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Spiketail Lamb(锥尾羊)
NO.015

Spiketail Lamb(锥尾羊)

Ghost Phase I Original Form

Its white fur is very fluffy, and its paw pads are soft, allowing it to move silently. Therefore, it excels at hiding in grasslands and on slopes. It has a quiet temperament, and members of its species often communicate by gently bumping horns.

Dex Number
015
Category
Sheep Sprite
Height
0.57~0.81 M
Weight
13.3~16.5 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Fake Injury

After using a Dark-type skill, enemy loses 2 energy.

Recommended Skill Sets

Energy Suppression Build

Playstyle

Use trait and skill synergy to continuously cut enemy energy, limiting opponent skill release while ensuring self output and survival.

Why this set works

An energy suppression flow built around the trait "Insurance Fraud." Dark Energy triggers the trait to reduce enemy energy, Soul Grasp replenishes own resources, False Bankruptcy ensures survival, and Bite provides low-HP burst. The rhythm: opening Soul Grasp to steal energy → Dark Energy output suppression → False Bankruptcy against key damage → low-HP Bite to finish.

Dark Energy

Why pick this skill

Core damage skill. Combined with trait "Insurance Fraud," can additionally reduce enemy's Energy by 2 after dealing damage, forming an Energy suppression loop.

False Bankruptcy

Why pick this skill

Defensive response skill. 80% damage reduction greatly boosts survivability. Can substitute HP for Energy when Energy is insufficient, ensuring skill activation.

Bite

Why pick this skill

Low-cost multi-hit damage that increases to 5 hits when HP below 50%, extremely high burst at low HP.

Soul Snare

Why pick this skill

Energy control skill: 0 cost steals 3 energy, replenishing self resources while weakening enemy, forming dual energy suppression with trait

Enhanced Burst Build

Playstyle

First use Power Boost for enhancement, pair with status skills to trigger Counter Seize's damage bonus conditions, dealing high physical damage.

Why this set works

Enhanced Burst Build that uses Power Boost + Spirit Descent/False Bankruptcy and other status moves to trigger Counterplay's +55 power condition, forming high-burst combos. False Bankruptcy ensures survival during enhancement turns, while Spirit Descent provides additional status effects.

Power Boost

Why pick this skill

Enhancement skill, doubles Physical Attack to boost all subsequent physical skill damage, preparing for burst

Counter for Counter

Why pick this skill

Core damage skill. If a status skill was used last turn (Power Boost/Spirit Descent/Power Devour, etc.), Power increases significantly, forming a combo.

Spirit Descent

Why pick this skill

Status skill, applies Spirit-Down Mark to enemy, triggering the damage boost condition of Counter for Every Move. Specific effects pending practical verification

False Bankruptcy

Why pick this skill

Counter defense skill, 80% damage reduction ensures survival during enhancement period, avoiding being killed by preemptive strike.

High energy cost pressure style

Playstyle

Limit Tear opens with high power, using Prank and Malicious Escape to control enemy energy and actions, Bite handles low-health execution.

Why this set works

High energy cost pressure style, uses Extreme Tear's high power to open, Prank and Malicious Escape form dual control over energy and retreat, Bite handles endgame. This playstyle has high energy demands, requires careful energy management, and relies on Prank's energy reduction to create damage windows.

Extreme Rend

Why pick this skill

Core damage skill with 135 Energy cost dealing high-power Physical damage. The negative effect when HP is above 50% can be avoided or accepted through subsequent skills.

Mischief

Why pick this skill

Energy control skill: 0 cost causes enemy to lose 3 energy, doubled to 6 when responding to defense, strongly limiting enemy skill release

Malicious Escape

Why pick this skill

Defensive response skill. Exits battlefield and increases enemy attack skill Energy cost when responding to defense. Combined with Mischief forms dual Energy cost suppression.

Bite

Why pick this skill

Low-cost multi-hit damage that becomes 5 hits when HP below 50%, supplements damage after [Extreme Tear]'s attack reduction or at low HP.

Notes
  • Cone-tailed Sheep is a Ghost-type physical attacker Sprite, with Physical Attack 66, Physical Defense 72, and Speed 66, with base stat distribution leaning toward physical attack tank.
  • The trait "Insurance Fraud" causes the enemy to lose 2 energy after using Dark-type skills. Combined with Dark energy, this creates energy suppression.
  • Skill pool focuses on physical output and energy control, lacking recovery; must rely on 'False Bankruptcy' damage reduction to survive.
  • Descent Mark mechanics not explained in skill description, treated as unknown for now.
  • Extreme Rend has high power but negative effects; Graveyard Brawl's power decreases as enemy energy increases, choose based on opponent's energy situation.
Gallery
Spiketail Lamb(锥尾羊) True Body
True Body
Spiketail Lamb(锥尾羊) Pet Egg
Pet Egg
Skills
Dark Energy
Lv. Lv.1

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Power Boost
Lv. Lv.1

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Illusion
Lv. Lv.6

Illusion

Ghost
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Soul Snare
Lv. Lv.8

Soul Snare

Ghost
Energy: 1 Status

Steal 3 Energy from the enemy.

False Bankruptcy
Lv. Lv.12

False Bankruptcy

Dark
Energy: 2 Defense

80% damage reduction, when energy is insufficient, consume 5% HP in place of 1 energy, when responding to an attack.

Spirit Descent
Lv. Lv.23

Spirit Descent

Ghost
Energy: 2 Status

Enemy gains 1 stack of Spirit Descent Mark.

Bite
Lv. Lv.24

Bite

Dark
Energy: 3 Power: 30 Physical Attack

Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.

Power Devour
Lv. Lv.29

Power Devour

Dark
Energy: 4 Status

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Counter for Counter
Lv. Lv.35

Counter for Counter

Normal
Energy: 2 Power: 65 Physical Attack

Deals Physical DMG. If a Status skill was used last turn, this skill's Power increases by 55.

Mischief
Lv. Lv.36

Mischief

Ghost
Energy: 1 Status

Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.

Extreme Rend
Lv. Lv.38

Extreme Rend

Dark
Energy: 4 Power: 135 Physical Attack

Deals Physical Damage. If own HP is above 50%, gain Attack -50% and Special Attack -50% after use.

Malicious Escape
Lv. Lv.39

Malicious Escape

Dark
Energy: 1 Status

Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.

Graveyard Brawl
Lv. Lv.50

Graveyard Brawl

Ghost
Energy: 4 Power: 180 Physical Attack

Deals physical damage. For every 1 Energy the enemy has, this skill's Power -10%.

Rest and Recover
Lv. Normal Lineage

Rest and Recover

Normal
Energy: 2 Status

Restore 30% HP to self.

Etiolation
Lv. Grass Lineage

Etiolation

Grass
Energy: 2 Status

Restore 10 energy to self.

Flame Arrow
Lv. Fire Bloodline

Flame Arrow

Fire
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Water Storage
Lv. Water Bloodline

Water Storage

Water
Energy: 1 Status

Energy cost of next Skill used -6.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Mud Armor
Lv. Earth Lineage

Mud Armor

Earth
Energy: 2 Status

Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.

Frost Descent
Lv. Ice Lineage

Frost Descent

Ice
Energy: 1 Status

Enemy gains 4 stacks of Freeze.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Paralysis
Lv. Electric Lineage

Paralysis

Electric
Energy: 2 Status

Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.

Toxic Spore
Lv. Poison Bloodline

Toxic Spore

Poison
Energy: 3 Status

Enemy gains 5 stacks of Poison.

Feigned Sleep
Lv. Bug Lineage

Feigned Sleep

Bug
Energy: 2 Status

Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.

Neutralize
Lv. Martial Bloodline

Neutralize

Martial
Energy: 2 Status

Self gains +40 All Skill Power.

Eclosion Acceleration
Lv. Wing Lineage

Eclosion Acceleration

Wing
Energy: 2 Status

Self gains +20 All Skill Power, Swiftness.

Sweetheart Endurance
Lv. Cute Lineage

Sweetheart Endurance

Cute
Energy: 3 Status

Self and the enemy gain Adorify: Restores 40% HP.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Slander
Lv. Dark Lineage

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Mesh Transmission
Lv. Mechanical Lineage

Mesh Transmission

Mech
Energy: 1 Status

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Hyperdimensional Projection
Lv. Phantom Lineage

Hyperdimensional Projection

Phantom
Energy: 4 Status

Enemy gains 4 stacks of Starfall Mark.

Hidden Clause
Lv.

Hidden Clause

Dark
Energy: 8 Status

Swap equipped Skills with the enemy.

Backroom Deal
Lv.

Backroom Deal

Dark
Energy: 1 Status

Self gains -100% Dual Attack and Dual Defense, Against Defense: changed to enemy gains -100% Dual Attack and Dual Defense.

Deceptive Contract
Lv.

Deceptive Contract

Dark
Energy: 3 Status

Swap buffs and debuffs with the enemy.

Eutrophication
Lv.

Eutrophication

Grass
Energy: 3 Status

Restores 3 Energy to each Elf on the bench.

Grafting
Lv.

Grafting

Grass
Energy: 2 Status

Restore 15% HP to self, then retreat.

Aromatic Lure
Lv.

Aromatic Lure

Grass
Energy: 2 Status

Self gains +2 Combo Count. Counter Defense: Additionally causes Interrupt, and the enemy gains Stun next turn.

Noisy
Lv.

Noisy

Normal
Energy: 3 Status

The enemy receives +2 Energy cost for all attack skills for 3 turns.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Sunbathing
Lv.

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Stress Response
Lv.

Stress Response

Normal
Energy: 2 Status

Restore 25% HP to self, Counter Defense: instead restore 50% HP.

Retaliation
Lv.

Retaliation

Ghost
Energy: 2 Defense

70% damage reduction, when responding to an attack: enemy loses 3 energy.

Defense
Lv.

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Forged Bill
Lv.

Forged Bill

Dark
Energy: 1 Status

If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.

Spinning
Lv.

Spinning

Dark
Energy: 4 Status

The enemy gains 1 stack of Dark Surge Mark.

Matchups

受击伤害增加

Light, Ghost, Dark

受击伤害降低

Normal, Poison, Bug, Martial

Stats
HP 67
Physical Attack 66
Magic Attack 29
Physical Defense 72
Magic Defense 49
Speed 66
Total 349
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10