

Normal
Energy: 2 Power: 65 Physical Attack

Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.

Mischief
Lv. Lv.36

Mischief

Ghost
Energy: 1 Status

Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.

Extreme Rend
Lv. Lv.38

Extreme Rend

Dark
Energy: 4 Power: 135 Physical Attack

Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.

Malicious Escape
Lv. Lv.39

Malicious Escape

Dark
Energy: 1 Status

Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.

Graveyard Brawl
Lv. Lv.50

Graveyard Brawl

Ghost
Energy: 4 Power: 180 Physical Attack

Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Flame Arrow
Lv. Fire Bloodline

Flame Arrow

Fire
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Slander
Lv. Dark Lineage

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Hidden Clause
Lv.

Hidden Clause

Dark
Energy: 8 Status

Swap equipped Skills with the enemy.

Backroom Deal
Lv.

Backroom Deal

Dark
Energy: 1 Status

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Deceptive Contract
Lv.

Deceptive Contract

Dark
Energy: 3 Status

Swap buffs and debuffs with the enemy.

Eutrophication
Lv.

Eutrophication

Grass
Energy: 3 Status

Restores 3 Energy to each Elf on the bench.

Grafting
Lv.

Grafting

Grass
Energy: 2 Status

Restore 15% HP to self, then retreat.

Aromatic Lure
Lv.

Aromatic Lure

Grass
Energy: 2 Status

Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.

Noisy
Lv.

Noisy

Normal
Energy: 3 Status

The enemy receives +2 Energy cost for all attack skills for 3 turns.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Retaliation
Lv.

Retaliation

Ghost
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy loses 3 energy.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Forged Bill
Lv.

Forged Bill

Dark
Energy: 1 Status

If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.

Spinning
Lv.

Spinning

Dark
Energy: 4 Status

The enemy gains 1 stack of Dark Surge Mark.

Matchups

受击伤害增加

Light, Ghost, Dark

受击伤害降低

Normal, Poison, Bug, Martial

Stats
HP 89
Physical Attack 89
Magic Attack 39
Physical Defense 96
Magic Defense 65
Speed 88
Total 466
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10