Soak
After using a Water-type skill, all skill energy costs are reduced by 1.
It carries its newly formed embryo atop its head, wrapped in special water elements. It can gather surrounding water elements and jet them out with powerful impact force. "Whether a drop falling from the clouds or a ripple stirred by breeze upon the lake, her presence is there."
After using a Water-type skill, all skill energy costs are reduced by 1.
Field Strengthening Output
Classic artillery build: safely initiate with Magic Boost + Bubble Shield, stack Water Cannon for energy cost reduction, Gushing Spring for late-game cleanup, with Trait accelerating the cycle
Core damage skill. Energy Cost permanently -1 each use. Stacked with trait "Infiltration," can quickly drop to extremely low cost, becoming the main damage source.
Power increases as energy cost decreases, forming synergy with Water Cannon and traits, becoming a high-power cleanup skill at low energy cost
0 Energy startup skill, provides Magic ATK +70% to greatly boost output, works with damage reduction skills for safe startup
80% damage reduction + gains Magic Attack boost when responding to attacks. Saves your life while stacking buffs, creating a safe environment for offensive skills.
Fast-attack burst swap
Quick Startup Burst Build: Baptism reduces cost at start, Deluge massively lowers energy cost after response, Bubble Phantom provides error tolerance, pursuing extreme output efficiency
0 Energy: Dispels debuffs and grants -1 Energy Cost to all skills. Enables quick Trait activation synergy, removes abnormalities to ensure field presence.
High energy cost high power skill, permanently -6 energy cost when countering, quickly enters low-cost high-damage state with Baptism.
Core damage and energy cost reduction engine. Combined with trait and Baptism, rapidly reduces energy cost.
80% damage reduction + leaves battlefield when responding to attacks. Saves your life while allowing re-entry to refresh status, suitable for high-risk high-reward playstyles.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Deals Magic damage. Self recovers 1 Energy.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
80% damage reduction, when responding to an attack: Magic Attack +70%.
Deals Magic damage. After each use, this skill's Energy Cost permanently -1.
Dispels all debuffs from self and gains -1 Energy Cost for all skills.
80% damage reduction, when responding to an attack: retreat.
Deals Magic damage. For every -1 Energy Cost of this skill, Power +10.
Changes the weather to Rain for 8 turns.
60% damage reduction, when responding to an attack: gain 1 layer of Wet Mark.
Deals Magic damage. Counter status: This skill's Energy Cost permanently -6.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
80% damage reduction, when responding to an attack: restore 3 energy.
70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: enemy Combo Count -3.
70% damage reduction, when responding to an attack: restore energy equal to 2× the energy cost of the responded skill.
Charge up to deal magic damage to the enemy.
80% damage reduction, when responding to an attack: return to field at the end of your turn.
Deals physical damage to the enemy creature.
70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.
Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.
Reduces damage taken by 70%. Counter Attack: Gain +2 to combo count.
Deals magic damage to the enemy creature.
80% damage reduction, when responding to an attack: Magic Defense +70%.
90% damage reduction, when responding to an attack: gain 50% Life Steal.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.
Deals Magic damage. Enemy gains Magic DEF -50%.
Deals magic damage to the enemy creature.
Enemy gains 2 stacks of Slow Mark.
80% damage reduction, when responding to an attack: responded skill energy cost +3.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Freeze.
Deals Magic DMG. 1 Combo. For each layer of Starfall Mark on the enemy, this skill's Combo count increases by 1.
Deals Magic damage. Consumes all Energy on use; higher consumption increases damage.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Each turn, randomly transforms into a skill from another creature on your team.
50% damage reduction. Counter: Next action gains Priority +1.
Deals Magic damage. At end of turn, this skill's Power permanently +20.
Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.
60% damage reduction. Counter: Enemy retreats.
Self gains +190% Magic Attack.
Grass, Electric
Fire, Mech
Progress: 7 items