Combustion Aid
After using a Fire-type skill, gains +20% to both Attack stats.
A powerful spirit of flame—just approaching it, you can feel the drastic temperature change. Without the collar around its neck, its flames might go berserk. "Growing through trials, reborn in fire, fighting with will, burning with life—the eternal Fire God."
After using a Fire-type skill, gains +20% to both Attack stats.
Mid-to-late game scaling physical damage output, frequently uses Fire skills to stack "Wildfire" layers, gradually builds advantage with Trait buffs, uses "Flash Ignition" for burst cleanup at critical moments
A growth build centered on Wildfire, frequently triggering Trait and stacking through Ember, Power Boost for base enhancement, Flash Ignition for key turn burst. Excellent Energy management, damage increases over time.
Core scaling skill. Power permanently doubles per other Fire-type skill use. Paired with Trait 'Combustion' Fire-type skill trigger condition. Stronger as battle progresses.
Low-cost Fire-type skill used to trigger the Combustion trait and stack layers for Wildfire, while recovering energy to ensure sustainability.
4x power when Countering. Combined with high Physical Attack base stats for extremely high burst, a key countermeasure.
Provides +100% Physical Attack boost. Combined with Trait "Kindling"'s +20% dual Attack, it stacks to extreme Physical Attack, providing damage foundation for "Wildfire" and "Flash Burn".
High-risk, high-reward one-shot kill strategy. Pursues extreme damage output through the "Rage" + "Warm-up" + "Fire Cloud Chariot" combo. Suitable for quick attacks to eliminate fragile targets.
Extreme burst playstyle: 'Rage' provides top-tier attack boost, 'Warm-up' doubles/quadruples power, 'Fire Cloud Chariot' as high-power carrier, pursuing one-shot kills after boosting.
High-power Fire-type Physical skill, used as the main damage source, combined with the "Combustion" trait and enhancement skills to deal massive damage
Next attack power doubled (4x when countering Defense), combines with 【Fire Cloud Chariot】for extremely high burst, a core burst component
Provides massive +120% dual Attack boost. Despite the -40% dual Defense side effect, it pursues one-shot kills when combined with "Warm-up" and "Flame Chariot".
Low-cost Fire-type skill used to trigger the Combustion trait, while recovering energy to ensure the release of Fire Cloud Chariot and Warm-up.
Stable growth-type physical damage dealer. [Flame Breath] gains fixed power boost per use, making growth curve more controllable. Combined with [Flash Ignition] counter mechanic and [Power Boost] basic enhancement, suitable for prolonged battles.
Using Fire Blowing as alternative growth core, more stable stacking than Wildfire (+20 per cast vs doubling), smoother early game, paired with Flash Ignition and Power Boost to ensure damage options at all stages.
Power permanently +20 after each use, infinitely stackable. Combined with trait 'Ignition' to continuously boost output.
Low-cost Fire-type skill used to trigger the Combustion trait and stack layers for Fan Flames, while recovering energy.
4x power when Countering. Provides burst option at critical moments, compensating for Fire Blow's insufficient damage during early growth stages.
Provides +100% Physical Attack boost, stably raising damage foundation, complementing "Fire Blow"'s growth characteristic.
Deals physical damage to the enemy creature.
Deals Physical DMG. Restores 1 Energy to self.
Self gains +100% Physical Attack.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals physical damage. After each use, this skill's Power is permanently +20.
Dispels all buffs from the enemy.
Self gains +120% Dual Attack and -40% Dual Defense.
Deals Magic damage. Counter status: Next attack skill's Power doubled.
Deals physical damage to the enemy creature.
On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.
Deals physical damage. Counter state: This skill's Power becomes 4x.
Deals physical damage. For every other Fire-type skill used, this skill's Power is permanently doubled.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Self gains +120 Speed.
Deals physical damage to the enemy creature.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Charge up to deal physical damage and drain 50% HP.
Deals physical damage to the enemy creature.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Enemy gains Physical Defense and Magic Defense -120%.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.
If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.
Water, Earth
Grass, Ice, Bug, Cute, Mech
Progress: 7 items