Cat Spirit's Gift
For each complete use of a "Choice" skill by allied pets (one "Light" and one "Dark" each), gain +40% Physical Attack upon entering the field.
The true ruler of certain regions, its slender figure moves almost silently in the night. It no longer needs to steal anything, as admirers willingly offer shiny gifts. If Lord Pawpaw meets a Roco it approves of, it is also willing to generously bestow a reward.
For each complete use of a "Choice" skill by allied pets (one "Light" and one "Dark" each), gain +40% Physical Attack upon entering the field.
Deals physical damage to the enemy creature.
Deals physical damage. Enemy gains 1 stack of Poison.
Self gains +100% Physical Attack.
Deals Physical DMG. Gains Cute: This skill's Power increases by 60.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Self gains Moe: Speed permanently +150.
Deals physical damage to the enemy creature.
Carried attack skills gain an additional Poison 3; Counter Defense: changed to gain an additional Poison 6.
Deals physical damage to the enemy creature.
Self gains Moe: All Skill Energy Cost permanently -3.
Deals Physical Damage. If the enemy has Cuteness, this skill's Power +100.
Deals physical damage. Enemy gains 2 stacks of Poison. Counter state: Changed to gain 6 stacks instead.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Enemy gains 10 stacks of Burn.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage, 2 Combos.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Enemy gains 5 stacks of Poison.
Deals Physical DMG. For every 10% HP lost, this skill's Energy Cost decreases by 1.
Deals physical damage, 3 Combos. If HP is below 50%, this skill's Combo Count +2.
Deals physical damage, drains 50% HP. Counter state: This skill's power doubles.
Self gains 100% lifesteal.
Enemy gains All Skill Power -20; self gains All Skill Power +20.
Retreat, Counter Defense: additionally increases enemy attack skill energy cost by 4.
Deals physical damage to the enemy creature.
Self gains +120% Dual Attack and -40% Dual Defense.
50% damage reduction. Counter: Next action gains Priority +1.
Each turn, randomly transforms into a skill it doesn't have equipped, and that skill's energy cost -2.
Deals Physical DMG. Priority +1.
Deals Physical DMG. If this skill defeats an enemy, restores 6 Energy.
Choice: The enemy gains 7 stacks of Burn or Physical Defense -90%.
Dark, Earth, Mech, Phantom
Grass, Cute, Bug, Martial
Progress: 7 items