Walk with the Stars
When attacking, convert all enemy Marks into Starfall Marks with the same number of stacks.
No one knows where this species comes from. They always appear alone on mountaintops or in the wilderness, sitting quietly under the night sky. Some Illusion scholars speculate they are receiving some kind of message from the nebula, while other Rocos believe they were summoned down by a wish long ago and simply forgot the way back.
When attacking, convert all enemy Marks into Starfall Marks with the same number of stacks.
Deals magic damage to the enemy creature.
Self gains +70% Magic Attack.
Deals magic damage to the enemy creature.
Self gains +20 All Skill Power, Swiftness.
Deals magic damage to the enemy creature.
2-hit combo, each hit inflicts 1 stack of Meteor Mark on the enemy.
Deals magic damage. This skill's Power +40 if the opponent has Marks.
Self gains 1 stack of Windrise Mark.
Deals Magic damage. Swift.
Deals Magic damage. If it defeats the target, user gains Magic Attack +70%.
Deals Magic damage. For each Mark stack on enemy, this skill's Energy Cost -1.
Deals magic damage. This skill's Power permanently +25 for each time self acts before the opponent.
Deals Magic damage. Counter status: Enemy gains 3 layers of Meteor Mark.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Charge up to deal magic damage to the enemy.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals physical damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals magic damage to the enemy creature.
Deals Magic DMG. 2 Combo.
Deals Magic damage. When this skill is in slot 3, Power +40, Transmission 1.
Deals physical damage to the enemy creature.
Reduces damage taken by 70%. Counters attacks.
Deals magic damage to the enemy creature.
Deals Magic damage. Burst: This skill's Energy cost -1.
Deals Magic damage. If this attack is not countered by a defensive skill, dispels all marks from both sides.
Deals Magic damage. Counter status: This skill's Power becomes 3x.
Deals Magic damage. Counter status: Additionally interrupts the countered skill.
Each turn, randomly transforms into a skill from another creature on your team.
Self gains +90% Magic Attack, if the enemy switches Elves this turn, self gains +70 Speed.
Dispels all buffs from the enemy.
Enemy gains All Skill Energy Cost +3. When countering Defense: Additionally inflicts Interrupt, and enemy gains Daze next turn.
Self gains +30 power to all skills. Choice: This use costs 1 less Energy, or when countering Defense, instead permanently gains +50 power to all skills.
Deals Physical DMG. Swift. Counter State: This skill's Power becomes 1.5x.
Enemy gains 4 stacks of Starfall Mark.
Ice, Electric, Ghost
Grass, Phantom, Martial
Progress: 7 items