← Back to Spirit Dex
Emberspark(焰火)
NO.006

Emberspark(焰火)

Fire Phase II Original Form

It has grown a pair of large wings, but they don't seem to be used for flight. It can release even more powerful flames with both hands, though not very proficiently.

Dex Number
006
Category
Fire Elemental
Height
0.82~1.1 M
Weight
21~30.7 KG
Updated
2026-04-02
Distribution
Unknown
Trait

Combustion Aid

After using a Fire-type skill, gains +20% to both Attack stats.

Recommended Skill Sets

Wildfire Stack Build

Playstyle

Sustained field presence, prioritize using Ember or Flame Cut each turn to stack Wildfire layers, harvest with Wildfire when sufficient, or use Flash Combustion to counter burst damage

Why this set works

With Mountain Fire as the core, rapidly stack layers by frequently using other Fire-type skills (Ember, Flame Cut), with Flash Ignition as the burst method. Ember provides Energy sustainability, Flame Cut has medium Energy cost balancing damage and layer stacking.

Wildfire

Why pick this skill

Core damage skill. Each time another Fire-type skill is used, Power permanently doubles. Quickly stacks with other Fire-type skills.

Ember

Why pick this skill

Low-cost Fire-type skill that triggers Wildfire stacking, while recovering 1 energy to ensure sustainability.

Flame Slash

Why pick this skill

High-power Fire-type skill used to stack Mountain Fire layers, also benefiting from the Combustion trait's buffs

Flash Ignition

Why pick this skill

4x power when Countering. Can serve as burst finisher, or deal extremely high damage when combined with Warm-up.

Extreme Burst Build

Playstyle

Find opportunity to activate Power Boost, next turn use Warm-up + Flash Burn to respond to enemy status, or Warm-up + Fire Cloud Chariot for conventional burst, pursuing one-hit KO.

Why this set works

Extreme Burst Archetype: Achieve theoretical maximum damage through "Power Boost" + "Warm-up" + "Flash Burn" triple amplification. Fire Cloud Chariot serves as regular high-power skill, with Warm-up and Flash Burn combo to react to key targets.

Firecloud Chariot

Why pick this skill

This type's high-power Physical skill, main output method

Warm-up

Why pick this skill

Doubles next attack power, 4x when responding to defense. Combined with Fire Cloud Chariot to deal extremely high burst.

Flash Ignition

Why pick this skill

4x power when Countering. Combined with Warm-up for theoretical 16x power, ultimate burst.

Power Boost

Why pick this skill

Gains +100% Physical Attack, greatly boosting damage output. Forms an enhancement chain with Warm-up and Flash Burn.

Stall Growth Build

Playstyle

At the start, activate Rage or Fire Blow depending on the situation. Use Sunbathing to suppress enemy buffs. Fire Blow becomes main damage output after stacking. Ember maintains Energy.

Why this set works

Stall battle archetype, Fire Blow grows stronger with use, Rage quickly maxes Attack, Sunbathing targets enemy buffs, Fire Seed provides sustain. Suitable against buff teams requiring dispel or for long-term stall.

Fire Blow

Why pick this skill

Power permanently +20 after each use, grows stronger with battle, suitable for attrition warfare.

Sunbathing

Why pick this skill

Dispels all enemy buffs, targeting strengthened opponents to secure output environment

Rage

Why pick this skill

Gains +120% to both attacks but -40% to both defenses. High risk, high reward. Combines with Fire Blow for rapid setup.

Ember

Why pick this skill

Low-cost Fire-type skill that triggers the Combustion trait, while recovering energy to maintain field presence after Rage.

Notes
  • Flame is a Fire-type physical attacker with 111 ATK and 104 SPD. Its ability 'Combustion' grants +20% to both ATK and MATK after using Fire-type skills, suitable for sustained output.
  • Skill pool focuses on physical damage, with buffing, dispel, and counter mechanics, but lacks recovery and defensive options.
  • Wildfire has a unique mechanic: power permanently doubles with each other Fire-type skill used, making it suitable as a core build.
  • Flash Burn deals 4x power when reacting to status, combining with Warm-up for burst damage
  • Sustained High Temperature is a Magic Damage skill, mismatched with Firework's low Magic Attack (49), not recommended
  • Ember for energy recovery, Fire Breath for stacking power, and Fire Cloud Chariot for high-cost high-power moves form different playstyles.
Gallery
Emberspark(焰火) True Body
True Body
Emberspark(焰火) Pet Egg
Pet Egg
Skills
Violent Impact
Lv. Lv.1

Violent Impact

Normal
Energy: 1 Power: 65 Physical Attack

Deals physical damage to the enemy creature.

Ember
Lv. Lv.1

Ember

Fire
Power: 30 Physical Attack

Deals Physical DMG. Restores 1 Energy to self.

Power Boost
Lv. Lv.6

Power Boost

Normal
Energy: 1 Status

Self gains +100% Physical Attack.

Flame Slash
Lv. Lv.8

Flame Slash

Fire
Energy: 3 Power: 100 Physical Attack

Deals physical damage to the enemy creature.

Defense
Lv. Lv.10

Defense

Normal
Energy: 1 Defense

Reduces damage taken by 70%. Counters attacks.

Fire Blow
Lv. Lv.12

Fire Blow

Fire
Energy: 1 Power: 50 Physical Attack

Deals physical damage. After each use, this skill's Power is permanently +20.

Sunbathing
Lv. Lv.17

Sunbathing

Normal
Energy: 1 Status

Dispels all buffs from the enemy.

Rage
Lv. Lv.21

Rage

Fire
Energy: 1 Status

Self gains +120% Dual Attack and -40% Dual Defense.

Sustained High Temperature
Lv. Lv.29

Sustained High Temperature

Fire
Energy: 2 Power: 70 Magic Attack

Deals Magic damage. Counter status: Next attack skill's Power doubled.

Firecloud Chariot
Lv. Lv.30

Firecloud Chariot

Fire
Energy: 5 Power: 140 Physical Attack

Deals physical damage to the enemy creature.

Warm-up
Lv. Lv.36

Warm-up

Fire
Energy: 1 Status

On next attack, Skill Power doubles. Against Defense: instead becomes 4x Power.

Flash Ignition
Lv. Lv.42

Flash Ignition

Fire
Energy: 1 Power: 40 Physical Attack

Deals physical damage. Counter state: This skill's Power becomes 4x.

Wildfire
Lv. Lv.48

Wildfire

Fire
Energy: 3 Power: 15 Physical Attack

Deals physical damage. For every other Fire-type skill used, this skill's Power is permanently doubled.

Star Crash
Lv. Normal Lineage

Star Crash

Normal
Energy: 2 Power: 90 Magic Attack

Deals magic damage to the enemy creature.

Floral Scent
Lv. Grass Lineage

Floral Scent

Grass
Energy: 1 Power: 60 Magic Attack

Deals magic damage to the enemy creature.

Flame Arrow
Lv. Fire Bloodline

Flame Arrow

Fire
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Bubble
Lv. Water Bloodline

Bubble

Water
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Transmission
Lv. Light Lineage

Transmission

Light
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Stomp
Lv. Earth Lineage

Stomp

Earth
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Ice Claw
Lv. Ice Lineage

Ice Claw

Ice
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Rising Dragon Roar
Lv. Dragon Bloodline

Rising Dragon Roar

Dragon
Energy: 3 Power: 200 Magic Attack

Charge up to deal magic damage to the enemy.

Ball Lightning
Lv. Electric Lineage

Ball Lightning

Electric
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Poison Swamp
Lv. Poison Bloodline

Poison Swamp

Poison
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Heart Devour
Lv. Bug Lineage

Heart Devour

Bug
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Silk Binding Force
Lv. Martial Bloodline

Silk Binding Force

Martial
Energy: 1 Power: 25 Physical Attack

Deals physical damage, 2 Combos.

Eagle Claw
Lv. Wing Lineage

Eagle Claw

Wing
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Paw Touch
Lv. Cute Lineage

Paw Touch

Cute
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Medium
Lv. Nether Bloodline

Medium

Ghost
Energy: 3 Power: 100 Magic Attack

Deals magic damage to the enemy creature.

Dark Energy
Lv. Dark Lineage

Dark Energy

Dark
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Brawl
Lv. Mechanical Lineage

Brawl

Mech
Energy: 1 Power: 45 Physical Attack

Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Nebula Vortex
Lv. Phantom Lineage

Nebula Vortex

Phantom
Energy: 1 Power: 60 Physical Attack

Deals physical damage to the enemy creature.

Wind Arrow
Lv.

Wind Arrow

Wing
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Fanning Wind
Lv.

Fanning Wind

Wing
Energy: 3 Power: 75 Physical Attack

Deals Physical DMG. If attacking before the enemy, this skill's Power increases by 50%.

Tornado
Lv.

Tornado

Wing
Energy: 5 Power: 70 Physical Attack

Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.

Ride the Wind
Lv.

Ride the Wind

Wing
Energy: 2 Status

Self gains +120 Speed.

Slander
Lv.

Slander

Dark
Energy: 2 Power: 80 Physical Attack

Deals physical damage to the enemy creature.

Dark Ambush
Lv.

Dark Ambush

Dark
Energy: 4 Power: 70 Physical Attack

Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.

Power Devour
Lv.

Power Devour

Dark
Energy: 4 Status

Enemy gains All Skill Power -20; self gains All Skill Power +20.

Dragon's Sharp Claw
Lv.

Dragon's Sharp Claw

Dragon
Energy: 3 Power: 130 Physical Attack

Charge up to deal physical damage and drain 50% HP.

Flatten
Lv.

Flatten

Normal
Energy: 5 Power: 155 Physical Attack

Deals physical damage to the enemy creature.

Block
Lv.

Block

Normal
Energy: 2 Power: 75 Magic Attack

Deals Magic damage. Counter status: Additionally interrupts the countered skill.

Keen Eyes
Lv.

Keen Eyes

Normal
Energy: 2 Status

Enemy gains Physical Defense and Magic Defense -120%.

Duplication
Lv.

Duplication

Normal
Status

Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.

Mental Disruption
Lv.

Mental Disruption

Normal
Status

Enemy gains All Skill Energy Cost +1. When countering Defense: Instead becomes Energy Cost +3.

Forged Bill
Lv.

Forged Bill

Dark
Energy: 1 Status

If the enemy restores HP this turn, they instead lose 2x the amount (including overhealing). Priority +1.

Matchups

受击伤害增加

Water, Earth

受击伤害降低

Grass, Ice, Bug, Cute, Mech

Stats
HP 93
Physical Attack 111
Magic Attack 49
Physical Defense 75
Magic Defense 58
Speed 104
Total 490
Handbook Tasks

Codex Project

Progress: 3 items

Catch 1 Pokémon
Target: 1
Catch 1 Pokémon with Amazing Talent
Target: 1
Successfully evolve a creature 1 time
Target: 1
Magic Experience x150
Research Points x5
Magic Experience x150
Research Points x10
Light-Splitting Crystal x50
Research Points x10