Slumber
After nightfall in the kingdom, upon entering battle, all skill energy costs are increased by 2. At the end of the turn, restores 5% HP and 1 energy to self.
When the weather is warm, it involuntarily grows drowsy, often sleeping in areas overgrown with Sleep Bells, its soft fur absorbing the Sleep Bells' fragrance. After nightfall, the scent grows richer, and it's often seen surrounded by a circle of deeply sleeping pets.
After nightfall in the kingdom, upon entering battle, all skill energy costs are increased by 2. At the end of the turn, restores 5% HP and 1 energy to self.
Deals magic damage to the enemy creature.
Deals Magic damage. Self recovers 1 Energy.
Reduces damage taken by 70%. Counters attacks.
Enemy gains 4 stacks of Freeze.
Restore 15% HP and 4 energy to self.
Deals Magic damage. Enemy gains Magic DEF -50%.
80% damage reduction, when responding to an attack: restore 20% HP.
3-hit combo. Each hit inflicts 1 stack of Freeze on the enemy.
Restore 15% HP to self, then retreat.
Deals Magic DMG. 2 Combo.
Deals magic damage. Restores 1 energy to all off-field pets.
Enemy gains 5 stacks of Freeze. When countering Defense: Additionally gains 5 stacks.
Self gains +30 All Skill Power, Against Defense: changed to +60 Power.
Restore 30% HP to self.
Deals physical damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Deals magic damage to the enemy creature.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Self gains 100% lifesteal.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Restore 4 energy to self, and gain MATK +70%.
Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.
80% damage reduction, when responding to an attack: enemy gains 2 layers of Freeze.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Dispels all debuffs from self and doubles own buffs.
Deals magic damage to the enemy creature.
Enemy gains Combo Count -4.
Enemy gains 1 stack of Cuteness.
Self gains 1 stack of Attack Mark.
60% damage reduction. Counter: When receiving fatal damage this turn, retain 1 HP.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Fire, Poison, Bug, Martial, Wing, Mech
Electric, Water, Light
Progress: 5 items