Grant Every Wish
After using a "Choice" skill, the other "Choice" effect is used an additional time. After using any skill, that skill goes on cooldown for 1 turn.
Legend says it can grant wishes, but in reality, it is a tiny pet that only eats and dozes all day. Occasionally wanders around, and if no one is watching, it might walk very far away, living by intuition and instinct for a very long time. What is the source of its intuition? Is it the sound of wishes?
After using a "Choice" skill, the other "Choice" effect is used an additional time. After using any skill, that skill goes on cooldown for 1 turn.
Deals Magic DMG. 2 Combo.
Restore 30% HP to self.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Reduces damage taken by 70%. Counters attacks.
Enemy gains 1 stack of Cuteness.
Deals magic damage to the enemy creature.
Deals magic damage. This skill's Power +40 if self has debuffs.
Self permanently gains +10% to both Attack stats, 2-hit combo. If self has debuffs, this skill's Combo Count +1.
Deals Magic DMG. 3 Combo. Gains Cute: Power permanently increases by 20.
Self gains Moe: Speed permanently +150.
User switches out; the next entering ally inherits all of user’s active buffs and debuffs.
Deals Magic damage. When self has debuffs, this skill's Power +60.
Dispels all debuffs from self and doubles own buffs.
Deals magic damage. Choice: Dispel all buffs from the opponent, or dispel 1 stack of Marks from both sides.
Deals magic damage to the enemy creature.
Restore 10 energy to self.
Deals physical damage to the enemy creature.
Energy cost of next Skill used -6.
Deals magic damage to the enemy creature.
Self gains +60% Physical Attack and Physical Defense, Against Defense: additionally doubles own buffs.
Enemy gains 4 stacks of Freeze.
Charge up to deal magic damage to the enemy.
Enemy priority -1. When responding to Defense: Additionally, enemy gains -70% ATK and MATK.
Enemy gains 5 stacks of Poison.
Restore 2 energy to self; your team gains 1 Devotion: energy cost -2.
Self gains +40 All Skill Power.
Self gains +20 All Skill Power, Swiftness.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage. When this skill is in Slot 1, Power +60. Transmission 1.
Enemy gains 4 stacks of Starfall Mark.
Deals Magic damage, 5-hit combo.
On next attack, Skill Power +70.
Self gains +3 Combo Count.
Deals magic damage. Choice: Power +50 if own HP is above 80%, or restore 35% HP when countering.
Choice: Your team gains 1 Devotion: Combo +1 or Power +20.
Choice: The opponent randomly gains 1 negative mark or the user randomly gains 1 positive mark.
Choice: The enemy gains 7 stacks of Burn or Physical Defense -90%.
Deals magic damage. This skill's energy cost -1 if self has debuffs. Choice: Gain Adorable or remove Adorable.
Deals magic damage. Choice: Power permanently +20 after each use, or this skill's Power +100% when countering.
Deals magic damage. Choice: This skill's Power +20, or this skill's Power +140 when countering.
This skill has -1 priority. Choose: If your HP is below 20%, restore 60% HP; or if your HP is above 80%, gain +150% Physical Attack.
Self gains +30 power to all skills. Choice: This use costs 1 less Energy, or when countering Defense, instead permanently gains +50 power to all skills.
100% damage reduction. Counter: Convert reduced damage into HP recovery, and this skill's energy cost permanently increases by 2.
Reduces damage taken by 70%. Counter Attack: Gain +70% to Attack and Magic Attack.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Self and the enemy gain Adorify: Restores 40% HP.
Choice: Gain Speed +60 or Physical Attack +90%.
The user gains 1 stack of Sprout Mark.
Reduces damage taken by 70%. Counter Attack: Gain 1 stack of Sprout Mark.
Each turn, randomly transforms into a skill from another creature on your team.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Deals magic damage. For each Choice skill used, self gains 3 stacks of random permanent buffs. Resets after use.
Poison, Dark, Mech
Bug, Ghost
Progress: 6 items