Long-term Preservation Method
Your Energy Gather gains an option: Steal 3 energy from the enemy.
"Roco, Roco, tell me, who is the sweetest fruit in the forest?" "It's you, it's you, sweeter than honey, redder than blood, rounder than the one in Queen Mary's palm." "Then why hasn't any Roco come to pick me?" "Don't rush, don't rush, the wind will come to pick you."
Your Energy Gather gains an option: Steal 3 energy from the enemy.
Restore 15% HP and 4 energy to self.
Deals Magic damage and drains 100% HP.
Deals Magic damage. Self recovers 1 Energy.
Deals magic damage to the enemy creature.
Steal 3 Energy from the enemy.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Restore 15% HP to self, then retreat.
Restores 3 Energy to each Elf on the bench.
Deals magic damage. This skill's Power +10 for each energy self has.
70% damage reduction, when responding to an attack: enemy loses 3 energy.
The enemy receives -50% Magic Defense and loses 3 energy.
Enemy loses 3 energy. When responding to Defense: Changed to enemy loses 6 energy.
Restore 30% HP to self.
Restore 10 energy to self.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals physical damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Deals physical damage to the enemy creature.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Enemy gains 4 stacks of Starfall Mark.
80% damage reduction, when responding to an attack: restore 3 energy.
Deals Magic damage. Enemy gains Magic DEF -50%.
2-hit combo, each hit causes the enemy to gain +1 Energy Cost for all skills.
Enemy gains 2 stacks of Slow Mark.
Enemy skill energy cost +3 this turn. Counter Defense: Changed to all skill energy cost +3.
Enemy gains 1 stack of Spirit Descent Mark.
Enemy gains 1 stack of Parasite.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Dispels all buffs from the enemy.
Enemy gains Physical Defense and Magic Defense -120%.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
60% damage reduction. Counter: Enemy retreats.
Each turn, randomly transforms into a skill from any enemy creature, and that skill's energy cost -2.
Fire, Ice, Wing, Ghost, Dark
Normal, Water, Earth, Electric, Martial
Progress: 3 items