Heart of the Guardian
For each different type of buff on the field for both sides, gain +20% Physical Defense.

An ancient fairy tale writes: If you defeat a thousand Mouse Spirits, you can earn the recognition of the Bite Boy family. The Bite Boys seem to have never heard this story; they often stand guard and patrol at crossroads, and Mouse Spirits are also within their protection.
For each different type of buff on the field for both sides, gain +20% Physical Defense.







Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.

Reduces damage taken by 70%. Counters attacks.

Self gains +100% Physical Attack.

Deals physical damage. This skill's position will not change.

The user gains +30 Speed. If this skill is in slot 1 or 3, additionally gains +80% Physical Attack and Transmission 1.

Deals Physical Damage. When position changes each turn, this skill's Power permanently +15.

80% damage reduction, when responding to an attack: adjacent skills' energy cost permanently -1.

Choice: Gain Speed +60 or Physical Attack +90%.

Deals physical damage. When this skill is in Slot 1, Power +90. Transmission 2.

Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.

Deals Physical DMG. If Counter was successful last turn, this skill's Power increases by 180.

Deals Physical Damage, Drive 1. Choice: When this skill is in Slot 1, Power +65, or gain an extra Drive 1 this turn.

Deals physical damage. Counter state: This skill's Power becomes 3x.

Deals magic damage to the enemy creature.

80% damage reduction, when responding to an attack: restore 3 energy.

70% damage reduction, when responding to an attack: enemy gains 6 layers of Burn.

80% damage reduction, when responding to an attack: Magic Attack +70%.

Deals physical damage to the enemy creature.

80% damage reduction, when responding to an attack: enemy Combo Count -3.

Deals physical damage to the enemy creature.

Charge up to deal magic damage to the enemy.

80% damage reduction, when responding to an attack: return to field at the end of your turn.

Deals physical damage to the enemy creature.

70% damage reduction, emergency retreat, when responding to an attack: next entering creature gains damage reduction.

Deals physical damage, 2 Combos. If attacking after the enemy, changes to 3 Combos.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

80% damage reduction, when responding to an attack: Magic Defense +70%.

90% damage reduction, when responding to an attack: gain 50% Life Steal.

Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Deals physical damage to the enemy creature.

Self gains +40 All Skill Power.

Restore 60% HP to self, gain PATK +130%; this skill's energy cost -3 after each counter, resets after use.

Response Attack: Interrupts the responded skill and deals 90 power physical damage.

80% damage reduction, when responding to an attack: all skill power +40.

Deals physical damage to the enemy creature.

80% damage reduction, when responding to an attack: enemy gains 2 layers of Starfall Mark.

Enemy gains 4 stacks of Starfall Mark.

Deals physical damage. For every successful counter, this skill's Power is permanently +90.

Reduces damage taken by 80%. Counter Attack: For each attack damage taken during this period, gain +40% to both Attack and Magic Attack.

Each turn, randomly transforms into a skill from another creature on your team.

Self gains +140% Physical Defense.
Fire, Water, Martial
Normal, Grass, Ice, Dragon, Poison, Bug, Wing, Cute, Mech, Phantom
Progress: 3 items